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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. BTW, Dhar, when you're doing this body mechanics stuff, use the lo-re proxy if the full character won't run at 24fps in shaded mode. Turn off the background, page down to 1 poly if you have to. You want to see the motion as close to full as possible without waiting to render.

     

    I've found that things that seem to move ok at 12fps can still be robotic and floaty when I see them at full frame rate. So might as well work at full frame rate all the time and not be fooled.

     

    Thanks for taking the time to teach me, to teach us all these animation golden nuggets.

     

    Maybe pewter. Hopefully not iron pyrite.

  2. I guess I've found the limit for "unlimited space" for uploads here.

     

    This is on my site so let me know when you've got it, Dhar.

     

    1_03_35_Comments.mov ~5Meg

     

    12 glorious minutes of me going "uh....." while i scrub through the movie.yay.gif

     

    These are broad stroke comments. I'm not really looking at small detail polishing yet.

  3. Fantastic, you don't know how helpful it is to how you approach a scene.

    Thanks for putting that together Robert!

    -Josh

     

    Not that this is a text-book example of how it should be done. ;)

     

    If I had had a better notion of what i was going to do in this shot at the start, I would have gotten more useful work done in the initial "golden pose" stage and the breakdown stage.

     

    And that would have made the polishing easier.

     

    They talk a lot about "planning", the research and discovery stage you go through before you go into the software.

  4. Hey, Dhar, you're back! I was afraid I had run you off.

     

    This is working better. I've made some comments, but I'm having trouble compressing the screencam movie. Still working on that... So watch this space.

     

     

    Wow, what a haircut!

    Looks a bit like Woot, so it fits perfectly!

     

    Yes, in dim light and with the lo-res camera slightly out of focus, I can still look like I have a luxurious, full-bodied head of hair.

     

    I have 5-watt bulbs in all the lamps and have visitors wear wax-paper glasses.

  5. So did you like my suggestion for the wording of the song?

     

    I like that line

     

    So watch this place and keep the faith

     

    although it wasn't exactly what I had in mind for

     

    No need to stop the show...

     

    I was thinking the mob of winkies at the end might be singing

     

    We've heard the song, it's running long

    No need to stop the show

     

    got any more?

     

    Silly notions are allowed too since we're just brainstorming right now. :)

  6. I'm beginning to think the script on the wiki is not up to date. I remember your shot of the polishing going on and yet on the wiki it's only referred to in this line.

     

    It took a lot of work getting polished and ready for a journey.

     

    So the script on the wiki must be incorrect.

     

     

    Anyway, the song is coming in right after that point. There's a shot where Tinman and Servant are picking out an axe, so the Servant is going to say

     

    Servant: Here's your axe, sire. Will there be anything else?

     

    Tinman:well, now that you mention it...

     

    Make my tin castle glint,

    While I'm absent...

     

    so the song starts out just as a solo by the tinman and the servant is playing along by humming bass notes.

     

    Over the next four iterations of the chorus and verse we bring in the scarecrow and then woot and work our way out of the castle where there's the crowd of winkies who all join in singing at the end.

     

    They're always changing setting throughout the song and not just standing on the drawbridge; that's why I'm looking some other lines to use in the chorus besides

     

    Off at dawn, the bridge is drawn...

     

    That's the scheme. B) Just need some details to make it work.

  7. My first impression is that you don't need nearly that many splines running up and down to define the shape of that windshield. A broad curve like that needs only a few.

     

     

    Very quick example, based on your rotoscope. With adjustment it could be made perfect and the black parts deleted.

     

    The windshield doesn't need to have rounded corners since the roof and side pillars will overlap its edges

    windshield.zip

  8. Thanks! I'm enjoying hammering out this song.

     

     

    Anyway... I'm looking for ideas to vary the chorus:

     

    We’re off, we’re gone,

    We’re off, we’re gone, so long,

    Off at dawn, the bridge is drawn, and with this good-bye song...

    We're off, we're gone, we're really getting GONE....

    We're off, we're gone, so long!

     

     

    For example when Tinman is leaving the Servant in charge of the castle it could be

     

    I'm off, I'm gone,

    I'm off, I'm gone, so long,

    Walk the dog and mow the lawn and feed my giant swan...

    I'm off, I'm gone, I'm really getting GONE....

    I'm off, I'm gone, so long!

     

     

    things that deal with leaving home or heading on a trip or any other present matter.

