Animus
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Posts posted by Animus
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Very nice body motion, TM's weight off balance and recuperation work well.
Michel
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I used to go straight ahead, but I definetly switch more pose to pose since I have started to animate on TWO. I think I can show my intentions clearer when I build extremes first and work the timing before refining transitions, I don't have to correct so many frames when the blocking looks fine to me in an ealier stage. And I try to keep in mind what I read in an earlier post I can't find anymore, so it's not quoted exactly " animation is more about holds than movement".
Michel
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Nice work Stian, your lighting gives a good mood to the workshop. And thanks, it's nice to see a scene I animated with your beautiful workshop fully rendered.
Michel
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Hi Marcos, your chopping animation looks very good, but I think it should happen further from the edge, right now it looks like he is still chopping when there are no more trees to chop, maybe have him realizing he is out of the bush and seeing something out of common at the same time he is almost falling. The tumbling and falling are well animated, but TM is surprised but is not falling in the script. I like your way of animating and timing.
Michel
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2_03_006 Loons argue.
Didn't have as much animating time lately. I refined this one a little, I would like to add to add a couple more Loons arguing differently in the background, populating the scene some more. Working on 2_03_005 in the meantime.
Michel
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Hi David, the action looks right, but it doesnt give the impression TM easily pulls the axe easily like the script says, and the left arm looks too high and a little stiff. Maybe the right arm should reach the axe faster, he looks hesitating a few frames too long imo.
Michel
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Very nice character Jirard! Looks like the work of a fine sculptor.
Michel
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Hi Marcos, the lenght is usually already set in the Timeline settings, if not, the camera settings in the frame range is the right lenght. And no you don't have to start with this posing, but it's good to look what is happening in the script for the preceding scene.
Michel
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Has anybody else tried to animate a generic Loon with face interface controls, it does not seem connected to the model. Chief Loon works fine though.
Michel
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Thank you Ken, good points, it didn't look quite right to me but I couldn't pinpoint where to go, I will try another pass with those in mind.
Michel
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If it's any help for having Loons running, I used "woot12xwalk" you can find on SVN, for Loons running in my scene, they share the short legs morphology with Woot.
Michel
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Hi Stian, good start, like Rodney I think TM needs more hips and torso movement, IMO it's the first thing that should be done when starting animating a scene. I like to do all the body motion before doing any lipsync, and I work alot without sound, because the animation should be telling something even without sound. Moving the shoulders is a good way to emphasize some emotions too. The mouth looks a little too fast at the end, and the eyes should have longer holds. I agree the camera doesn't honor TM either.
I did some more tweeks on my part, I am moving to Loonville for a while.
Michel
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Very nice! That should make animating much easier. The set looks great and the camera is very inspiring and storytelling by itself.
Michel
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Hi Jerry, many nice actions with good rythm in your first WIP, I like the belly bouncers and the jumping Loon. I wondered too, how many liberties we had for populating the scene, I see it with Loons acting freely with different cameras. I added one more Loon to my scene, and scaled one, I hope it doesn't make problems for the next scenes. It's still blocking stage, so I can go back easily.
Michel
I don't know why it shows twice. It 's the same anyway
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Great job all four, it's nice to watch a story going on. I like the animations and the camera work.
Michel
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That looks good Richard,
A couple things I see; the slow moving of the arms in the very beginning is distracting. You can sense the weight when Woot is pulling himself up, but he looks weightless when he is just hanging and talking, there is a kink in the hand motion when he reaches the axe at the moment the hand gets constrained, otherwise the jump looks pretty good to me. I like what you are doing with his hanging feet. Maybe you could overlap the movement and the talking a little, it looks too separate IMO. Good anmating on a tough scene.
Michel
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I think the reason is you are in FK, you can only orient the hand controller not translate it. It would work with IK or in FK with the axe constrained to the hand controller.
Michel
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Welcome Jerry, you are right, you will have to sort out between posts of encouragement and more critical answers, at the end you are the judge. It's a relatively small group and after awhile, you will know what to expect, and others will know what to expect from you. IMO what we don't have and would be useful to get is crits from people that don't animate and don't have a clue of what is hard and what is not, a "general public" opinion. As an animator I tend to restrain myself from telling somebody he should do what I can't do myself. I know I'm wrong, you don't have to be a film director to critic a movie.
So back to 2_08, I am the only to post something so far after a week. I did some more work, I think I made it a little complicated for myself having TM turning around so many times, feet are tough to get right.
Michel
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Moved the axe, hope it looks more what you need , did a litlle more anitomating on TM.
Michel
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Here's an update, worked mostly on the first half, I wonder if we should start new threads for our WIP or post here, it would be cool if we had a way of editing the first post to show our work in chronological order.
Michel
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It's Axe_modern v13 in the layout for the scenes outside Nimmie's house.
Michel
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Hi Dhar, can you tell me where the axe is in your shot, I don't think I can have TM on the complete opposite side of the axe and be consistant with the script.
No problem for the crown, I will have TM keep it. It is hard to say where your camera is in your shot, where is "Shortcut to tree_group_3" for instance.
Michel
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Thank you!
That is what I commited but I will still be adding details, I like having two projects to work on, so I don't get hypnotized by one voice track. You are right Paul, they intersect, and I never saw it, Woot needs the most work.
Michel
Just read your reply Martin, it takes me 1/2 hour type 50 words in english ,
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Added some more actions on secondary characters in the shot, rendered a multipass by curiosity.
Michel
I AM Mrs Yoop & I'm Lonely
in TWO Animating
Posted
Your clip looks great Nancy, what a dancer!
Michel