-
Posts
27,962 -
Joined
-
Last visited
-
Days Won
351
Content Type
Profiles
Forums
Events
Posts posted by robcat2075
-
-
Herbie The Frog must kill everyone in all seven buildings.
That sounds too violent. How about if he just shoots the gun out of their hand?
-
That works much better. A side angle will be much easier to get looking right and easier for other people to see what's going on.
-
or how about a bank robbery?
-
and most importantly, animation.great stills and great price ! still be 299$ ?
A:M can import common polygonal formats (that's what you are talking about) but these models are rarely suitable to conversion to splines, which is what A:M uses. Most models will need to be substantially reworked if you intend to rig and animate them.i would like to know if this software can read models with or without texturesfrom c4d, maya and 3dsmax and well all the rest perhpas in dxf but is there any direct loading propreitary c4d library and other programs ?????
A:M is introducing ambient occlusion in V13. V13 is still in "alpha" now, but A:M owners can download and use it.last question: c4d has occlusion rendering or something like thattwo questions then:- is rendering one of the fatest ???
- is rendering can render radiosity as far as c4d 9.52 latest version ?
I think the math of 3D rendering is pretty well established now. I doubt that any of the apps has a secret that dramatically increases their speed, all things being equal. If you want faster these days, you need faster hardware.
Yes. A:M is a unified environment to model, rig and animate without need of other programs.a last question- bones ?
- ringing ?
- inverse cinematic ?
-
I calibrated my monitor once... and everything I did on it after that was too dark for the rest of the world to see.
Calibrated monitors are so rare that it has almost become pointless to target them.
-
My first suggestion would be to add some light across the top. It's too dark for me to make any other critique comments...
-
Hmmm... I still don't think walking directly into the camera is using the screen space well. This would be better staged if he were walking across the camera view and not into it. If he's absolutely GOT to walk into the camera* have him walk farther... I think his steps are too small for a young bouncing boy in any event.
*why is he walking into the camera?
-
If you can duplicate the look of Sully's hair then Martin can say A:M's renderer is as good as what Pixar had for their first four movies and not just the first three.
Looking forward to what you come up with.
-
I'm on the "boards too lumpy side." They look like they are inflated. Is thie because the edges are not beveled but just rounded corners?
But wonderful work all-in-all! Eager to see this develop!
-
Yes, I can't see it either. Any chance of a Sorenson3 version?
First guess, you aren't upgraded to the current version of QT7? Don't need "pro" but do need 7.
-
that looks close, but I bet you have to thin him out after you add hair.
-
Sorry.... "compensate Mode" button
-
to make a bone hold it's orignal position after you apply a constraint use "offsets"
pick the bone
pick the constraint
hit offset button (at top)
choose target bone
-
First you right clicked in the model window and did New>Pose>ON-OFF
that wll open a new window
make sure you're in bones mode (button at top)
right-click on a bone>new Constraint
Later on when you use this character in an animation you will need to remember to turn this pose on.
-
Two five point patches next to each other is supported.
Five point patches appear flatter when seen on edge than regular patches, so that would be a reason to avoid them, but they do work.
-
-
Looks wonderful! You're doing some of the best A:M work around.
Looking forward to seeing the animation too.
-
...when you add a spline to another you can select which spline you're continuing so you don't have to detach all of them then...
that coulds only mean... about a dozen different situations? If you can see it on the screen, you can screen cap it.
-
I think you want to apply your bump map as a spherical projection map rather than as a decal on some flattened geometry
materisl>attribute>change type to>plugin>hash>projection
-
I'm not sure I understand either. screen cap would really help.
-
It seems that those 4 points may be all on the same spline (bad) because there's one long spline winding it's way through that wing and turning back and forth across it
making that shape by starting with one cross section and extruding more sections toward the tip probably would have prevented that from happening.
-
well, post that wing or flipper or fin or whatever it is...
zip it to post it
-
It's very unlikely that you made that spot out of one spline (which would not fill in), but someone will mention it if I don't.
I'm also presuming that that red CP which appears to be a 5th CP in the group is actually in the background.
It's possible that one or more of those CP is actually two CPs in identical positions.
try... this...
deselect all. one at a time select each CP (by clicking, not by grouping) and drag it somewhere else and see if there is still one left behind in the same positions.
I have done this before by "extruding" but not dragging the new CPS to a new postion, then forgetting I had extruded, and extruding again.
Last hope if the above isn't the case... delete the 4 CPs and make them over by extending the neighboring splines.
-
Cute models, I'll be curious to see what it's all about.
Exception #005
in New Users
Posted
What exact version are you using? including the letter in the version number.
Help>about