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Hash, Inc. - Animation:Master

Vash

*A:M User*
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Everything posted by Vash

  1. To add life through the oral cavity, make a small flat oval sphere. Step 2 add small squares to the model flipped and turned in the sphere. Step 3 add green and orange color to the squares and add brownish-green color to the flat ovulish sphere and... Wait! This is a recipe for puke! Sorry just thinking to much and too graphically. That's a pretty good model you got going there. Keep up the good work (If there's any thing left to do)! Oh and that flash for your signature looks better than xiao xiao movies!
  2. To show awesome strength, these eggs which are 1 ton each are balanced perfectly on the robot, or so it reads. I don't know I just put them there as a scene modifier I guess. One last thing. I added smart-arm bones instead of smart skin to resolve the problem with those $@#% nulls. So here is the new update. Use the smart arm left and right bones to bull the ring into the shape. BlueBot.mdl
  3. I have 3 books on Tesla but thank you.
  4. Heres the model: not complete yet though BlueBot.mdl
  5. Um yeah that's the way I did it. The way you (Mr.MM) showed. By the way, what does MM stand for anyway?
  6. Oh yeaah, that would make more sense! I saw that it was set to go for 14 frames so I extended that to 30 frames, but I don't know if you like the way this looks. If you do I will tell you how I did it. RGB_Ants_making....MOV
  7. I created a robot about, mmm, I say about a month ago. I've been finalizing him and I am almost finished except I need to add-subtract smart skin-bones around the arm. the rig is custom so that explains why he doesn't bend good around the arms. I want to know, however, what you think of him.
  8. How do I import a flash because I can't seem to get it into A:M?
  9. Unfortunately, yes. I usually call them but now I just post my problem in the forums. But sometimes a strange idea comes through and you never know when it will come in usefull. One other thing-I don't have flash so I really can't help you there.
  10. I was going to post this earlier but the more tired I get, the less track I can keep. Change the first attribut to Fractal Sum so there should be a Fractal Sum with a Fractal Sum and an attribute. This allows you to have three attributes-red green and blue. Or give them the color you like. For less cloudiness change Fractal sum's properties to Scale 50% Y and X axises and 100%Z axis and change amplitude to 150%. Make sure you do this to BOTH fractal sum's properties. Now follow the moving for random fuzziness as I explained before. For the rotoscope you (I think) can set it to repeat. I don't know. But this here movie was done with a material: One last thing: you also have to set keyframes for the second fractal sum or it looks like it does in the movie. War_of_the_ants.MOV
  11. The icon with text next to it and a red line under it is stopping you from seeing the groups. Follow this pic and click where it points to.
  12. Ahh, I've seen more depressing. Animation was very good. Very "convincing". It was too big though. "15.2? MB" was gigantic and hard for MY computer to download. If only there was a way to make that invariably smaller...
  13. If you turn off your receiver but still have it hooked to the tv, it does show "war of the ants".
  14. Finally someone has seen Tesla for his genius! About a fuzzy screen. Make a material, right click on Attribute 1 and go to Change type to>Combiner>Turbulence>Fractal Sum and set the first attribute to white and the second attribute to black. Change the octaves on Fractal Sum to 3. Now move the material to where you want the fuzzy tv screen. In chor, click on the boxes with wires with a big red X over it next to the model you put the material on. Open groups look for the material and check properties next to fractal sum. open translation and set key frames 0cm 0cm and 0cm on frame 0. Now open the timeline and set random frames for the translation. This causes random translation to the fuzzyness causing movement in the fuzzyness. A pic:
  15. Making a material And using an already animated rotoscope. If you have an animation of noise on a tv you can import that to A:M. Go to images folder right click go to import and click on Image/Animation... and find the noise animation on your computer. Click and drag to the choreography. Set it where you want it and you have a noise background. The other option is a material like you said. Change attribute to Combiner>Turbulence>Fractal Sum. Set first attribut to white. Set second attribute to black. Use the translation properties to make the squiggles move. Of course it doesn't work perfectly. But heres a demonstration: No_receptionX.MOV
  16. You mean like camera flash flickering? Yeah set key frames for intensity like Dhar suggested. Open up the time line set one keyframe at 100% intensity and modify with custom points from there. Mine kind of got out of hand 1 because at times the intensity was -8.59173e+006% and lower and 2 because the bend in key frame was set to curve or whatever you call it and the frames hit low between keys. fliquer.mov
  17. Thanks but I think I got it. I just posted some thing stupidly saying that the material was emitted out of the sphere instead of in-and now I know what I am doing wrong.
  18. Flickering? Like glittering material? This is just a thought but you can use glow as a variable in key frames for a particle emitter. So for example, glow on frame 1,5,10,15,20 on well glow off frames 2-4,6-9,11-14,16-19. Here is a short example: P.S. The particles were supposed to go DOWN in the sphere not out. It looks totally %&$#@!^ AND how do you loop quicktime movies? dropper.mov
  19. I've seen this before and I want to know... what are the yellowish hair like structures pertruding from the face in that last picture? Is that or what, because if that is some specialty in A:M that helps you model, I want to know about it.
  20. If grooming mode isn't there, there are only two things you can do: A) You can go into Tools>Customize>Mode and look for some lines with red dots icon (grooming mode) or You upgrade your version. If neither of these works your in BIIG trouble.
  21. It needs some condiments. Some tasty tomato,mmmm(slurp slup), some grilled onions, really greasy, (slurrp), and some oozy cheese just oosing out of the burger like crazy running molasses, hot and tasty, and make greese all over the patty like Joseph said, Mmmmm so tasty and gooey and good and..... Oh and scale the bun up so it looks more realistic.
  22. Make a very spliney limb and pull up some lumps and shape them. As long as you make a very spliney circle, you can extrude it several times to make a spliney limb. Why don't you look at colin freeman's tutorial? It's very helpful and you can ask him himself about how he created his superhero. He has a lot of muscles. (not Colin his model) (To colin: no harm meant "(not Colin)".) Note that right now I have no idea what I'm saying. I'm tired. clickety clikc. clciktey ciclk.
  23. Pff! Are they that squinty! Sheese! Oh yeah the magnet tool isn't working all that happens when I click on a cp is is a spall 2d box forms.
  24. I need to use the magnet tool for the ear. I already stretched the face back. Thank you for the help though. ( Nice angel you got there. Now he needs to brutely kill someone.)
  25. Okay. I stretched out the face a little, and decided to start working on an ear. But when I tried to use magnet mode, a box, that's right, a box appeared over the cp instead of a sphere of influence. I don't know why but I can't seem to use magnet mode. I don't know what to do now
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