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Everything posted by robcat2075
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That's a cute clip! I like the "waiting in line" actions. The is like something from 1920's expressionism. You should rent "The Crowd" (1928). The walk is a bit hurried. It makes me wonder if There could probably be a more obvious moment where But I enjoyed that! edited to hide spoilers (drag over them to read them!)
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11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
After 10 hours of trying I got one to work. Reducing the density of the cloth to a quarter of what was in the last test got it over the hump and got it to survive fast animation motion. Cloth does not like being rushed about. redshirt5TestH.mov I liked the floppiness of the higher density cloth but this stiffer look is probably more like the the way cloth on a small doll would behave. But I think we can say that this ClothSim thing is pretty powerful. We've just been giving up too easily. -
11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
I'll Copy/Flip/Attach that piece of cloth to make a back half. Check your results after a CFA, I had to do some clean up on the spline attachments to get the above. Then I CFA again to make the left half For the inside deflector mesh I'll borrow a part of Thom... and size him to my shirt. I can't run a ClothSim with the deflector poking thru cloth so I make a percentage pose to flatten the Thom body. In the chor I sim the cloth dropping onto the flattened body, then expand the body bakc to normal shape: redshirtTestH.mov After that test, I think i'll go back and redo the shirt with even bigger sleeves and torso for a floppier look. Notice the edges where the front and back meet try to maintain their shape. That may be useful for things like a crease in pants but for this shirt I'll also try to dull that sharp corner in the mesh. I also think I can leave out the neck opening since that will be covered by a ruffle. -
11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Here's a slightly different tactic on creating a shirt for the Punch Puppet. I'm going to use the Grid Wizard to create some flat cloth I will cut to shape. 1CM patches seem to work well on the sock model so I'll stick with those. The wizard creates this rectangle and I will delete the section I've highlighted. This makes me the front right side of my shirt. Of course it's still flat , I'll need to puff it out a bit to fit deflectors inside the cloth. I'll use the Distortion box to make that easy. When I used the Grid wizard I chose values that made a grid easily divisible in quarters and halves. I'll choose D-box settings that put d-box splines right on the edges of my cut cloth. I can puff out the arms bit with one D-spline... and grab some other CPs in the D-box to puff out the body. I'm just unflattening the cloth a little bit so there will be room to slide something inside the finished shirt to be continued... -
11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Here's what my all-in-one cylindrical mapped color map looked like after all that painting in 3DPainter. The bottom third is the nose portion. Pretty cool, looks more interesting than the model! That's when it really gets hard. -
I put up my christmas tree today
robcat2075 replied to mtpeak2's topic in Work In Progress / Sweatbox
Now it needs the miniature village and train set running underneath it. -
up/Down changes the number of subdivisions drawn for each patch. More subdivisions = smoother appearance = slower response Load a sphere from the models/Primitives folder and watch it in shaded mode while you press page up/page down. This only affects the real-time view. "Final" rendering always displays smooth patches.
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11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
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11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
I'll scale it. 3DPainter didn't like it small. -
11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
It's taken me several false starts to get the ins and outs of 3DPaint but here's The Punch Puppet head painted. I've tried to make it look more hand made by leaving visible paint strokes. That's my story and I'm sticking to it. -
I put up my christmas tree today
robcat2075 replied to mtpeak2's topic in Work In Progress / Sweatbox
that's a classic looking tree! -
11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Here's another feasibility test for cloth. A shirt with neck opening and sleeves. Cloth likes to be just 4 point patches and a shirt doesn't like to be just 4 point patches, so that's the challenge. You may notice holes at the arm pit where I didn't connect the sleeve to the body in order to get the simulation to work. It does well up until the very last frame. ShirtTest05H.mov -
my christmas project production shots
robcat2075 replied to dailan1's topic in Work In Progress / Sweatbox
Ah... those are easy to see! That looks like real sharp work! -
Bump. Change the 05 to a 10.
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my christmas project production shots
robcat2075 replied to dailan1's topic in Work In Progress / Sweatbox
If you post JPGs more people will see them in the forum. BMPs don't display, they have to be downloaded. -
My system is less than yours. Faster is always better, but I get by. A:M doesn't need extreme graphics cards. Your card is probably better than mine too. But did any of the above suggestions improve your situation? PageUp/PageDown is a biggie.
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Can you show a wireframe of the model? 4000 is getting up there. You can use the pageup/page down keys to adjust the tradeoff between smoothness and realtime response. PageDown until you hear the bell for the fastest setting.
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That turned out well! That's the biggest mustache I've seen today.
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11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
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Looks promising!
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11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Now to try to paint the thing. I'm going to use my brand new, minimal manual unwrapping, cylindrical UV mapping method. I made a pose that bends the chin down and aligns the head around the Y axis The nose is so prominent I'll map that separately, so I hide the nose when I apply a dummy checkerboard map to the head with cylindrical application method. I made another pose that aligns the nose around the Y axis. I hid everything but the nose and applied the lower portion of the map you saw above. When both applies are done the head looks like this: The resulting UV view looks like this: This looks like pretty reasonable mapping with not too much time spent moving the mesh around to get it ready for a decal. Extra bonus... because these are cylindrical decals I only have one seam to paint over at the back of the head and one under the nose. Although the UV view looks like the seam point are one patch over front the back of the head and the bottom of the nose, 3D painter seems to still interpret the seam as being at those splines. -
That's a fine looking car. Did they really sell them in baby blue?
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It's already pretty clay-like. you can push and pull points all over the place.. There isn't an add-on for that. Many modeling techniques you might know from polygon programs don't apply to splines. You want to learn spline modeling techniques. I'm not sure what you mean here. Have you done the modeling tutorials in "The Art of Animation:Master"? That's stuff you gotta know before you try a dragon.
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11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
I stitched a circle around a CP at the base of the head and extruded that for a simple neck. It won't be seen, but the cloth will need something to deflect against. -
11 sec club December possibility
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Yeah, I also don't like the way the jowl and bottom of the ear seem to be the same thing. I'm finding hooks that work smoothly on one side refuse to be smooth on the other side. So while resplining those I've reworked it to give a more definite ear lobe, send the jowl line down farther.