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Hash, Inc. - Animation:Master

Animus

*A:M User*
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Posts posted by Animus

  1. I try to upload the action file, but it tells me I am not permitted to upload this type of file.

     

    Please do me a favor and try that again.

    We should be able to upload .act files.

     

    Done! Don't know why it didn't work last time.

    Horse_walk.act

    Very basic walk, I had never tried a four legged character before.

     

    Michel

  2. Fun thread you have here Gene. Nice cartoon style!

    Did a walk cycle with the cartoon horse, so it could maybe useful to you;

    Here's the horse with some IK constraints Cartoon_Horse.mdl

    I try to upload the action file, but it tells me I am not permitted to upload this type of file.

    Nancy, your clip is superb!

     

    Michel

  3. The way I've always used it ...

    drag the back stride length box to the heel of the back foot and drag the front stride length box to the heel of the front foot.

    then step through the cycle frame by frame and adjust the number for the "Stride Length" property until the feet follow a line in the grid fairly closely.

     

    Walk cycles take practice ...

     

    I don't step through the cycle frame by frame, I make sure the Z curve for the foot on the ground, is a straight line,

    this way feet don't slide.

     

    Michel

  4. I see what you mean. Right now it's too much like a ring around the eye, and I can't really just modify

    the decal cause the mesh is very pronounced around the eyes. This guy is fully rigged now, so I don't want

    to alter it too much: but that's something I'll have in mind for the next models. Thank you!

     

    Michel

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