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Hash, Inc. - Animation:Master

Animus

*A:M User*
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Posts posted by Animus

  1. Thank you!

     

    Those tips are useful, because after a while, I get hypnotized and don't know

    where to work and improve. I haven't paid enough attention to the arcs so far,

    I will refine that.

     

    One thing I didn't mention is that I use Mark's 2008 rig. Thanks Mark!

     

    Michel

  2. Thank you!

     

    I did animate the shoulders, in a few moves, and it does loosen up the guy.

    I will go to animate them throughout the clip, it's something I tend to forget,

    good observation. I'm aware of the symmetrical poses, I have a hard time

    getting a good punch when I try something else, maybe because that is what we do

    when we act something quick. Good tip, the prop in the hand, I don't think I want

    a remote control though. Something to work on, thanks!

    I don't know who is the actor, it's from "Lois & Clark: The New Adventures of Superman",

    never watched that show. That voice is clear and powerful.

     

    Michel

  3. Thanks Holmes! I am aware the lipsync is not convincing, I might start it over since I have time to practice.

    I agree eyebrows will help a lot. I had not tought of creating new poses, it's a great idea, not only for eyes,

    exagerating the jaw could him a less rigid look too.

     

    Thanks Matt! Yes I could use a TV set, I would change the beginning of the clip, and have a better introduction

    to the subject.

    So it's all the traditional way with the scanner; I wonder how much work that represents,

    compared to 3D animation. You can easily create new characters every month[assuming you can draw],

    something that would be too much work in 3D.

     

    Michel

  4. I like it very much! Great cartoon style, I love your drawing and composition. Keep going, it works.

    It sure looks like fun to draw the animation, I know nothing about Flash, and I feel I'm missing something.

    It's mostly 2D clips that won lately, and there are really good ones.

    I have no idea what software they use to assemble all this; are they using Flash?

    I think it's great that all methods of animation can be submitted.

     

    Here is a little update after a few more hours of work.

    TV_power.mov

     

    Michel

  5. Hi John!

     

    I have entered the 11second club 3 times so far,

    and never made in the first half.

    Still is a good practice frame.

    I don't like lipsync so much but the voters judge it very seriously

    So, I will send my animation, but I don't care about the ranking so much.

     

    And there are not many threads about animation on the forum.

     

    Michel

  6. Hi!

     

    Been away from animation for quite awhile.

    I liked the sound file of 11 second club this month,

    so I have been playing with Barry Zundell's Will model

    I got from his excellent animation CD.

     

    The text : "You see... TV is power. The power to lull, and to pacify. And then when all eyes are glazed, and all minds are jelly... power to hold the world in your fist."

     

    My eyes are glazed, and my mind is jelly, after a few hours,

    11sec_oct02.mov

    Feel free to comment, still lot's of time.

     

    Michel

  7. Looks good Mark!

     

    You took a realistic model for a start, those are hard, our eyes are experts with those guys.

    Do you have 0 slope on the first and last frame, there seems to be a break in the cycle.

    Is he walking along a path, or just cycling the action?, since there are no shadows or other reference

    object, it's hard to tell. Anyway, I think it is nice to try on a path, this way it is easy to try a cycle at different speeds.

    We build cycles with 24 frames most of the time, but everything is not happening in 1 second.

    I think with this action, he could move faster since he seems to be putting some effort with his arms forward

    and head rotating. Our forearms don't go very far in a relaxed walk.

     

    I wonder, since you have a rig handling BVH, is it possible from there to bake a cycle, get rid of the Bvh link,

    clean it up, match the first and last frame match and create a cycling walk action from there?

    I am very interested in BVH, but had very poor success with linking the skeleton.

     

    Michel

  8. Thank you! Glad you liked it.

    The clip turned out to be pretty much like the images I had in mind before starting.

    It's not often the case, that's why I like to have a theme like pass the ball, to stay short and focused.

    The animation is simple, Sir Nigel doesn't even have any facial poses; luckily most butlers wear the poker face.

    And there rig is obsolete, I missed The FK-IK switch I use all the time.

    But those models(Jim Talbot) have strong personalities even in a T-pose.

     

    Michel

  9. Thank you all for your comments!

     

    This one could be too slow and long for the final,

    I wanted to try something with the 2 beautiful models by Jim Talbot.

    The rig isn't great though, the rigs have so much evolved since those guys were modeled.

    I might install the 2008 rig "in them".

    Sir_Nigel_ball.mov

     

    Michel

    Nice lighting, good pacing. Just a few jerky bits in the stopping of the waiter, and Lady Goodbody's grabbing is a little robotic.

    But I love the concept, and the dejected look he has when she tosses the ball.

     

    You are right about those 2 points, I have to smooth the blending between the actions.

    Wish there was an IK FK switch on there rig.

     

    Michel

  10. Thank you for your comments!

     

    Try stretching out the timeline beginning where the animal hits the ball - squetch the ball and make it take just a little longer to leave the frame.

    I agree it is a little sudden, I tried a little stretching, but I'm not sure it shows much.

    Added one more actor.the_ball_02.mov

    I have an idea for another one different next.

     

    Michel

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