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Hash, Inc. - Animation:Master

Animus

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Posts posted by Animus

  1. Nice animation! Great appealing character.

     

    For the rigging, like Robert I see distortion of the mesh in the shoulders.

    Modeling looks very good, though I prefer bigger hands, but that is a personal taste.

    Around frame 200 the index has an arc past the straight line that doesn't look real.

    Hand rigs allow negative X bending but they rarely look good, unless you are putting pressure

    on the finger. That's a very small detail, but it caught my eye.

    Colors, well you are Madame Master.

    I too don't want to hear my animation is floaty. My last animation for the 11 second club

    was so pose to pose that I was asked if it was robot. I think after watching and hearing the clip

    so many times, my mind filled the gaps and it appeared smooth to me,... only me.

    Yours goes much more smoothly, maybe offset the timing when hitting poses.

    Maybe you could use the screen more, have a step left or back. Overall, shouldn't she

    be more on the left side on the first frame?

    Skirt movement timing doesn't work so much for me, especially on "Yesterday".

    Dynamics on hair work good.

    Maybe many people will try that, but I would prefer showing "9 cans" with the hands,

    rather than rubbing the belly. It would look more like a confidence, just another option.

    Have fun!

     

    Michel

  2. Thank you David!

     

    I installed the 2008 rig in one character to test proportions, the rig works great.

    I am getting familiar with the rig installation, I can almost do it without the instructions.

    I am not happy with the hands (not the rig, the modeling), not big enough, and having

    a hard time with good thumb modeling and correct bone positioning. I will have to study

    other model's hands. I wonder if there is an easy way to rerig just the hands.

    In the image, model has no cp weighting or smartskin, just the model and the rig.

    puppets0.jpg

     

    Michel

  3. Yes, I want to rig even if the modeling is not definitive, and no texturing is done.

    If there is major reproportion to make, might be better to do it now. I like to see what the model

    looks like with his arms down and rigged. Adding or adjusting a spline here an there is easily done,

    after rigging.

     

    Michel

  4. I never did that much modeling characters.

    I want to start a little bigger(little big? excuse my french) project, so maybe better and safer to own my characters.

    I have tried to stay with a fairly low mesh density so far, hope it works for animating.

    Do most people still apply decals on the face using flatten? I used it a few years ago, worked well, but this time I can't

    find the way to apply the decal in the action window where I flatten the face.

    I will rig them soon with 2008 rig to test the models.

    portrait_Slim.jpg

    portrait_Ben.jpg

     

    Michel

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