     

    it doesn't have to rhyme with "gone", it could be anything else

     

    We’re off, we’re gone,

    It's time for us to go,

    [something, something, something, some,]

    No need to stop the show...

     

     

     

    Ideas? Anyone can play here.

  9. then he says that i have to create a pose...right clith on the model icon and i choosed new-opse, here i found 2 options, percentage and on/off...which one i have to use?

     

    When rigging characters, ON/OFF is usually the way to go.

     

    then i made the constraint orient like but what happen is that is pulls the CP away from its original location...what should i do here? should i adjust the bone position? and if i did so for all fan bones.

    Usually when you add an "orient like" or "translate to" you should press the "compensate Mode" button (at the top) before you click onthe target.

     

    .why it doesn't work when i try to animate the shoulder bone in the action window??
    remember to turn that rigging pose ON (in the pose slider window) when you are in the action or chor.
  10. Are you on the pc?

    yes. W2K

     

    Did you recently reinstall tortoise?
    No, although I recently Ghosted back to an earlier installation of my OS, but that one had SVN installed already and I believe it was working when I saved it.

     

    Did you accidently change the ASP .Net option in the installer (should not be on)

     

    See http://svn.haxx.se/tsvnusers/archive-2006-06/0204.shtml

     

    You can tell if this is the case by checking in foldre that constains the file that it says already existsto see if there is a hidden folder is named ".svn". If there is then you don't have the ASP .Net problem

    .

     

    It isn't hidden but there is an ".svn" folder.

  11. I especially like how "loose" the character feels. Have any tips or comments on how to achieve this?

     

    That's a good question. I don't have a good answer. I think some of it is in overlapping motion; never letting a set of bones move as a rigid unit. And I think some of it is never letting any or all of the character become frozen in space; keeping it moving, even if it's just a few pixels over a stretch of frames. Those are things I spent a lot of time on, trying to keep moving and yet still holding some clear poses without floating thru them.

     

    but about how long did this take to animate?

    The assignment ran nine weeks. Six weeks doing the body motion and then three more adding facial animation. I found myself putting in from 20-60 hours each week. That and rigging the character at the same time pretty much wore me out. I'm still putting my enthusiasm back together.

     

    For the process curious, I've added a file in the first post that shows the animation's state at each week over that stretch.

  12. Well, I tried the full update anyway but that immediately failed.

     

    I get the "object of the same name already exists" which sounds familiar but I don't recall the solution.

     

     

    Anyway, trying to follow the Wiki instructions, but i'm pretty much stuck at "First Receive" Step 4

     

    Press the ’Receive’ button. It will bring up a dialog asking for what folder you want the TWO data in.

     

    Receive Button?

     

    [attachmentid=20895]

    commwin.png

  13. I guess part of my problem is I don't understand the steps that I need to go through. I think what I have tried to do is action in choreography and it isn't working out very well.

    Maybe trying to do it all-at-once the first time out is too much. Actually, no one tries to do it all at once.

     

     

    Is the process to build a model, in the model screen. Add all the looks, rigging, etc. to the model and then build actions for it in the action screen? Once you have them would you then go to choreography and "build" your movements through the actions that you have built,
    people do that.

     

    as opposed to using the choreography screen to design your movements
    I really prefer animating inthe Chor instead of using actions.

     

    So I guess a listed out process, as far as what you do where, as well as a good modeling tutotial and setting up everything for the model.
    "The Show some backbone tut" shows you how to put a rig in your character.

     

    And then showing how the actions were created and then finally how it is put together in choreography. That's not asking too much, is it?
    If you want to mess around with animation before you get your character done, load up one of the characters on the CD. "Thom" is a good one to start with.

     

    Put him in the chor. move some bones. make some key frames. See what happens.

  14. Cavernous? (my dictionary did not give me a good explanation on that word ) Would that mean like giving the walls thickness etc? Or is this foundry carved out like a cave?
    Sorry! Large. Huge interior. Like a Zepplin hanger. :D

     

     

    The extra space probably wouldn't even need many props....just use the ones in the foreground and abit of fog. No one would know....cept us. Hehe.

     

    Yes, I like the idea of something that stretches so far back, we're not sure how far back it stretches. That would be very mysterious and cinematic.

  15. Vern mentioned to me that this is the "small version" he made. He made a more cavernous version but hasn't been able to find it with the PC trouble he's been having.

     

    How hard to extend this one back to make it more cavernous?

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