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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Posts posted by robcat2075

  1. I notice that happening after the first use of the magnet tool. The sphere will show up for the first selection but not always for others after that.

     

    try turning magnet mode off then on again. worth a try.

  2. I have this problem also in characters with face cams. Why does the face cam remain visible even though it's bone it set to invisible?

     

    Hit ENTER to deslect everything. the click on the tip of the bone you want.

     

    If that doesn't work, select it in the PWS

  3. the "free models" link on the hash homepage, when you download it and it opens up in WinZip, how do you save it on hash and use it?

     

    It's a zip file with stuff in it... use "extract" in winzip to save the stuff to somewhere on your hard drive. Wizip has "help" if you're not sure how to do it.

     

    Make sure you remember where you extracted to... because that's where you're going to go in A:M to load these things.

     

    You want to load a model? rightclick on "objects" in the Project Workspace >Import>Model

  4. That, exactly. The percentage is a portion of 1cm. You have a basis of 1cm at 100%. 1000% will get you 10cm, 10000% will get you one meter, 10% will get you 100mm, 1% will get you 10mm, etc.

     

    1000mm=100cm=1m

     

    100mm=10cm

     

    10% would really get me 1mm, right?

  5. I suppose anyone who's a contributor has a right to put their .02 in. We just need to remember that the expressed opinions don't necessarily comprise all the opinions.

     

    Some of the .02s are from people who have no intention of contributing, but they imagine their comments to be of great value.

  6. Bump maps and displacement maps shadings now match and they encode a displacement of 1 centimeter from black to white. Adjusting the percent property will scale this displacement height. For instance, 10% mean a displacement of 100 millimeter from black to white.

     

    Are those numbers right? What is the "10%" a portion of? the 1 centimeter?

  7. What about European video of 25fps?

    For a long time Europeans converted 24fps film to 25fps PAL by running it at 25fps. This raises the pitch of the audio 4%. Most people will not detect this unless they A/B it.

     

    Digital creates some new possibilities for stretching 24fps to 25fps. I haven't witnessed the results of any of them.

     

    However, our target format for TWO is HD. We discussed that at an AD meeting I recall.

     

    HD is multi-framerate and 24P is one standard framerate for HD. Getting to European 25fps PAL should be a fairly low-priority issue for TWO.

  8. But after I have rendered both the even and odd frames, how do i put them together?

     

    It's good practice to render anything important to a targa sequence.

     

    image000.tga

    image001.tga

    image002.tga...

     

    you can reload that targa sequence back into A:M and resave as a compressed QT or AVI

     

    Or, take them to an NLE to marry sound to the animation.

  9. Everything Brian said.

     

    Everything I've done is 24 fps. Not that it matters for any of the "blocking" we've done so far, but we don't want to do polished animation at one frame rate and have it interpolated to another.

     

    a post by Victor Navone against changing frame rates

     

    I think we should not depart from any more industry standards than we need to in this film. There's no reason not to do 24.

     

    Also 30 fps is even farther from what we get in realtime than 24 fps. Polishing animation goes way faster if you can see the full frame rate in realtime and don't have to do a render first.

     

    tweak, play, tweak, play.

     

    not tweak, render, wait... play, tweak, render, wait... play,

  10. A:M has experimented with dual CPU suport in the past, but it's not included in the current version.

     

    You can run two instances of A:M simultaneously and, for example, have one render the odd frames and the other render the even frames of an animation.

     

    You'll need sufficient memory so that neither instance resorts to swapping data on the HD.

  11. I know it's not relevant what rig was used, but I'm just curious if you used the Squetch rig for this model?

    I rigged it with TSM2, which has some squetchy features but I didn't use them this time out.

     

    Any chance you'd post the model for general use (if not, that's fine)? I just like his look.

    No, I can't. I already created "a situation" at the AnimationMentor office last week when i merely revealed i had included one of my models in a bug report to Hash.

  12. Is there a special codec for this file ?

     

    Well, that's what I get for trying to be modern. H.264 is supposed to be a standard QT codec now but I guess they don't have that all worked out yet.

     

    I've put a Sorenson3 version up at the top. Sorry for the inconvenience.

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