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Hash, Inc. - Animation:Master

John Bigboote

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Posts posted by John Bigboote

  1. That model does not look too dense... usually very dense models lag on paste. 15 seconds is long. Can you use another program that has a 'purge memory' function like Photoshop or After Effects to dump your physical memory? Rob's ideas might do it too... I would do a save as to the project, close AM and reopen the new project... maybe even restart the computer.

  2. I've played a little with sketchfab, it is very cool. Their new feature is that they can now display animation/actions on your 3D model... which I looked into trying to do from A:M. The file format needs to be an FBX file which (i think) houses the geometry of the model and the baked animation of the action. I was not able to discover a way from A:M to FBX for Sketchfab. Now that someone has developed an A:M to Blender utility, that might be a way.

     

    This is one of my silly 3D pinups, utilizing Sketchfabs amazing library of materials. SO- I grouped CP's in A:M into a colorized group for dummy colors, then re-assigned materials to those groups in sketchfab. I would LOVE to play with animation. Maybe it is time to bite the bullet and buy Blender... (joking!) https://skfb.ly/DUyN

    • All entries must be at least 1440 x 1920 and keep the 3:4 aspect ratio.
    • The winner must summit a rendered image with no background of 480 x 640.

     

    SO- the 1440 wide image will be the 'flattened' one with full color thruout (like a jpeg) that voters will see and vote on...

    AND- the 480 wide should include transparency (like a png?) that would be used perchance upon winning.

     

    I'm just wondering because I am ready to submit an image, and my dyslexic brain sees how this can be read both ways...

  3. I would start out by animating Eddie in choreography mode 1st... animate his bounding box to get a nice smooth flow of where you see the action going, get the spin down pat and copy/paste the start settings to the end. Next, in skeletal mode generate some 'key frames' -like when he is pushing-off, when he is mid-spin... when he lands...etc THEN- start from the ground up... so get his feet and legs looking like he is properly treading the ground all the way thru... get his base spine bone animating with weight, coil and recoil... the arms and upper body and head come last and are instrumental as well in adding to believable locomotion, balance and poise. Working in passes like that allows for experimentation, saving incrementally allows you to scrap an approach and start again knowing what you learned or applying new ideas.

     

    Be sure to post your ensuing versions!

  4. http://aescripts.com/paint-and-stick/

     

    Wow- this looks almost too good to be true for $100...

     

    This little AE 'filter'(that's what we used to call them...!) looks to be giving the big 2D hand drawn ink and paint softwares a run! The 'stick' part refers to a feature where you can 'stick' your drawing (like an A:M decal) to 'any' 3D rendering and it supposedly tracks with it as it moves, twists and turns... don't know how they do that and I would like to see IF it really works! They have added some nifty ink-and-paint features as well.

     

    I spent 'too many days, weeks, months' in 'ink-and-paint mode' (1986 thru 1995) with cel-vinyl paints, airbrushes, X-acto knives, spray mount and acetate clear cels. We live in a glorious time, technologically.

  5. At issue with the Mascot contest (I plan to participate!) is the matter of transparency. I know Hash Inc. wants the winning image to employ transparency cleverly so that the users desktop shows thru in the bootup process. However, there is no way to demonstrate in the voting phase where and how cool your transparency is... or even that you have any in mind at all. A possible solution would be to show a 2nd image with the Photoshop transparency grid comped behind the image so transparency can be shown and considered thruout the voting process...

  6. That's very cool, Rodney. Could it be done with an alpha channel so the users desktop would be visible?

     

    It kinda relates to my idea for an animated mascot... so imagine if you will the anteater would be doing some simple action... over and over. Could be as simple as replacing the .png file with alpha with a .gif file with alpha... but I imagine there is a lot more to it than that.

     

    Along the lines of Rob's enhancements to the choreography... it would be nice to update the camera so it defaults to a 1280 X 720 resolution instead of the current D1 4X3 camera- just SCREAMS 1995 circa.

  7. Lookin GOOD, Terry! Cars are not too easy... I shy away from them nowadays. There used to be a feller here on the forum that did legal animations and from time to time he would need a specific car modelled-up from photographs... for ca$h. I liked it... did some 3 or 4 cars for him.

  8. When my Dad died- strangely enough his PC died at the same time... everyone said 'oh-no- we have to save his files...!' I took his CPU to a local Best Buy in Mobile Alabama where they lived and the guy was able to salvage all the files onto a removable or DVD disc. Cost was about $150 and then no one has shown interest in his files since...

  9. Genius? never! Lucky guess!

     

    That was the 'secret sauce' for making that Little Caesars TV spot linked above... I simulated over and over until I got myself about 15-20 hero coin fall actions, then I populated them in my hero choreography one-by-one with a rotoscope of the logo text as a resting-place target. The same actions were applied to nickel models, dime models and penny models... and since it was an action file I could slide it down the timeline to where I wanted it... staggering them.

     

    A funny side note (I may have already told...) These spots were made for a small (1 man) ad agency that had the Little Caesars account. The man was very integral in art-directing the spot and was LOVING the way it looked in final render. Once it went thru post-production another animation house that used maya gave him a critique on the photorealism being 'not quite there'... which turned my client sour on the spots and they only ran on TV locally for about 1 month and were pulled. 2 years later I am working at another company and my old post house calls me asking for my project files, 3D and all. I stalled them by saying 'sure- I'll put it up on the your network!' and hung-up... never to answer their calls again. Shortly thereafter- I hear that Little Caesars was pulling the account from the 1 man agency and going with a new bigger agency in NYC... as I was wondering if I was part of the 'fallout' in the account loss I start seeing the spots on air again... nationally and in big time slots. Turns out- the new agency had no new creative to run and LIKED the look and feel of these spots to run in the interim- so they ran for about 3 months. I received no monetary compensation but felt vindicated that once outside of the 'Detroit politics' my animation stood a fair chance!

     

     

    EDIT- Crashing? Should not be! I did those spots in 2008 and A:M (as I remember) was very very solid.

  10. Rob's approach sounds good- here are my thoughts. I never really tried importing a chor into another chor, so I don't know... other than to say- make sure your 'Animation Mode' is set to OFF before you go about moving anything- this could preserve all those keyframes. What I did (in that Little Caesars animation) was to do my simulation in the chor, save the simulated choreography action as an Action... now you can bring it into another choreography, and as I said above- turn OFF animation mode and place the model with the action where you need it... this may get complicated with multiple dynamic objects as I think about it...

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