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Hash, Inc. - Animation:Master

Vash

*A:M User*
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Everything posted by Vash

  1. If you want to animate, yeah a macintosh would be good but... Well lets just say I like the two button mouse... well um... Hey I don't think Macs are normal
  2. Too many questions... oh well, here are some answers. Yes you can turn pictures to selectable images. Assuming you have a normal computer and not a Macintosh, there is a print screen button above the insert, home, delete and such buttons. Pressing this button up loads the image on your computer. From there, you can copy (ctrl+c) and paste to mspaint (paint) and save the image. You can also press alt+print scr and this will only upload the current open or selected page. Supposing you can't do this, you can go to www.irfanview.com and download some freeware which will allow you to upload the screen image, and other things. I don't know what other sights there are. That one I learned from Rodney. Now the other question. Open the material to the project workspace. Click the plus next to the material folder, then the material itself, open attribute, and open the properties triangle (open properties) for the color attribute. Open the surface tab. From here you can diffuse color, change transparancy and other things that have to do with the surface. Having properties triangle selected makes accessing properties easier. If you don't have this selected go to options>global (tab on left top or bottom) and on the bottom right you can check the box for properties triangle.
  3. At first, it looks like a plane on fire. But after awhile, you figure out that it is actually words. I like the fire on the ground. Very good animation!
  4. Strange... very strange... was there a point? or was it just fun..
  5. I'm not that great. In fact this really isn't very good. but I'll check those out.
  6. Yes! I beat the clock! In just under four days, I finished this slightly bad quality model! Thanks Paul for your support. I'll still do some tweaking but I think it's about finished. Of course I'll add a skeleton rig. Can you believe I've had AM for a year, and this is the best I can do? Anyway, for reasons unsaid, I'll be slower at tweaking and adding a rig than at the recent modeling I've done. Thanks again Paul! Here are some attatched images for any who care: One other thing, could you help me on where to start on building a human model.
  7. I messed up again. I need to know how to seperate a ring fused to another ring. or 2 or more cp's attatched together. I accidentally fused the hand on the wrong side and now I need to break it. A picture might help. The grouped ring is the ring which needs to be broken.
  8. Those are nice lookin' bullet holes. Could it work on a fully animated model? And would it still look smooth?
  9. Interesting... could've had it last longer though. Did you model that crater into the ground? Or is it seperate from the ground?
  10. Yes, the creases are part of this model. Since it increases rendering time to add material, this is the other most natural way to get this "ruffled feather" look. My body has come along, and when I get the arm here it will be complete except for a quick copy/flip/attatch. The rig hasn't started, and I think it's not to close to complete. But it's coming along. Here's a new update on my model:
  11. I've been working on my model and I again ran across a problem. But this problem was created partly on my part. After extruding my leg, I switched to side view and noticed something. half of my leg receeded behind the rest of the model. It's stuck sort of like that, and I was wondering if there was a way I could group this ring with out grouping the one outside/sort of above it. This time the picture is in JPEG format. I was also wondering if I should Give him 2 talons or 3 talons? PS: is there a way I can attatch an image without making it a thumbnail?
  12. Thanks Paul. By the way how's your "alligator" going. I've been working hard on this model but it doesn't look how I imagined it would. I just fused the head. Here's a rendered image: sorry for the bad Gif format. but it takes up less space.
  13. I'm working on my first model of a human figure, that kind of thing. But I've run across a problem. Could anyone help me? Here's the problem: when I copy flip attatch the half of my face that I've got, it comes out with missing splines, patches, and cp's that make it look normal. Here are some pictures. Maybe you could help me based on those? CAPTION: half of face. 2nd Caption below: After copy flip attatch.
  14. Maybe you should think about adding ears. His face looks sad and sort of deformed . And add some kind of scale material or something. that would add an alligator look to him.
  15. If I didn't know, I'd say that was a real grasshopper!
  16. He looks like an alligator, so as far as I am concerned (which really isn't a lot) he would not look good with fur. He looks a lot better though....
  17. Lookin' good so far! However, I don't mean to insult you or your model, but he looks kind of scary. Otherwise, it looks pretty good! Also: have you added a skeleton rig?
  18. I think you should add eyes, color, and bits of more detail to the body.
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