sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

largento

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Everything posted by largento

  1. In the end, there is always subjectivity to art, but considering only 8-15% of the world's population are left-handed, it does make sense to light for the 85-92% of your audience. :-) That said, this set-up along with your video tutorials gives everyone the tools they need to get the look they like.
  2. Having the keylight come from the main source of light sounds correct when striving for realism. My thinking is that for story-telling, elements as important as the main light source should be positioned for a reason. A quick check across the web, finds this stub on Wikipedia: And this excerpt from "Universal Principles of Design": One reason to counter top-left lighting is that it does feel comfortable and natural, so lighting from the right can seem uncomfortable or striking. It's a subtle effect (like moving from left to right on screen feels natural and moving right to left feels against the grain), but can psychologically influence the viewer. Photography is different from illustration, of course. Lighting isn't always controlled and an object might look more interesting when lit from another angle. Since I'm not attempting reality, I prefer to save other lighting choices for dramatic effect or when I want to call attention to it.
  3. There's some great info in these videos, Jason. Thanks! As someone who isn't interested in realistic lighting, it's still valuable to understand what the settings are trying to simulate. Great stuff here! One thing that I immediately noticed is that the lighting setup is opposite from what we Westerners traditionally think of as lighting in art. As a default, we think of the light source coming from the upper left of the image and shadows falling to the lower right. I would think it would be the same in film. Our eyes go to the light first and kind of ignore the shadow. I can certainly think of exceptions where you would want to draw attention away from the left side of the screen, but I wouldn't want that as a default. In doing a comic, I want everything to read from left to right, top to bottom. If I've got a character holding a playing card in each hand, I'm going to know that the viewer/reader will focus on the left card before looking at the right card.
  4. Happy Birthday, Myron! Hope it's a great one!
  5. Thanks, Vance! I definitely think there will be 3D comics in the future. They just haven't figured out the secret is that they have to use A:M to do it. :-)
  6. CMD-SHFT-3 captures the whole screen CMD-SHFT-4 lets you draw a bounding box to capture (pressing the space bar over a window selects just that window to capture.)
  7. Works fine on my Mac, too. Not sure what's up with Windows version.
  8. Thanks, Kat! It seemed to go over pretty well this weekend. I don't think most people could actually hear it over the noise of the con, but it worked to get their attention.
  9. I've given Kickstarter a thought on more than one occasion, Jake. My concern is that I just wouldn't have the fan base and outreach to get it funded. My thinking (and this could be wrong) is that there aren't really that many people who go to Kickstarter looking for projects to give their money to. I think the majority of the successful projects got the word out independently and pointed their large fanbase (network of friends and family) to their Kickstarter. I'm just not sure that I could get the hundreds of donators necessary to fully fund a project. Like I said, I could be wrong.
  10. It ain't free (it costs $5), but Barry Zundel's video tutorial on modeling the head is a great resource. It's the way I model everything. Look at this post to see my first attempt at modeling a head and my second (after watching Barry's tutorials). I highly recommend ALL of Barry's tutorials. Really helped me get a handle on A:M in those early days.
  11. I've been using A:M on the Mac side for 4 years now and I've managed to do a lot with it. That said, if you don't prefer one OS over the other, I would agree with those who have suggested going with the Windows version ...just for the 3rd party plugins. If you do have a preference for the Mac, A:M works great on a Mac. I use it daily, sometimes running as many as 7 instances of it as I work on the Wannabe Pirates and other animation projects. To be truthful there aren't that many 3rd party apps/plugins for A:M (TSM2 hasn't been updated or supported in several years.) The only two others that spring to mind are "simple AO" and "A:M Track" and while both are useful, you can certainly get by without them.
  12. How cool to get to the "cover" scene! It's looking great!
  13. Thanks, Steve, Jake David & Gene! @Jake I did struggle with the idea of how fast paced this should be. I tried to trim out as much as I could between shots, but the dialogue isn't fast-dialogue, so that dictated a lot of the pacing. I do think the music will add a quicker pace to it overall as well as act as a unifying agent. I went back and forth over whether it should be a commercial or a sampler and ended up leaning to the latter. Where the former would mean making something leaner and more punchy, the latter gave me the freedom to let it expand. To be sure, part of that was the conceit of showing as much as I could.
