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Animus

*A:M User*
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Posts posted by Animus

  1. Thank you Rodney! I think I will forget about sound for that one, I had never planned anything with sound and trying to fit something in afterwards does not work that well. I tought it was somewhat funny that a few keywords fit the situation. I tried a few more songs, but I feel a 30 seconds clip is too short for a song with lyrics. After 300 views, I got carried away with a change a perspective.

    I made some offsets in the last part, I think it looks better, but it's still sudden end I wanted.

    parc_bench.mov

     

    Michel

  2. Thank you for watching and your kind words.

     

    Xtaz, you are right, I used IK, it is not my preferate way of animating, but in this case the hands had to stick to the bench, I will put more attention on arcs.

    I still have more tweaking to do towards the end. I will upload a version with music later on, that should add, maybe even hide some mistakes.

    I use TSM2

     

    Thank you Nancy. I put all my attention on having clear interaction, I am happy if it worked. And yes the last part is a little too rushed in.

     

    Michel

  3. Hi! I recently modeled a stick figure like the one they use at Animation Mentor (that could be a no no, but it's for personal use). I like practicing simple basic animation, that one got longer than what I originally planned. I plan to refine it more, but I am not sure what works and what doesn't anymore(watched it too many times).

    New eyes welcome.

    parc_bench.mov

     

    Michel

  4. Thank you for your comments. Tin owl jump was a lazy try to fill a gap, I just removed it, I always have a hard time animating secondary actors that are just listening, not doing much is the hard part. I also changed where Green?Monkey looks at the end, I agree with Raffi it looked more surprised than intented. The tail bones have an uncontrolled behaviour, because all tail bones get keyframed sometimes for some reason I don't understand, I just deleted those keyframes and did not get any predictable motion trying to control the tail. I committed what I have here and will start some other scene I guess.

    2_12_14_take.mov

     

    Michel

  5. That looks good UlriKa. The poses are very plausible, and good camera framing. Dhar already mentioned the left wrist is distracting, it will give the feeling she is prisonner if the hand is constrained and is not moving at all.

     

    Michel

  6. I think it would read better if the camera was not on a path, it could be moving or zooming in a more linear way, it would give a better viewing on Tin Owl's flight.

    Or if you want it following TO, have the camera much closer to him. My 2cents. The rythm of the fly and his path look very good though.

     

    Michel

  7. Nice job with the deflating Loon and and his flying trail. The scene reads well, we clearly get the trick our heroes use against Mrs Yoop. I would see a llittle longer hold when she turns, having only her eyes seeking for a second.

     

    Michel

  8. Thank you Nancy, I have tried to get more eye movements lately and I take more emphasis on eye movement than lipsync. Lipsync is hard and you only notice it when it's wrong. :) I worked on the 2 other characters, Tin Owl needs refining in timing and sense of purpose.

    2_12_14_take.mov

     

    Michel

  9. Description:

    GREEN MONKEY So... I-i-if we can get the apron from Mrs. Yoop, we could open the doors and escape!

     

    That one is the same kind of GM'dialog as the scene I just did before this one, so it looks a little like my last one. I guess same character, same kind of assertion should have close behaviours. Still too much twinning, I will have to overlap things, and still have 2 more characters to animate.

    2_12_14_take.mov

     

    Michel

  10. Looks good Spacecomics. Nice interacting, animating 3 characters is big work. I think you need more feeling of weight with the axe in the beginning of the shot, maybe not moving the axe and stretch GreenMonkey's arms when leaning backwards, using the nice cartooney features of the squetch rig. Same thing towards the end, the axe moves too fast to feel real heavy. Is the axe constrained to the hand or inverse? I would personnaly do it with the hands constrained to the axe. In this shot GM is certainly the center of attention, he is the one you want to have done first in my opinion.

     

    Michel

  11. Wow! that is great animation Holmes. Timing looks just right, and hip movements make his dancing very believable. Eveything fits well with the "softness" Scarecrow should have. The only small thing, arm movements are sometimes too sudden, but that could have been done by choice. Big strong work!

     

    Michel

  12. Looks good Caroline. SB walking and pushing is nicely done, but he is so far away from the camera, maybe you need two cameras, one closer to SB and one for the two others reaction. I think you could delay the reaction even more and have a hold before they react.

     

    Michel

  13. Thank you Marcos and Ken. I did some minor changes to GreenMonkey, and tried to finish animating Strawbear, I find it quite harder to animate a character who

    is not doing anything else than listening to another character.

    That is what I will commit for this week.2_12_22_take.mov

     

    Michel

  14. Thank you Nancy, I agree the timing is not quite right in the second part. I often try to animate the dialog too litterally. Sometimes less is better, the viewer doesn't need every word acted.

    I tried a different approach with this one.2_12_22_take.mov

     

    Michel

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