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Hash, Inc. - Animation:Master

John Bigboote

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Posts posted by John Bigboote

  1. Yes- it was V8 KeeKat for me too... TEN versions since!!! Come a LONG way... but so has the industry. CGI is so commonplace today that it has actually lost its luster. I follow Ken Baer on Facebook, once in a while he divulges details on what it was like in the 'Church' years at hash, Inc.

     

    I found some diskettes the other day and I brought them to the 'kids' I work with and casually said 'here is the clients new logo- get this into the designs a.s.a.p.... eyes widened...

     

    What did a diskette hold... 98k or 1 mb...? So the entire V3 A:M was 3mb?

  2. Wow- way to take the ball and run with it, Sarge! That face was something you created using this template? EXCELLENT!

    I see you have a 3-point patch up over the temples but it seems to not cause any issues... braVO!

    Thanks for the .mdl's! Can you Contributors Cue this where folks can find it?

  3. Yeah! Viva animation! Looking good Rodger... I don't know why a reflectivity setting that low would cause such a hot reflection... I think I have noticed that 'all-or-nothing' point at .5 reflectivity too. Do you set the reflectivity falloff distance? Maybe that could help. I find reflectivity falloff very helpful and miss that value in C4D as an option... I think they counter it with a fresnel value.

  4. Hi Marcos! Love the birds singing in the background... hope you are enjoying a beautiful South American summertime!

     

    Your workflow is DA BOMB!

     

    You performed some 'magic' there I don't quite understand... when you baked the textures, exported an A:M baked image(s) into C4D that C4D understandably could not display properly as they were not true UV mapped images... but then the Octane renderer made perfect sense of it all! I am mystified! I can only think that the Riptide importer had some effect on it... is that the reason you used Riptide to import the OBJ instead of the typical C4D 'merge' action?

     

    I had the demo Riptide and it expired... wonder if they will give me another 30 days to experiment....

     

    ALSO--- I think Marcos touched on it but it is important to note... when he 'up-ressed' the mesh to 16 in the A:M OBJ export dialogue (every 1 hash patch becomes 16 polygons) he later exported the MDD action file with the same 16 setting... if he did 32- he would have to do the MDD the same 32...etc.

     

    1 consideration tho... the workflow is an expensive one. Not only do you need to have and understand A:M... you will need a very fast computer with multiple graphics cards to properly run the Octane Render. Lets add it up(roughly):

     

    -fast modern PC with 2 GPU... $4,000

    -Cinema4D Studio R18... $3,600

    -A:M V18 subscription... $79

    -Riptide Pro... $50

    -add-in the Adobe Creative Suite subscription... you are in some deep waters for a hobbyist- even as a pro, you better have some big jobs happening to justify the expense.

     

    As I understand GPU processing- 2 or more cards are preferred- leaving 1 for your monitor(s) and the other for GPU rendering... you can add more on top of that if your motherboard/chassis/power-supply supports it with the benefit being your renders will go from fast-as-all-get-out to near real time.

     

    I've been using A:M models and animations in Element3D (from Video CoPilot) exporting animations via obj sequences into E3D and re-texturing in E3D using physical materials, the GPU renders very quickly right in your After Effects compostion... but I can really get it to bogg down with belles-and-whistles (oh-no--- 35 seconds per frame...!!!) but the photorealism and overall render quality I see coming from Octane looks to be far superior.... that closeup on the Scarecrow... WOW! and if you look, you are seeing AO in there- global illumination is lighting the scene as Marcos did not add any C4D lights... and it just...boom- renders!

     

    All-in-all... VERY COOL PROCESS! This 'bridges-the-gap' between A:M's powerful yet easy-to-use modelling and animation tools with a modern FAST GPU render like Octane- would be great if you could show us some more of the image quality you are getting from Octane, Marcos- and some mind-blowing render times!

     

    THANK-YOU!

     

    NOTE; Riptide let me uninstall-reinstall for another 30... importing thru the Riptide plug-in DOES bring your baked A:M textures (all of them!) in as you would hope!

  5. INNN-teresting! (So is Ken's rant...I never knew!) I wonder what this does to Adobe's relationship with the German MAXXON Corporation... who they are already 'in bed with' by having C4D Lite included in After Effects CC... technically, everything you can do here in Felix you can do with C4D Lite, and much-much more, including animation.

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