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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. http://www.hash.com/forums/index.php?showtopic=41670
  2. puff.mov quick trial of idea puff.zip sprite one of smoke particles in material particles not in zip
  3. Took cube with brick material duplicated it up while rotating and scaling the duplicates in a row then duplicated the row
  4. fluids.mov 50 frames fluids.zip
  5. boing.mov simple test
  6. Tinkered with photoshop then tried if 17f decaltrial.mov decal.zip changed image repeat settings on cookie cutter and displacement decal while rotating sphere Somebody might find this useful
  7. I would loose my only fan club member
  8. Tweaked a little and tested with actions in data swagger and punch basic rig taken from thom model insectafight.mov can post project if asked
  9. insecta6.mov insecta6e.mov new_character6.zip somewhat tweaked need to get hip/leg area fixed Rodney more of a happy the evil bug
  10. took some time and got some rigging done ..needs tweaking did really quick action and rendered insecta.mov
  11. Happy Birthday ...youngster.....from old man John
  12. not yet has to finish riigging
  13. tried some materials etc Next rig
  14. started to expand added "quick" legs and material
  15. Started with head 1st trial newcharacter1atest.mov regular toonrender newcharacter1test.mov
  16. okay got a little crazy did 3 more darktrees and then one regular combiner mat_efftest2.mov mat_efftest3.mov mat_efftest4.mov mat_efftest5.mov
  17. mat_test1.mov Env_UnderWater.zip did a quick trial of material effector with another darktree mat_efftest1.mov
  18. Nice one Gene ... the animation machine
  19. fsample.mov fsample.zip look at the settings where the material is created
  20. will try to post simple project
  21. Enjoy the big Five O on your vacation !! So Happy I Turned 50 your new motto !
  22. fluidcolor.mov forgot to save project
  23. mpickle.mov same model different wav file mheart.mov project file for pickle metbirdsing2pickle.zip
  24. bot.mov bot.zip expression for blade rotation as it follows path
  25. had model follow bumpy path had eye stalks and antenna set up with constraints ..a bit too fast you can see it better if you scroll ltest.mov
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