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Hash, Inc. - Animation:Master

Animus

*A:M User*
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Posts posted by Animus

  1. Hi Will

     

    - I advance to frame 60 say...
    - I reposition my model at frame 60...

     

    I prefer going the other way around. Place your character

    where you want him to start at frame 0. Then key your model

    at frame 60. It is useful to be able to move your action through time,

    but if your character is to be seen in the first 60 frames, you still need

    to have him in the right place. It might be still moving through the

    first frames because of the interpolation curves. You then have to

    change the interpolation of the curves on frame0 and 60 to "zero slope"

    to have your character stand still. Hope this helps.

  2. Truly beautiful work, Frank!

     

    I love the surrealistic look in your characters.

    They have a very good organic touch as well (sexiest

    grass i ever seen). I see them as a family where Wenne

    the crazy teenager is trying to convince papa that wearing

    clothes is cool.

     

    Nice textures, good staging!

     

    Michel

  3. Hi Dalemation!

     

    Your little guy is getting really good. I prefer the

    colors you are using now, because we are now more attracted

    by his eyes and face which shows lots of personality, actually

    the look of innocence we expect from a puppy. Have you tried

    to animate a 4legged character before?

     

    Very nice fur overall! The only little thing i would see, just

    my opinion, the hair seems too curly on the edges of the ears.

     

    Very good work!

  4. Thank you Vern!

     

    I like the "Burtonesque".(the spell check could not suggest

    anything better)

     

    The translation for the name of the show would be literally

    "Gossips first". So when i talked to him about partying, he told me

    it was all about journalist integrity, he was a terrain guy that would

    even drink alcool if there were gossips to report. He also told me

    (he is a mean guy sometimes) that you are not quite ready yet to use

    french for dating.

     

    Fun to read your comments!

     

     

    Michel

  5. Great work again Shaun!

     

    I remember your great cuckoo trailer. I look forward

    to seeing more. Just one opinion; since she wears glasses,

    i would like to see her look more through her glasses. It is not clear

    to me if she used her glasses or not. Not a crit, just a opinion.

     

    P.S. Have you watched the movie "Chicken run"?

     

    Keep fun and happy birthday!

  6. Thank you for watching!

     

    I know most people on the list don't speak french,

    but if i had registered my voice in english, it would have

    been so terrible you still would not understand what he says.

     

    To Steven:

    You are right for the contrast of the lips, and i have

    changed the color already since that render. The hands,

    i am still working on the modeling, i have not copied the

    left hand yet. I do have a hard time modeling nice cartooney

    hands like some of you guys achieve. Thank you for the tips!

     

    To Amar:

    Yes the dynamics are off. Actually that test was done

    in a earlier beta version, the hair was rendering pretty fast,

    but unfortunately with the new release the same settings

    won't work, for some reason i am trying to find. I will then

    try some dynamics, but i intend to keep his hair pretty stiff.

     

    Glad you liked it!

     

    Michel

  7. Thank you Ross!

     

    I am pleased with your comments on camera. And your observations

    on animating will be very useful. As for the hands of the guitar player, and

    the hands of the piano player (I think there is even more work to be done

    there) i know there is much tuning to be done. I planned to fine tune the

    hands at last when i am sure of the posture. I agree with you for lack of

    energy. It is useful to read what strikes people first. The chick is a last

    minute character that will remain accessory. I also agree with you for the

    lighting, i am happy with it but it could more contrasted.

     

     

    To Parlo

     

    Thank you for your tips on compression. But i tried a few settings

    and i can not get decent file size.

  8. Thank you Tham Wrong and johnI 3D.

     

    To answer Tham Wrong. It has a finished look because I registered

    all the frames early in the process. I just rewrite over 50 frames here, 70 frames there. I work in AM with a single camera constrained to other cameras, so I get

    the same camera order working in AM than the final render. I could actually

    render an avi file in a single render in AM.

     

    I am not actually looking for a realistic look that much, but movement,

    balance and timing still have to be right. After looping the same music hundreds

    of time i tend to get hypnotized and have a hard time finding where the movement

    is way too slow or off with the music. What I was expecting is critics like "this

    looks right but the hands there are definetely off". I plan to work on it for one

    more month and I can' t look at it the same way you look at it for the first time.

    So don' t be afraid to say you don' t like this or that.

     

    Thank you for taking the time to watch.

  9. Hi hashers!

     

     

    I would appreciate some comments on a animation i am working on.

    It is my first big practice in animating. The scene, the lighting and the camera

    are done and i have been working for a while on the characters. There are 3

    musicians playing a 1 minute song. I feel i need some comments and advices

    to go on.

     

    It is an avi file compressed with Divx, and it is 12.4 M. I tried compressing

    to quick time but I get huge files. I guess i need advice on compression as well.

     

     

    http://www.cam.org/~mgigue/backyard.avi

  10. Hi hashers!

     

    I was working in a choregraphy in v10.5, using 3 characters, animating them

    separately in actions. In version 10.5 you could just select the frame number in the timeline while working in the choregraphy window, switch to your action

    (in workbook mode) and you would go to the same frame in your action. I found

    that very useful. Now in v11, selecting the frame number does not do anything.

    I know this is no big deal, it is still quick to enter any frame number, but i tought

    it was very conveniant anyway. I wonder if other people used this feature. It can be useful sometimes to animate in separate actions for me, beacause i get a better

    frame rate in realtime. I was wondering if it was out for good.

     

     

    Back after the hockey game.

     

     

    Cheers!

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