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Animus
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Description:
TIN OWL looks at GREEN MONKEY, who looks back. GREEN MONKEY looks very despondent. TIN OWL What... Eh. Oh. All... Hump
Took me a while to get started, did a first pass today, discovering new nice characters, well modeled, well rigged, thank you!
Michel
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Thank you all for your comments, they were relevant and very helpful. It would probably need better facial animation but I will leave it like that for now.
I made some more small tweaks, turned the hips a little more trying to isolate the right hand (your analysis on silhouettes was interesting Rodney, thank you).
Steve I tought about the keyhole, but didn't want to introduce a key that I never saw mentioned in the script.
That's what I committed 2_08_63_take.mov
Michel
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Hi Caroline, I think your idea of shivering works, but it needs more amplitude, and maybe add shivering to the shoulders and torso. It would look even better, in my opinion, if his left elbow didn't stay so high for the entire shot. The eyebrows should be changing shape as well while he speaks.
Michel
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Thank you Dhar, you are right, evreything was flattened, I was too occupied by the mechanics of the animation. I moved the camera to the left of TM and added a camera close up. I think it reads better now.
Thank you Steve, the camera change explains why he does not grab his chest with both hands. I think a crack sound will fill in to emphasize the body movement on the heart break.
So, not much change in the animation yet, but a new viewing angle.
Michel
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I had not done any facial animation yet, this is a first pass. I also reworked the last part on body motion. Facial animation is where I don't know where to go,
it's more work than hobby.
Michel
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That render and animation are great. The camera looks just right as well. Might sound strange, but Yoop is very "natural" and fluid. If there is one small thing, maybe the lipsync is a couple frames behind on some words, but I am just looking for something and it' s fine as it is. Well done.
Michel
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Very nice, great pace, captivating!
Michel
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Thanks Ken, your answer gave me some direction, I agree it was not dramatic enough. I have reworked the first half, trying to show more surprise and pain.
The last part is still floaty, I have more tweaking to do.
Michel
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"There’s a loud cracking sound inside TIN WOODMAN’S chest. He gasps, opens his chest door, and pulls out two halves of his HEART, now broken in two."
My first try. I think it looks robotic in timing, door opening needs work.
Michel
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Looks good Raffi. You have a good transition on Woot, and SC walking down the ladder is very well done, I know just going down two steps and turning around
is big work. Maybe you could add a longer hold before he bends his knees and show more emotions on SC at this point. I agree with Ken that Woot looks as he is running into SC's arms instead of SC stopping him. Some reaction from the king would help, and I guess that Woot would look more agressive if he kept his left arm up while running. Nice work.
Michel
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Is the above project file part of SVN? Did you upload it to the repository? Because the proj file alone as attached here does not work due to all the contained links to other ressources. But I at least could see a little ... am I right that you really put choreo keyframes into the (referenced) walk action itself?? Didn't know that this is possible
Always thought this has to be a separate choreo action.
Hi Raffi, there is only TM and a path in this project, I tought you could open it easily by importing TM.
And no, I create a new chor action that adds to the walk cycle,
Michel
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Hi Raffi. I tried to build a walk cycle for Tinman last week and I just made a test to bring TM to a stop like I think you want, with a chor action overlaying the walk cycle, have a look at how actions are layered.
The project TWO_walks.prj
The clip walk_and_stop.mov
Michel
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Have you set keys for the face bones in the chor? Those would override what you have done in the action window.
Or watch where your dialog action starts in the cho.
Michel
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I got "tied up" tight for a long time on this one. Sorry for the delay. I kept thinking something was missing, and could not fix my mind.
I put some ease on the camera, and got rid of the distracting Loon jump.
Michel
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A small update with a camera change and the actors converging more in the same direction.
Michel
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Added a couple more Loons, still needs lots of polishing and bigger crowd. Those scenes with 6 or more charaters are fun but require many hours before looking like something.
Michel
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Looks good Yves. Unless we see SC walk in the previous scene, I think it still happens too early, maybe a couple more steps before he stops to establish the scene, with a limp in the last step. I agree he shouldn't turn while still moving, he should have a strong hold before doing anything, even before looking down.
I like the pose when we see him from the side, but the head move looks slow in the next shot. Just a personal taste, I think Tinman's walk should have a more mechanical feel. Just my take on this, the scene is already believable.
Michel
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Thank you Yves. There is still much to be done, they are all more or less at the blocking stage with very few keyframes. I added Chief Loon and a couple of other Loons to populate the scene more, but I wonder if the main action is getting lost in the crowd. Are the Loons going to be coloured? that would add a lot of possibilities when you want to get variety with a few actions.
I commited what I have so far.
Michel
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Thank you! I updated everything, imported the thorn and replaced the spear, never scaled the chief, and added some keyframes. Are Loons right handed?
Michel
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"On the platform, an attendant LOON produces a long, sharp thorn. He glances at KING BAL, who nods his assent."
Hi! I did a first pass in that scene. I couldn't find any thorn in the project so I used the Loon spear to work.
Michel
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Thank you Rodney! Good point, that action was definately going the wrong way. I changed that (it's still very rough, like everything else) and added a different Loon walk.
Michel
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I have been away from animating for a little while. I started to rework this scene today, changed the Big Loon approach. I should add more actions today.
Michel
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I tought, reading my part of the script, that chief Loon had to appear suddenly, that's why I show him only at the end. I will look into what has been done in the previous scenes, and make the changes. Thank you.
Michel
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Description:
EXT. IMMENSE CLEARING - LATER TIN WOODMAN, SCARECROW and WOOT are all snugly wrapped up in long tendrils of vines. They struggle helplessly. Suddenly, BIG LOON leaps in front of them.
Hi! I started working on this scene, not much variety in Loons'actions yet, beginning to animate the main characters.
Michel
2_11_14 WIP
in TWO Animating
Posted
Thank you Ken, I added a litte more variety and ofsets. That part of text is not very "lively", so I don't really know what more to add in there.
2_11_14_take.mov
Michel