-
Posts
27,827 -
Joined
-
Last visited
-
Days Won
347
Content Type
Profiles
Forums
Events
Posts posted by robcat2075
-
-
Yes, I can't see it either. Any chance of a Sorenson3 version?
First guess, you aren't upgraded to the current version of QT7? Don't need "pro" but do need 7.
-
that looks close, but I bet you have to thin him out after you add hair.
-
Sorry.... "compensate Mode" button
-
to make a bone hold it's orignal position after you apply a constraint use "offsets"
pick the bone
pick the constraint
hit offset button (at top)
choose target bone
-
First you right clicked in the model window and did New>Pose>ON-OFF
that wll open a new window
make sure you're in bones mode (button at top)
right-click on a bone>new Constraint
Later on when you use this character in an animation you will need to remember to turn this pose on.
-
Two five point patches next to each other is supported.
Five point patches appear flatter when seen on edge than regular patches, so that would be a reason to avoid them, but they do work.
-
-
Looks wonderful! You're doing some of the best A:M work around.
Looking forward to seeing the animation too.
-
...when you add a spline to another you can select which spline you're continuing so you don't have to detach all of them then...
that coulds only mean... about a dozen different situations? If you can see it on the screen, you can screen cap it.
-
I think you want to apply your bump map as a spherical projection map rather than as a decal on some flattened geometry
materisl>attribute>change type to>plugin>hash>projection
-
I'm not sure I understand either. screen cap would really help.
-
It seems that those 4 points may be all on the same spline (bad) because there's one long spline winding it's way through that wing and turning back and forth across it
making that shape by starting with one cross section and extruding more sections toward the tip probably would have prevented that from happening.
-
well, post that wing or flipper or fin or whatever it is...
zip it to post it
-
It's very unlikely that you made that spot out of one spline (which would not fill in), but someone will mention it if I don't.
I'm also presuming that that red CP which appears to be a 5th CP in the group is actually in the background.
It's possible that one or more of those CP is actually two CPs in identical positions.
try... this...
deselect all. one at a time select each CP (by clicking, not by grouping) and drag it somewhere else and see if there is still one left behind in the same positions.
I have done this before by "extruding" but not dragging the new CPS to a new postion, then forgetting I had extruded, and extruding again.
Last hope if the above isn't the case... delete the 4 CPs and make them over by extending the neighboring splines.
-
Cute models, I'll be curious to see what it's all about.
-
Nice slobber. Maybe there's a way to make some of it break as his mouth opens?
-
Since your goal is to get polygons it doesn't really what the math behind the splines is does it?someone in the 3d modeling class said AM used NURBs. They were wrong.A:M splines are similar to other splines in many ways but are easier to model with.
There are exporters to some polygon formats built into A:M (right-click>plug-ins>export) and others are available 3rd party.
But do ask in the forum noted above.
-
An interesting blog entry by Ward Jenkins in which he declines to accept the common wisdom that "the Uncanny Valley" is the main reason things like Polar Express look odd.
He retouches several shots from the movie and suggests that it might just be... bad eyebrows!
-
Try hitting 7 8 9 or 0 (above the alphabet keys) to change the view mode.
If some of those show something and others don't it may be a video card driver problem (update it). It was in my case.
-
I will take a look at the tutorial that you sugested ang select all of Keekat and force frame at 0.
Just an aside... You do want to get all your control bones keyed, but you don't want to get every bone in the character keyed, because many are invisible bones that the rig just uses for its own bone-manageing purposes. you won't want them keyed and taking up space in your timeline.
-
you can group select many keys and then squish the bounding box to make them take more time or less time.
You may have to do this separately on each object.
And... save a copy of your project before you try this the first time because you won't get it exactly right the first time you try it.
-
I don't like mixing genres of music in a film.
And I'm sure Martin would not go for licensing anything. One tune could blow the budget.
-
other mirror possibilites... IK/Fk is not set the same on each side or has been used wrong on one side.
Just possibilities. Not saying that is the problem since I don't know the nature of the actual project.
-
I love when people offer crits as mandatory! So funny.
Well, I wasn't going to say anything because i figured we can't expect perfection from 20 minutes anyway; but then you started working on it some more...
ok, no more comments from me. Sorry!
The Journey Begins
in Work In Progress / Sweatbox
Posted
I'm on the "boards too lumpy side." They look like they are inflated. Is thie because the edges are not beveled but just rounded corners?
But wonderful work all-in-all! Eager to see this develop!