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Hash, Inc. - Animation:Master

John Bigboote

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Posts posted by John Bigboote

  1. Great toon- great advice!

     

    I taught my nieces to call it 'shiver-brains' instead of 'brain-freeze'. The payoff came one day when they were with their mother in public drinking cold slushies... 'I've got shiver-brains, I've got SHIVER BRAINS!' 'WHO told you to call it that?' she demanded... 'Uncle Matt did, why?'...

  2. Welcome back! I know the subscription model seems a little harsh but I think it has 'saved' A:M from eminent demise. And once again, Hash was very forward-thinking as many other companies have come 'round to this way of thinking (Adobe CC...) As a daily user, I recommend staying 'current' on the latest versions of A:M- in recent years it has matured to be quite stable and bug-free. V 19 is right around the corner and we are all very excited about it, and as soon as it appears we will be able to grab it- because of our subscription. I hope you are able to take advantage of Rodney's generosity! Way to go...Sarge!

  3. I had success quite easily by exporting my character as an OBJ and then exporting the action as an PC2 and marrying them up in C4D. However, the first frame was a flattened mess, so I adjusted the crop range to start on frame 1 in C4D... pretty neatO! I'll grab your update!

  4. In the PC2 export dialogue... what does the slider 'samplerate' do? Typically, 1 frame from A:M would give you 1 frame elsewhere(I am trying to get into C4D...) does this give you frame interpolations beyond that?

    TEMP.jpg

  5. Coming Soon…

    Camera Export Plugin (32Bit/64Bit Windows) for Animation Master.
    A camera animation-data exporter (FOV, Positions, Rotations) for using in MAYA, XSI, 3DS MAX.

    HairTangent Shader (32Bit/64Bit Windows) for Animation Master.
    A Shader that renders the HairTangentPositions for later use in compositing for „smoothing“ out hairs.
    With that you get very fluffy looking hair.

    SunSky Shader (32Bit/64Bit Windows) for Animation Master.
    A Sun & Sky Shader to render physical Skys.

     

    It would be fantastic if the Camera Export could include Adobe After Effects...

    I am very interested in the HairTangent Shader ... do you have any samples of work you have done with this?

     

  6. Plus- when I assembled mine with the scotch tape (how else could it stay together?) the sides 'bowed-in' at the bottom... which throws all illusions off. The Knight model may be in the contributors cue... it is one of the models everyone does their tutorials with... Rodney knows where to get it... RODNEY!!!

  7. Yup- chintz city! I documented the experience in pixx.... $10 i'll never see again. I used a lil scotch tape to hold the seam together... I have an iphone 6plus and I think most videos are designed for the 6... The viewing experience was 'underwhelming' and I was delighted to know I can still get excited about stupid crap!

    HOLO.jpg

  8. topping my 'wush-lust' would be a real(not faked or screen-spaced) Ambient Occlusion feature that renders swiftly enough to use regularly.

     

    alternate renderer-wise... we are awaiting Xtaz(Marcos) who has an A:M to C4D/Octane render pipeline in the works... also- recently a A:M to Blender/Cycles workflow has been established... awaiting some sample-renders from anyone or a tutorial on the process... don't know how successful that is.

  9. Ironbat- going back to your call for help. It is difficult for anyone to step forward to volunteer a large chunk of time these days on a volunteer basis... perhaps you could make a list of the sequences you foresee needing and maybe some of us have the models you want already in our databases and could rerender on black or donate them to you so you could render as you see fit. Y'know- there is a wonderful KNIGHT model available on the Hash reasources CD too...

  10. Bucket rendering is what C4D has... where the render screen is divided up into a series of buckets (an adjustable grid) and I think individual processors concentrate on individual buckets... SPEAKING of C4D, at Siggraph they announced the release of C4D R18... so it is IMPERATIVE that we move on to V19!!!

     

    There is a whole slew of 'wish list' features I dream of... We need to stay grounded for Yoda's sake.

  11. $10(with shipping) for a phone version? Why not! (ordered. Great find, Mark!)

     

    I will also keep an eagle eye out at flea markets, garage sales... seems to me a larger version could be found there, altho you need to keep the glass thickness quite thin to minimize double imaging. I would love to find (or make) one about 1 foot by 1 foot for use with a larger monitor... hallo'ween! Ironbat- thanks for showing your plexiglass design in process... that is gonna be SWEET!

  12. Looks like Adobe's definition of 'animation' is only -drag and drop a preset action. They have exporters for the rig to maya or max... our best approach would be (as discussed previously) to rig the charactor in A:M using your preferred rig.

  13. and then simply exported to Mixamo, let their algorythems work on it for 60 seconds, and wham! the character is looking around in an exploratory action... with incredible blends, weighting. incredible! How can we integrate this better with A:M? I want the rig!

    temp3.jpg

  14. Just rediscovering this... pretty danged cool character generator! Need to further explore rigging options, that Mixamo is looking pretty sweet, AND- we need to bridge a way to get our models IN to fuse.

     

    ANOTHER interesting Adobe thing is with Fuse generating characters and Mixamo doing a rig... you can then animate right within Adobe Photoshop. I haven't discerned however, if by the loose term 'animate' Adobe means 'apply one of our library stock actions to...' OR, can you actually go in and drag the limbs-head-torso around and generate your OWN character animation. I need to explore. It would be sad if you could not hand-animate, stock actions only get you so far and have NO appeal to me.

    temp3.jpg

  15. You may have an open choreography window in your workbook with that model you're working on. Please double-check that. Even if that choreography window is not active (just in the background), any modelling significantly lags. So - close that window. It's best anyway to have just that particular window opened in which you're actually working, be it modelling, action, relationship, or whatever.

    Great point. When working in workbook mode I tend to open windows and just leave them tabbed for easy navigation... when working with dynamic HAIR an open instance of the file in the background will KILL tacticity!

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