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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. A quick test... importing a track, copying it to a second track, inverting one and playing them back together will get complete cancellation, total silence. If you could find a track that Audacity can completely remove a vocal from without without removing music then you might be able to use this to extract a vocal only but I suspect there's always some music lost in the vocal removal process.
  2. In theory... if you can remove the voice and leave the music you could take that result, invert it, add it to the original and that would cancel out the music and leave the voice.
  3. I strongly recommend you do a small res test render to make sure everythign is gong the way you expect. Also, are you using the render preset that was with the original download? Those should have most things right.
  4. Have we figured out a way to submit and approve additions to the AMA entries?
  5. Where you set your start and end frame range in the render settings... there is also a "step" value. 1 is the default. If you set it to 2 it will render every second frame. If you set it to 17 it will render every 17th frame.
  6. And... If I'm doing something that has some great unknown like a stereo effect, I'll do a partial render with the "step" set to some high number like 24 and see if the effect is coming out as I expect through the shot, rather than render the whole thing and find out it's wrong.
  7. I think you need to have Particles ON, but rendering one frame both ways would make certain. did you figure out your stereo question?
  8. There's usually a previous version in the "old" folder ftp://ftp.hash.com/pub/updates/windows/ but it appears not to be filled yet. Have you looked in the v16 folder for v16?
  9. Here are some notes on the lighting SimonsLighting.mov Search tags: Attenuation Intensity
  10. Those were "legal" five-pointers but hooks were made to be a better solution. I agree very very much! Yes, much thinning can be done and it will make rigging easier later on. Usually you can do an eye opening with just 8 CPs. That's my typical budget for eye openings.
  11. Can you show a picture of an example of what you want the lighting in that room to look like? i can't imagine that you really want it so dark.
  12. yup, just tried it, that's new. Use 32-bit v16. You can have both v16 and v17 installed. After the installer runs copy your master0.lic file from your v17 A:M folder to your v16 folder.
  13. Here's the tough part... can you post a sample PRJ that does the problem?
  14. Are the orange ones problem A and the round ones problem B?
  15. Your on Windows. Is there a reason to not use TSM2? The TSM2 plugins work fine in 32-bit A:M.
  16. Is he on a run cycle? The beginning and end of that don't look like they are matching and that's what's causing the twitch. I like the look of the character.
  17. Elms profile says he's on windows. 17 is working great for me too, most of what i write up for AMReports now is obscure stuff, but I shall be eager to see more about the problems they are having with it.
  18. I like the idea of the 2D to 3D but I think it's too long for an intro. I think that could be telescoped down to four seconds or so and do the job. The actual animated gesture we could work on to plus that. It's got some hard angles to it.
  19. OK... the day after tomorrow... start a thread and describe them and we'll investigate.
  20. AMReport them!
  21. My "Editing Quaternions" video, created for users of other programs who say Quaternions are impossible to use.
  22. This one is so dark i can barely tell what's going on. On turning... you have to have one foot firmly planted at all times. They can't both be sliding simultaneously. I did a small reference for someone else. He was doing a mechanical monster but they need to keep one foot planted too. http://www.hash.com/forums/index.php?s=&am...st&p=351047
  23. Is there a reason this room needs to be so narrow? It seems to be an impediment to good staging. Also, why is it so dark?
  24. I'm just getting caught up on the new installments... This new angle is better. Something about kneeling... you can't really leave a foot flat on the ground and kneel, your heel will have to come up and just leave the toe on the ground. Then to get up you typically slide one foot forward to get it under your weight and push up on that leg.
  25. I agree with the comments that a different angle would help this substantially. Especially a person getting up from a kneel or sitting position. Best seen from the side or 3/4 view.
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