-
Posts
6,560 -
Joined
-
Last visited
-
Days Won
55
Content Type
Profiles
Forums
Events
Posts posted by John Bigboote
-
-
https://www.mixamo.com/decimator
Here is another reducer from mixamo (adobe?) called the decimator, havent tried it- just saw it.
https://www.mixamo.com/decimator
Here is another reducer from mixamo (adobe?) called the decimator, havent tried it- just saw it.
-
From James at SF...
Hi there,
Thanks for the feedback! I'll pass it on to the team.
For now, it looks like the software can export some of our supported formats, like OBJ or 3DS.
Best,
JamesJames Green
Product Specialist
Sketchfab -
Sketchfab has easy exporters for most all 3D softwares, you install as a plug-in and then can easy-peasy upload from the software to the site. WE CAN REQUEST that they write an A:M exporter, and who knows- maybe they will if enough of us do?
Man, I wish we still had Arctic Pigs!
-
MUCH FASTER...NO CRASH-sir! Great dealio... might want to warn anyone on the forum who may of grabbed it...
-
I would never short myself- too many other people willing to do it better than I could!
My excuse is... a lack of wanderlust... last 7 vacations were spent visiting parents across the country... and I live in a beautiful state that I can't get enough of exploring and revisiting. It is interesting seeing what United Airlines is going thru right now- on the travel front.
-
Is that counting USA or no... if so- I am on THREE!
-
Tried several times- several ways- several characters and rigs... I know this is a programmers worst response scenario... tried removing dynamics... images... materials...
-
I tried it on a simple bouncy ball... it worked! I tried it on a TSM2 rigged character... it crashed.
-
Okay nemyax- I am going thru this thread with a closer eye... in the 1st post you explain how to use it... importing models seems straightforward- but importing animations... do you import an A:M action file, choreography, pose? How do you get A:M actions to the .xform file format?
-
and we are ANIMATORS, by gumm!
SO- nemyax's new updated plug-in (as seen in post #32 of this thread)- would do animations from A:M to Blender to SketchFab?
-
Thanks for addressing that rather eloquently, Sarge. I generally just refrain- 'times were' we could'nt even mention other packages... but today A:M has newfound relevance as 'part of the team' of 3D packages and renderers available, and converters-exporters-importers and discussing workflows and discoveries is vital.
-
I see the Blender installer download is only 85mb(windows 64 bit) How big does the program become on your HD once installed? (I have C:drive issues...)
-
Yes- nice work nemyax! I would be all over this if I was not already spread thin in software I am trying to learn, I would be interested to know if A:M animation could successfully export over to SketchFab via A:M>BlenderXporter>Blender export FBX>import and play on SketchFab. Would be COOL! Can someone try?
I am working on a A:M animation MDD export> C4D FBX export> SketchFab import route... but the bottleneck now is that Sketchfab does not support PLA (Point Level Animation or what we would call Muscle Mode animation) and that is what the MDD creates... I could export an OBJ sequence into but that seems to convert to PLA as well (not bone driven deformations)
Another issue I wonder about- Now that the 'Poobah' is back... are 3rd party software discussions (importer/exporter/converters etc) going to be frowned upon like they once were and the slavish forum bylines dictate...?
-
Way, way cool! WANT! Would A:M exported .stl files work?
-
Yeah- save and close- reopen... bingo. Happens.
-
Welcome back, Martin Hash! I honestly did not think this day would ever come! Thank-you for the update, your writing has always been worthy and memorable reads (Martins Minutes)
I remember you saying in about 2004 that 3D production had matured- well, it sure had-where do you see it now? I will look forward to seeing you around here, and hope you settle into a comfortable role...
Q- Have you kept a current version of A:M and used it over the past decade?
-
The trip- not the destination... that is keeping the cart in front of the horse, Rodger! It is looking really nice! Like a moving postcard from yesteryear! Would the electrical connection up top on those have sparks dripping down?
-
Wow! That is some impressive work! The 2mb project is worth taking a look at for any A:M'er... the squarsh-n-stretch is mind-blowing... if this was done in V8.5 that means about 1999-2001 era- HOW did you get this project?
-
Just catching up on this thread- great works, Rodney!
-
It looks like some are working- some not. I haven't played with Bullet- but usually you need to make sure your axis point is pretty centered on each puzzle piece. Also- are you working with a floor that has an increased mesh density?
-
Very sad news!
-
Great stuff! How were render times? Yes, Nancy is one of the best A:Mers in Hash-Land!
-
Wow, A.Q... THAT is some amazing 'minimal splinesmanship'... are you making this model for gaming purposes?
-
Your cartoon goat is very heartwarming. Any plans to animate him?
quick doodle of easter idea for grandkids
in Tinkering Gnome's Workshop
Posted
Very cool, John. I was going to suggest the eggs were coming from some other anotomical location...but...
John- you should do a little experimenting with A:M's FOG feature, I think it would benefit an animation like this so we would not see off all the way to the horizon. Really easy to use feature- one that other 3D apps just don't seem to 'get' but is SO simple and straighforward in A:M