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Animus
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Posts posted by Animus
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Hi Will
- I advance to frame 60 say...- I reposition my model at frame 60...I prefer going the other way around. Place your character
where you want him to start at frame 0. Then key your model
at frame 60. It is useful to be able to move your action through time,
but if your character is to be seen in the first 60 frames, you still need
to have him in the right place. It might be still moving through the
first frames because of the interpolation curves. You then have to
change the interpolation of the curves on frame0 and 60 to "zero slope"
to have your character stand still. Hope this helps.
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Hi Will!
You can not look at layers in A.M. the same way
you use them in CAD programs. Layers have been part
of A.M. for quite a while. You can learn more at this adress:
http://www.hash.com/htmlHelp/v11.0/Technical_Reference.htm.
Good reading!
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Truly beautiful work, Frank!
I love the surrealistic look in your characters.
They have a very good organic touch as well (sexiest
grass i ever seen). I see them as a family where Wenne
the crazy teenager is trying to convince papa that wearing
clothes is cool.
Nice textures, good staging!
Michel
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Hi Dalemation!
Your little guy is getting really good. I prefer the
colors you are using now, because we are now more attracted
by his eyes and face which shows lots of personality, actually
the look of innocence we expect from a puppy. Have you tried
to animate a 4legged character before?
Very nice fur overall! The only little thing i would see, just
my opinion, the hair seems too curly on the edges of the ears.
Very good work!
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Thank you Vern!
I like the "Burtonesque".(the spell check could not suggest
anything better)
The translation for the name of the show would be literally
"Gossips first". So when i talked to him about partying, he told me
it was all about journalist integrity, he was a terrain guy that would
even drink alcool if there were gossips to report. He also told me
(he is a mean guy sometimes) that you are not quite ready yet to use
french for dating.
Fun to read your comments!
Michel
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Great work again Shaun!
I remember your great cuckoo trailer. I look forward
to seeing more. Just one opinion; since she wears glasses,
i would like to see her look more through her glasses. It is not clear
to me if she used her glasses or not. Not a crit, just a opinion.
P.S. Have you watched the movie "Chicken run"?
Keep fun and happy birthday!
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Thank you for watching!
I know most people on the list don't speak french,
but if i had registered my voice in english, it would have
been so terrible you still would not understand what he says.
To Steven:
You are right for the contrast of the lips, and i have
changed the color already since that render. The hands,
i am still working on the modeling, i have not copied the
left hand yet. I do have a hard time modeling nice cartooney
hands like some of you guys achieve. Thank you for the tips!
To Amar:
Yes the dynamics are off. Actually that test was done
in a earlier beta version, the hair was rendering pretty fast,
but unfortunately with the new release the same settings
won't work, for some reason i am trying to find. I will then
try some dynamics, but i intend to keep his hair pretty stiff.
Glad you liked it!
Michel
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Hi hashers!
I would like comments on a character i have been
working on lately. I am beginning some test animation.
Lip sync is not very acurate right now, but it was done
more to check poses than making a believable sequence.
http://www.cam.org/~mgigue/lespotins.mov
Thank you!
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Thank you Rich!
All tips are useful. A few exclamations makes you feel good too!
Glad you liked it.
Michel
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Hi Amar!
I would maybe have one critic. Maybe the textures will clear
this, but i tend to wonder if he is a boy with a moustache, or a
grown up with a young body.
Keep your original work.
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Hi Amar!
I really like your character. He has great intriguing personality.
I would love to hear him say something.
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Thank you Ross!
I am pleased with your comments on camera. And your observations
on animating will be very useful. As for the hands of the guitar player, and
the hands of the piano player (I think there is even more work to be done
there) i know there is much tuning to be done. I planned to fine tune the
hands at last when i am sure of the posture. I agree with you for lack of
energy. It is useful to read what strikes people first. The chick is a last
minute character that will remain accessory. I also agree with you for the
lighting, i am happy with it but it could more contrasted.
To Parlo
Thank you for your tips on compression. But i tried a few settings
and i can not get decent file size.
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Thank you Tham Wrong and johnI 3D.
To answer Tham Wrong. It has a finished look because I registered
all the frames early in the process. I just rewrite over 50 frames here, 70 frames there. I work in AM with a single camera constrained to other cameras, so I get
the same camera order working in AM than the final render. I could actually
render an avi file in a single render in AM.
I am not actually looking for a realistic look that much, but movement,
balance and timing still have to be right. After looping the same music hundreds
of time i tend to get hypnotized and have a hard time finding where the movement
is way too slow or off with the music. What I was expecting is critics like "this
looks right but the hands there are definetely off". I plan to work on it for one
more month and I can' t look at it the same way you look at it for the first time.
So don' t be afraid to say you don' t like this or that.
Thank you for taking the time to watch.
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Hi Parlo!
He is one the best good looking ugly guy i ever seen.
With hands like that, he could become a very popular fellow.
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Hi hashers!
I would appreciate some comments on a animation i am working on.
It is my first big practice in animating. The scene, the lighting and the camera
are done and i have been working for a while on the characters. There are 3
musicians playing a 1 minute song. I feel i need some comments and advices
to go on.
It is an avi file compressed with Divx, and it is 12.4 M. I tried compressing
to quick time but I get huge files. I guess i need advice on compression as well.
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Hi hashers!
I was working in a choregraphy in v10.5, using 3 characters, animating them
separately in actions. In version 10.5 you could just select the frame number in the timeline while working in the choregraphy window, switch to your action
(in workbook mode) and you would go to the same frame in your action. I found
that very useful. Now in v11, selecting the frame number does not do anything.
I know this is no big deal, it is still quick to enter any frame number, but i tought
it was very conveniant anyway. I wonder if other people used this feature. It can be useful sometimes to animate in separate actions for me, beacause i get a better
frame rate in realtime. I was wondering if it was out for good.
Back after the hockey game.
Cheers!
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Hi Parlo!
I really like the personality of your character. I hope we will see him again
(perhaps enjoying a good cup of coffee). I especially like his big hands. The left
hand really drives the action in a convincing way.
New animation project started
in Work In Progress / Sweatbox
Posted
Hi Xtaz!
Beautiful scene! Amazing modeling,colouring and lighting.
I love your trees as well.
Michel