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Hash, Inc. - Animation:Master

Animus

*A:M User*
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Posts posted by Animus

  1. Description:

    TIN OWL looks at GREEN MONKEY, who looks back. GREEN MONKEY looks very despondent. TIN OWL What... Eh. Oh. All... Hump

     

    Took me a while to get started, did a first pass today, discovering new nice characters, well modeled, well rigged, thank you!

    2_11_14_take.mov

     

    Michel

  2. Thank you all for your comments, they were relevant and very helpful. It would probably need better facial animation but I will leave it like that for now.

    I made some more small tweaks, turned the hips a little more trying to isolate the right hand (your analysis on silhouettes was interesting Rodney, thank you).

    Steve I tought about the keyhole, but didn't want to introduce a key that I never saw mentioned in the script.

    That's what I committed 2_08_63_take.mov

     

    Michel

  3. Hi Caroline, I think your idea of shivering works, but it needs more amplitude, and maybe add shivering to the shoulders and torso. It would look even better, in my opinion, if his left elbow didn't stay so high for the entire shot. The eyebrows should be changing shape as well while he speaks.

     

    Michel

  4. Thank you Dhar, you are right, evreything was flattened, I was too occupied by the mechanics of the animation. I moved the camera to the left of TM and added a camera close up. I think it reads better now.

    Thank you Steve, the camera change explains why he does not grab his chest with both hands. I think a crack sound will fill in to emphasize the body movement on the heart break.

    So, not much change in the animation yet, but a new viewing angle.

    2_08_63_take.mov

     

    Michel

  5. That render and animation are great. The camera looks just right as well. Might sound strange, but Yoop is very "natural" and fluid. If there is one small thing, maybe the lipsync is a couple frames behind on some words, but I am just looking for something and it' s fine as it is. Well done.

     

    Michel

  6. Thanks Ken, your answer gave me some direction, I agree it was not dramatic enough. I have reworked the first half, trying to show more surprise and pain.

    The last part is still floaty, I have more tweaking to do.

    2_08_63_take.mov

     

    Michel

  7. "There’s a loud cracking sound inside TIN WOODMAN’S chest. He gasps, opens his chest door, and pulls out two halves of his HEART, now broken in two."

     

    My first try. I think it looks robotic in timing, door opening needs work.

    2_08_63_take.mov

     

    Michel

  8. Looks good Raffi. You have a good transition on Woot, and SC walking down the ladder is very well done, I know just going down two steps and turning around

    is big work. Maybe you could add a longer hold before he bends his knees and show more emotions on SC at this point. I agree with Ken that Woot looks as he is running into SC's arms instead of SC stopping him. Some reaction from the king would help, and I guess that Woot would look more agressive if he kept his left arm up while running. Nice work.

     

    Michel

  9. Is the above project file part of SVN? Did you upload it to the repository? Because the proj file alone as attached here does not work due to all the contained links to other ressources. But I at least could see a little ... am I right that you really put choreo keyframes into the (referenced) walk action itself?? Didn't know that this is possible :rolleyes: Always thought this has to be a separate choreo action.

     

    Hi Raffi, there is only TM and a path in this project, I tought you could open it easily by importing TM.

    And no, I create a new chor action that adds to the walk cycle,

     

    Michel

  10. Have you set keys for the face bones in the chor? Those would override what you have done in the action window.

    Or watch where your dialog action starts in the cho.

     

    Michel

  11. Looks good Yves. Unless we see SC walk in the previous scene, I think it still happens too early, maybe a couple more steps before he stops to establish the scene, with a limp in the last step. I agree he shouldn't turn while still moving, he should have a strong hold before doing anything, even before looking down.

    I like the pose when we see him from the side, but the head move looks slow in the next shot. Just a personal taste, I think Tinman's walk should have a more mechanical feel. Just my take on this, the scene is already believable.

     

    Michel

  12. Thank you Yves. There is still much to be done, they are all more or less at the blocking stage with very few keyframes. I added Chief Loon and a couple of other Loons to populate the scene more, but I wonder if the main action is getting lost in the crowd. Are the Loons going to be coloured? that would add a lot of possibilities when you want to get variety with a few actions.

    I commited what I have so far.

    2_03_071_take.mov

     

    Michel

  13. I tought, reading my part of the script, that chief Loon had to appear suddenly, that's why I show him only at the end. I will look into what has been done in the previous scenes, and make the changes. Thank you.

     

    Michel

  14. Description:

    EXT. IMMENSE CLEARING - LATER TIN WOODMAN, SCARECROW and WOOT are all snugly wrapped up in long tendrils of vines. They struggle helplessly. Suddenly, BIG LOON leaps in front of them.

     

    Hi! I started working on this scene, not much variety in Loons'actions yet, beginning to animate the main characters.

    2_03_019_take.mov

     

    Michel

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