  14. Thanks, guys! That's a good idea, Chris. I do think I may have lost track of the commercial aspect of this. I wonder if I should switch the two end screens around: have the credits first and then the call-to-order screen? Robert, that is probably wise. I had hoped that it might be ready for next Saturday, but I think that was unrealistic. I don't know how long the music will take, but I'm sure it will be worth the wait. It's definitely missed when watching it. Rodney, the monkey sequence was definitely the most challenging. It wasn't in the original script because I was afraid to try it. :-) But breaking it up into easy shots like that took much of the difficulty out of it ...and added some extra humor to it, too. That same advice would work on any project. It's the old "How do you eat an elephant? One bite at a time." joke. What I really hope is that it'll be fun to see for someone who reads the strip on a regular basis. As much as I hope it attracts new readers, I really wanted to make it something that the readers would get a kick out of. Keeping my fingers crossed that they like it. Even after getting away from it for a good bit of time, I've reached the point where I've seen it so many times that I practically have every frame memorized and it's hard to force my brain to pay attention when I watch it. :-) Thanks for the order, Rodney! I know what you mean about how long it takes those guys to print them and send them out. It takes almost a full month for them to fill the first order and after that, I think they take 10 days to do a re-order. I had wanted to get some more for the show next weekend, but was afraid that they wouldn't get here in time. I'm real pleased with the quality, though.
  15. Why not an early peek? :-) Even though I'm holding off debuting this to the world until it's completely finished, I wanted to be able to show some version of it at the Dallas Webcomics Expo (now called Stripcon) next week. Scott is still working on the music, but sent me an audio file pass with all of the dialogue and sound effects. The absence of music is noticeable, but it does give it that sneak-peak quality to it. :-) There's one shot where Scott seems to have shifted the audio or re-dubbed a line where the lip-sync seems a little off (it's the "or a man who laughs at danger" shot) and I'll need to address that, but for the most part everything really gets a bump from having sound! I didn't take the audio into Premiere, but rather added it to the Quicktime movie with the "Add to Selection & Scale" command, so that could throw the sound off a frame or two in some places. I'll have to work that out before next Saturday. Like I said, I'm still waiting until everything is finished before I put it out for the public, but since I'm going to be showing it to some part of the public next week, I wanted to show it here first! So, here's a sneak-sneak peek at the music-less version! The Wannabe Pirates and the Curse of Greyhawk Island
  16. That's weird. I don't understand how they can charge for Wordpress. It's free, after all. Incidentally, so is ComicPress. It's only that 3.0 that is supposed to have a price tag. Just looking at the FAQ, it looks like the Network Solutions fee includes a domain name, so that's not a terrible deal.
  17. It's a plug-in for Wordpress called ComicPress. There are others out there, but I'd hazard that the majority of webcomics use it. It's relatively easy to set up and has several nice features. I seem to recall reading that active development of it has stopped. They just update it to work with new releases of Wordpress. One of the developers has been working on a ComicPress 3.0 and I want to say that there's going to be a cost involved with it.
  18. Cool, Gene and thanks! I've been very pleased with the job they do printing them. Can't wait until I start getting into the double-digits and have a whole bunch of issues. I'd love to distribute them to the comics shops, but with the way distribution is these days, that's not likely. Not that I could afford it, either. I can't even afford to get bar codes so that the printer can distribute them. :-)
  19. Is it possible there is a permissions problem? I gather the hang up is that when you go to register A:M, it hangs, saying it can't write the master license file. Might be worth checking your permissions with Disk Utility. Also, I believe you need to remove the master license file before you launch the program, which forces it to write a new one.
  20. Hmm. I'm running Snow Leopard and haven't had an issue. Wish I could help, but maybe just try the usual stuff (a restart, make sure you're installing it into the default location and that you are correctly entering the activation code that Hash sent to you.) Hope you get it sorted out quickly.
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