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Posts posted by John Bigboote
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Yay! Cool new feature!
For ai we had 'the ai wizard'... will svg be implemented in similar fashion?
Hey! When did you go from 'unavoidable smarty-pants' to 'persistant smarty-pants'? You thought no one would notice?
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I still have not heard back from the Foundry support regarding a modo license... been 1 week now... I fear they blew me off or didn't receive it... meanwhile A:M support hooked me right up with my new sub's NetRender license!
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I remember seeing the advertisement in Animation Magazine every issue in the early 1990's for Playmation...
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I hit him up on Monday mid-day... he got back to me Wednesday... not bad.
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I'm with Simon--- coming to age on Normals- thanks for the link, Rodney... now I have to play to get my bearings...
So- better than bump maps which create illusion using 2 channels (greyscale) Normals use 3 colors...R,G,B.... and R=X, G=Y, and B=Z or depth... what is the base purple generated from and represent?
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oh yeah- thats tomorrow...crap! Cool stuff, John!
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Yes- it was V8 KeeKat for me too... TEN versions since!!! Come a LONG way... but so has the industry. CGI is so commonplace today that it has actually lost its luster. I follow Ken Baer on Facebook, once in a while he divulges details on what it was like in the 'Church' years at hash, Inc.
I found some diskettes the other day and I brought them to the 'kids' I work with and casually said 'here is the clients new logo- get this into the designs a.s.a.p.... eyes widened...
What did a diskette hold... 98k or 1 mb...? So the entire V3 A:M was 3mb?
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Great cartooniness! What rig do you have in mind for them?
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Great stufff- a lotta work!!
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I'd say he needs to have those mass-produced as toys... sell the idea to Mattel and make a fortune! Something parents can use to entertain their kids...
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Wow- way to take the ball and run with it, Sarge! That face was something you created using this template? EXCELLENT!
I see you have a 3-point patch up over the temples but it seems to not cause any issues... braVO!
Thanks for the .mdl's! Can you Contributors Cue this where folks can find it?
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Saw this out on the interwebs...
http://www.pixelfondue.com/blog/2017/2/7/template-subd-head-mesh
Available as an OBJ (free) thought it might be useful to grab and have...
as-is... there is trouble with 5pointers and hooks... maybe I will give it the time to make an A:M version.
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Thanks for the demo... POWERFUL STUFF!
So- as far as the import went... is it C4D that sorted it out(the UVs)- or Octane... i'll experiment myself.
Now- when you want to render for final, Octane will swiftly generate an image sequence or .mov for you, right?
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I don't know what the screen image buffer's benefit would be unless there was to be an A-B slider so you could compare images. Could this be a limitation of your graphics card? Updated driver? Have you tried different settings within A:M for Open GL?
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Yeah! Viva animation! Looking good Rodger... I don't know why a reflectivity setting that low would cause such a hot reflection... I think I have noticed that 'all-or-nothing' point at .5 reflectivity too. Do you set the reflectivity falloff distance? Maybe that could help. I find reflectivity falloff very helpful and miss that value in C4D as an option... I think they counter it with a fresnel value.
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Hi Marcos! Love the birds singing in the background... hope you are enjoying a beautiful South American summertime!
Your workflow is DA BOMB!
You performed some 'magic' there I don't quite understand... when you baked the textures, exported an A:M baked image(s) into C4D that C4D understandably could not display properly as they were not true UV mapped images... but then the Octane renderer made perfect sense of it all! I am mystified! I can only think that the Riptide importer had some effect on it... is that the reason you used Riptide to import the OBJ instead of the typical C4D 'merge' action?
I had the demo Riptide and it expired... wonder if they will give me another 30 days to experiment....
ALSO--- I think Marcos touched on it but it is important to note... when he 'up-ressed' the mesh to 16 in the A:M OBJ export dialogue (every 1 hash patch becomes 16 polygons) he later exported the MDD action file with the same 16 setting... if he did 32- he would have to do the MDD the same 32...etc.
1 consideration tho... the workflow is an expensive one. Not only do you need to have and understand A:M... you will need a very fast computer with multiple graphics cards to properly run the Octane Render. Lets add it up(roughly):
-fast modern PC with 2 GPU... $4,000
-Cinema4D Studio R18... $3,600
-A:M V18 subscription... $79
-Riptide Pro... $50
-add-in the Adobe Creative Suite subscription... you are in some deep waters for a hobbyist- even as a pro, you better have some big jobs happening to justify the expense.
As I understand GPU processing- 2 or more cards are preferred- leaving 1 for your monitor(s) and the other for GPU rendering... you can add more on top of that if your motherboard/chassis/power-supply supports it with the benefit being your renders will go from fast-as-all-get-out to near real time.
I've been using A:M models and animations in Element3D (from Video CoPilot) exporting animations via obj sequences into E3D and re-texturing in E3D using physical materials, the GPU renders very quickly right in your After Effects compostion... but I can really get it to bogg down with belles-and-whistles (oh-no--- 35 seconds per frame...!!!) but the photorealism and overall render quality I see coming from Octane looks to be far superior.... that closeup on the Scarecrow... WOW! and if you look, you are seeing AO in there- global illumination is lighting the scene as Marcos did not add any C4D lights... and it just...boom- renders!
All-in-all... VERY COOL PROCESS! This 'bridges-the-gap' between A:M's powerful yet easy-to-use modelling and animation tools with a modern FAST GPU render like Octane- would be great if you could show us some more of the image quality you are getting from Octane, Marcos- and some mind-blowing render times!
THANK-YOU!
NOTE; Riptide let me uninstall-reinstall for another 30... importing thru the Riptide plug-in DOES bring your baked A:M textures (all of them!) in as you would hope!
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Wooooow! Are you going to fill the entire bus with that level of detail? Awesome stuff!
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INNN-teresting! (So is Ken's rant...I never knew!) I wonder what this does to Adobe's relationship with the German MAXXON Corporation... who they are already 'in bed with' by having C4D Lite included in After Effects CC... technically, everything you can do here in Felix you can do with C4D Lite, and much-much more, including animation.
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I would'nt mind snooping in...
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Have you looked at the Adobe product... Adobe Fuse? I think there is a thread on here where Rodney and I both experiment with it...
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Yup- nice tree! I think I have one like it in the Contributors Cue forum... can you post your model there as well?
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That's it... I'M SELLING! Wait... I don't have any!
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Great image! Love the stylie Christmas trees with the oversized ornaments!
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Wow! 3We does some great work!
Souvenir mock-up of the stadium for the 2018 FIFA World Cup
in Showcase
Posted
Wow- are you saying you made the goat, and it is to be the mascot for the city that will host the World Cup? That is BIG! Congratulations.
AND- you made the model for the medallion for the stadium souvenir 3D print? HUGE! Great work Serg!