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Hash, Inc. - Animation:Master

zacktaich

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Everything posted by zacktaich

  1. I noticed one major problem is the material on the neck. Feels too plasticky.
  2. My computer is screwed up. It has no internet or network connection right now. So I'm on another comp. I'm currently 3 hours into a 6 hour render (it's pretty huge, something like 2100*3072, although I don't remember exactly) on network less computer. I fixed a few basic problems, and the larger size is revealing more (I'm rendering in MP, so I've got some previews). I will update as soon as possible, but without Internet it's going to be a bit more complicated. Thanks Sharky! I'll get a wireframe shot as soon as possible. Until then you can check my WIP thread (I believe there's a link in my signature). There're plenty of wireshots there. Thanks, I'll try out some grunge. I would do this if the render times were not so prohibitive. On something like an eyeball It wouldn't be that bad, but with render times as high as they already are, I'd prefer to find another work around. But thanks for the suggestion. Sev, you might just be right. We'll see when I've got the bigger version rendered. Zack
  3. Sorry I've been gone for a few days (massive hard drive failure... and now I'm searching for my A:M cd to reinstall...) Thank you so much everyone for taking the time to look it over, I'll attempt to respond to everyone. Sorry. Temporary glitch with my storage provider. Thanks so much! I still have more detail I want to add (is that a bad thing? ) Thanks so much. Yep, it looks like you're right. I think it's there. It just got buried at some point during the tweaking. I'll try and fix that. Once I find all my backups. Yup, and it's on. I always have problems with antialising. I have no idea why. Thanks, I'm glad everything worked out alright. Well I'll be changing those few things mentioned. I was wondering what peoples reaction to the purple was. I didn't like it at first, but I thought it would be a good complement color, incorporating the previous color, blue, the color of the lower guitar, red, the white lining and the other black guitar.
  4. It's done. C&C welcome. note: purple was not originally going to be my color of choice, but after a bit of testing I found it complimented the red, white, brown, and black, and was a good compromise to the original color, blue (purple is red+blue). Zack www.zack3d.tk
  5. I'll help out, but I might not be able to make it. Modesto is about a 2 hour drive from me, I'd be willing to make the shlep if I could drive. Good luck, I'll be glad to do something for it, even if I can't make it. Anyways... Anyone here live in: Sunnyvale, Mountain View, San Jose, Palo Alto (or Stanford), Los Altos, Santa Clara, Redwood City, Los Altos Hills, Saratoga, Menlo Park, or live within easy driving distance? Join the Silicon Valley A:M user group. ;-) I've got a few location ideas. If our first meeting is fairly soon, such as September, we could meet at the Cafe at Shoreline Lake (Near the shoreline ampitheatre). Located in the marshland just south of the bay it's a nice central location. The cafe has a nice view of a small man made lake which usually is filled with sailboats and windsurfers. I don't have a laptop, so if anyone has one I would be very pleased. Zack
  6. Nice character and font. The one suggestion I would offer for the future is that you not use the default ground plane and lighting. A little bit of custom lighting, and even just a plain colored background will go a long way.
  7. Nice render, but a few things make it stand out like a sore thumb. a ) Lighting First and foremost is lighting. Even in the thumbnail it didn't seem to fit in, just because of the lighting. The highlights from the bottom and back (and even the very front) are not very realistic, they are huge! Maybe a nice sky light would help. b )Modeling A few places are a bit lacking in detail. Examples are where the pieces of metal end, the front lights, the door handles, the top and sides of the windshield. They just don't look quite right. I'd recheck your referencese on a few specific places. c )Textures Overall the textures are pretty good, but there are a few places where it could use some work. The tires, hub caps, and windshields don't look quite right, unfortunately I'm no expert here so all I can do is act as an outside source and just tell you where I see need for improvement. Really nice job on this car, I can't wait to see what it'll look like when it's finished.
  8. Meeting place: I dunno... Maybe a coffee shop. Any suggestions? Time and Date: Definitely on a weekend... Preferably on a Sunday.
  9. Under water being my favorite place for keeping math teachers, I quite like it...
  10. Hmm... jfirestine, you seem to be in the right area for me. Time for location scouting an recruiting...
  11. Looks really cool, although the animation is fairly flawed. Examples, sometimes the displacement maps are way to short and seem to jerk straight up instead of to the sides and up, like a wave should. Also, the water level seems to rise and fall quite a lot, and it doesn't seem to be wave like in it's rising. Awesome ocean material though, so far it's perfect for stills, after some tweaking it will be more than suitable for animation.
  12. I tried going back to ray-traced shadows, mainly because Wegg hates Z-buffered. I'm working on finding out how to have raytraced shadows that are soft.
  13. Fixed as much as I could. I won't be able to post for a while. But C&C are highly appreciated. I think this is getting towards being finished. I actually like the simplicity of the scene.
  14. Added a new strat. Render times aren't bad...
  15. Funny lil' blooper. Reflectivity set way too high.
  16. The patch image looks great! The one problem I see is that on the lower roofs there is some serious stretching. I would suggest using the stitch tool to subdivide those patches and make them closer to the size of the patches in the dome. Looking really good, especially in the dome. Zack
  17. Yes. Thanks! I think I'll stick with a chair, extra strings, and either an amp or a tuner. Thanks for the suggestions. I'll be back to work on this soon, after 3(+) weeks away.
  18. Update: bought Jeremy Birn's [ d i g i t a l ] Lighting & Rendering. I highly recommend it. Updated the lighting. The headstock still looks like crud. Need to texture it.. but it's really tough to unwrap.
  19. Anybody here live on the peninsula? Sunnyvale, San Jose, Palo Alto, Mountain View, and such? That would be most convenient for me.
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