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Posts posted by John Bigboote
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Moved. I had not found it... actually I found it in V18... huhm. Guess it makes sense, THANKS MARK!
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I like it! When I 1st saw it- I thought... COOL- an animated distortion box! But then I saw the wireframe was not rotating... good trick! I am going to attempt the other way... hope to have something to show shortly. INSPIRING!
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Looking good! I like the Canadian Tonto idea... Dan- make it Tontoronto! I see you went with the 2008 rig, does it have a good feet-to-the-floor binding system?
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Wow- looking good Rodger! Hands look better now- amazing how the eye is drawn to hands. I will always add 2 poses to my characters called FIST L and FIST R... 90% of a hands motion is simple opening and closing, with these poses you can simply keyframe variations and it keeps the hand from looking 'karate-chop'py... or dead.
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I will... right now I may have figured it out... I had a wide camera field-of-view (25) so I changed it to a 90... from a fisheye to more of a zoom- I think that may have resulted in more correct volumetric effects... I hope.
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I have a render situation where I am using volumetric light(klieg) shining at camera thru a .png sequence with alpha channel of little doors opening and closing. I am noticing the effect of the volumetric seems 'incomplete', unless I am seeing an illusion. There are areas close to the matted opening where the light does not appear and I feel it should. I have tried many various settings, Zbuffered vs RayTraced etc but as the sequence renders sometimes it looks right and sometimes the light appears cutoff like in the attached image...
Known issue? Bug? Am I misusing the feature? Same results in V18 and V19.
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Looking good! What is the hair plan?
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Great horse... a horse like that makes me think you have some silly or outlandish locomotion planned for his walk, gallop etc.... something that defies logical horsemanship. My eye is drawrn to the bottom of his torso where the predictable roundness flattens-out... don't know if it is good or bad.
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OK- NEVERMIND. I updated from V19.0C to V19.0D and the option for Bullet physics is working! Onward I delve! Pays to stay CURRENT on your softwares!
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I see Steffens webpage has instructions... I got snagged at step 1. The 'Simulate Bullet' option is greyed-out... unavailable.
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Rod- I DL'd the links from Steffen you posted... looking at the 1st one... softbody anchor.prj... I see in the models that bullet physics have been set- how do I activate the simulation in the chor?
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I usually use Chrome nowadays, but keep FF around because there is a lot of stuff in it's cache... so I fired it up and did a few searches (ie, ambience, bone...) and it seemed to perform just fine- bringing-up many-many search results... I can't corroborate.
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I'll keep an eye on this... old-western time-period stories are a favorite... really loved 'million ways to die in the west' with Seth MacFarlane and currently watching 'Godless' mini-series... saloons and whorehouses! You could have a hotel/barbershop called 'Bed, Bath, and be -----.'
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Yeah- I would change the Yahoo passwords and try to disconnect the gmail account.
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Fascinating! WHO is the character? WHERE will this bust be displayed? WAS this a commissioned work? HOW much did all of the materials cost, and how long did it take? Lots of questions!
You may have heard, here in the USA we are in a phase where our historical monuments(like this) are being toppled or hidden away because of our turbulent past. It is refreshing to see someone creating amid all the destruction.
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NEVER would have been able to do it at all without The Setup machine from Anzovin Studios... to of had such an elaborate animation rig in 2006 was a luxury!
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Yeah--- after I saw and spread the initial blurb I then read the comments- pretty bad, substandard newbish characters. Ne'ermind!
BTW- I am retired from the Belle Tire and Tireman account, after 10 years (2006-2016) The small Detroit Mom-N-Pop agency that I worked for (Atomic Ideas, Inc.) lost the account to a larger Pittsburgh ad agency (Mark USA) who entirely rewrote the entire advertising campaign, eliminating Tireman altogether. I kind of notice that animated characters, mascots and spokestoons inTV commercials usage is way down.
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https://www.autodesk.com/education/free-software/character-generator
Have not tried it yet... looks kinda cool. Remember when to build a character you had to start from scratch modeling? Remember the sense of accomplishment when you were done? THOSE days seem over!
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Funny. TOO true! What rig to use on him?
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Smartskin?
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and then- I exported everything over to Element 3D to see what it would look like rendered from a different renderer in After Effects... I also added a little 'commercialism' to it. You will notice I had trouble controlling the cone for a smooth animation... not every animation program is as easy to make things move as nicely as A:M is. The nice thing about E3D... 2 seconds per frame at 1920 X 1080 full frame image...!
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AND--- my image took 2nd place. EXCELLENT! Thanks ever-buddy! I've been holding-off on posting these 2 movies... of my ice-cream cone. I'm the kinda guy that once an image is all set and lit and awesome... I've gotta do an animation of it... even just a camera fly-by always excites me. I remember when the great A:M user Jim Talbot had made his 'jungle queen' image with the tigers, I begged him to do a camera move thru it- and he did!
Here, I did a little animation on my ice-cream scene in A:M:
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Flat Tire!
in Work In Progress / Sweatbox
Posted
It worked! Pretty cool as well...
I will attach my tire and project if anyone wants to digest it.
BASICALLY- there is a bone and a null in the tire model... the null is placed at the very top of the tire to be used as an aim-at target. The bone is at the 0,0,0 as a rotation axis. I made an action for the tire, and selected New Distort and then selected the tire bone as the target- which conformed the distort to the shape of the tire nicely. I added a 'aim roll at' constraint to the distort's main bone(aiming at the null at the top of the tire) to keep it from spinning as the tire turned. Then- brought the tire into a chor... added the action... and animated it's position and eyeballed the rotation to match (I suppose this is where the stride length feature would help...)
https://giphy.com/gifs/SiGHN0yXafUYEKgmDy/html5
TIREforPRESSURE.mdl
TIRE pressure.prj
tire (1).mp4