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Posts posted by robcat2075
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from looking at the movie I'd guess it's a "Stride Length" problem. The stride length is set too small so she's going thru each cycle too fast.
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I notice that happening after the first use of the magnet tool. The sphere will show up for the first selection but not always for others after that.
try turning magnet mode off then on again. worth a try.
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I have this problem also in characters with face cams. Why does the face cam remain visible even though it's bone it set to invisible?
Hit ENTER to deslect everything. the click on the tip of the bone you want.
If that doesn't work, select it in the PWS
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Welcome to A:M!
I think blobbies are a good choice. I'd make them much faster and briefer for a sudden "splat"
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Almost all PCs have a "Line-Level" input that should handle your cassette line-level output without any other box.
Not sure if the output from a LP turntable will work, but you can try.
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the "free models" link on the hash homepage, when you download it and it opens up in WinZip, how do you save it on hash and use it?
It's a zip file with stuff in it... use "extract" in winzip to save the stuff to somewhere on your hard drive. Wizip has "help" if you're not sure how to do it.
Make sure you remember where you extracted to... because that's where you're going to go in A:M to load these things.
You want to load a model? rightclick on "objects" in the Project Workspace >Import>Model
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I axed him and axed him to embed those models...
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That, exactly. The percentage is a portion of 1cm. You have a basis of 1cm at 100%. 1000% will get you 10cm, 10000% will get you one meter, 10% will get you 100mm, 1% will get you 10mm, etc.
1000mm=100cm=1m
100mm=10cm
10% would really get me 1mm, right?
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ouch!
BTW, the Bears woulda never won the Super Bowl if I hadn't been sitting at home screaming at 'em all those years ago!
Cheerleaders are people too!
I wasn't refering to you. I thought you were a contributor. Why aren't you?
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What? No crowd noise?
Hey, the crowd is very quiet during dives! It's like a tennis match, except with water. And no rackets or John McEnroe.
A gasp from the crowd[attachmentid=14713]
And then a distant "That's gotta hurt!"
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I suppose anyone who's a contributor has a right to put their .02 in. We just need to remember that the expressed opinions don't necessarily comprise all the opinions.
Some of the .02s are from people who have no intention of contributing, but they imagine their comments to be of great value.
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Zach is the king of the Animation:Master one-man short!
What? No crowd noise?
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Bump maps and displacement maps shadings now match and they encode a displacement of 1 centimeter from black to white. Adjusting the percent property will scale this displacement height. For instance, 10% mean a displacement of 100 millimeter from black to white.
Are those numbers right? What is the "10%" a portion of? the 1 centimeter?
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Doe this have anything to do with the settings onthe "sound" tab in the Options panel?
No sound playing at all?
You did drag the sound into the Chor, not just import it?
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but dandelions don't float around in spheres like that... they blow off the spheres as separate seeds
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but what do you want me to post?
The project file, the file you save when you go to the Project menu and do "Save As".
Make sure you "embed" the models first. (I told you how to do that already.)
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I'M DONE WITH MY SCIENCE FAIR BUT NOW I DONNO WHAT TO DO!!!
for some reason .prj files can't be attached here, but if you change the extension to .txt you can.
Or if you know how to zip files you can post a .zip
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What about European video of 25fps?
For a long time Europeans converted 24fps film to 25fps PAL by running it at 25fps. This raises the pitch of the audio 4%. Most people will not detect this unless they A/B it.
Digital creates some new possibilities for stretching 24fps to 25fps. I haven't witnessed the results of any of them.
However, our target format for TWO is HD. We discussed that at an AD meeting I recall.
HD is multi-framerate and 24P is one standard framerate for HD. Getting to European 25fps PAL should be a fairly low-priority issue for TWO.
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But after I have rendered both the even and odd frames, how do i put them together?
It's good practice to render anything important to a targa sequence.
image000.tga
image001.tga
image002.tga...
you can reload that targa sequence back into A:M and resave as a compressed QT or AVI
Or, take them to an NLE to marry sound to the animation.
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Everything Brian said.
Everything I've done is 24 fps. Not that it matters for any of the "blocking" we've done so far, but we don't want to do polished animation at one frame rate and have it interpolated to another.
a post by Victor Navone against changing frame rates
I think we should not depart from any more industry standards than we need to in this film. There's no reason not to do 24.
Also 30 fps is even farther from what we get in realtime than 24 fps. Polishing animation goes way faster if you can see the full frame rate in realtime and don't have to do a render first.
tweak, play, tweak, play.
not tweak, render, wait... play, tweak, render, wait... play,
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A:M has experimented with dual CPU suport in the past, but it's not included in the current version.
You can run two instances of A:M simultaneously and, for example, have one render the odd frames and the other render the even frames of an animation.
You'll need sufficient memory so that neither instance resorts to swapping data on the HD.
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I rigged it with TSM2, which has some squetchy features but I didn't use them this time out.I know it's not relevant what rig was used, but I'm just curious if you used the Squetch rig for this model?
Any chance you'd post the model for general use (if not, that's fine)? I just like his look.No, I can't. I already created "a situation" at the AnimationMentor office last week when i merely revealed i had included one of my models in a bug report to Hash.
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Is there a special codec for this file ?
Well, that's what I get for trying to be modern. H.264 is supposed to be a standard QT codec now but I guess they don't have that all worked out yet.
I've put a Sorenson3 version up at the top. Sorry for the inconvenience.
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A:M is a fabulous program, and all the more so if you are working independently.
There will be new things to learn, and some parts of A:M are quite different from other 3D programs, but you can ask questions here.
an oldie but a newbie ;)
in New Users
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Sheridan college, wow! Welcome to A:M. Keep all those 2D things they taught you in mind and you'll do well with it.