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Hash, Inc. - Animation:Master

Animus

*A:M User*
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Posts posted by Animus

  1. I used to go straight ahead, but I definetly switch more pose to pose since I have started to animate on TWO. I think I can show my intentions clearer when I build extremes first and work the timing before refining transitions, I don't have to correct so many frames when the blocking looks fine to me in an ealier stage. And I try to keep in mind what I read in an earlier post I can't find anymore, so it's not quoted exactly " animation is more about holds than movement".

     

    Michel

  2. Hi Marcos, your chopping animation looks very good, but I think it should happen further from the edge, right now it looks like he is still chopping when there are no more trees to chop, maybe have him realizing he is out of the bush and seeing something out of common at the same time he is almost falling. The tumbling and falling are well animated, but TM is surprised but is not falling in the script. I like your way of animating and timing.

     

    Michel

  3. Hi David, the action looks right, but it doesnt give the impression TM easily pulls the axe easily like the script says, and the left arm looks too high and a little stiff. Maybe the right arm should reach the axe faster, he looks hesitating a few frames too long imo.

     

    Michel

  4. Hi Marcos, the lenght is usually already set in the Timeline settings, if not, the camera settings in the frame range is the right lenght. And no you don't have to start with this posing, but it's good to look what is happening in the script for the preceding scene.

     

    Michel

  5. If it's any help for having Loons running, I used "woot12xwalk" you can find on SVN, for Loons running in my scene, they share the short legs morphology with Woot.

     

    Michel

  6. Hi Stian, good start, like Rodney I think TM needs more hips and torso movement, IMO it's the first thing that should be done when starting animating a scene. I like to do all the body motion before doing any lipsync, and I work alot without sound, because the animation should be telling something even without sound. Moving the shoulders is a good way to emphasize some emotions too. The mouth looks a little too fast at the end, and the eyes should have longer holds. I agree the camera doesn't honor TM either.

     

    I did some more tweeks on my part, I am moving to Loonville for a while.

    2_08_70_take.mov

     

    Michel

  7. Hi Jerry, many nice actions with good rythm in your first WIP, I like the belly bouncers and the jumping Loon. I wondered too, how many liberties we had for populating the scene, I see it with Loons acting freely with different cameras. I added one more Loon to my scene, and scaled one, I hope it doesn't make problems for the next scenes. It's still blocking stage, so I can go back easily.

     

    Michel

     

    I don't know why it shows twice. It 's the same anyway

    2_03_006_take.mov

    2_03_006_take.mov

  8. That looks good Richard,

    A couple things I see; the slow moving of the arms in the very beginning is distracting. You can sense the weight when Woot is pulling himself up, but he looks weightless when he is just hanging and talking, there is a kink in the hand motion when he reaches the axe at the moment the hand gets constrained, otherwise the jump looks pretty good to me. I like what you are doing with his hanging feet. Maybe you could overlap the movement and the talking a little, it looks too separate IMO. Good anmating on a tough scene.

     

    Michel

  9. Welcome Jerry, you are right, you will have to sort out between posts of encouragement and more critical answers, at the end you are the judge. It's a relatively small group and after awhile, you will know what to expect, and others will know what to expect from you. IMO what we don't have and would be useful to get is crits from people that don't animate and don't have a clue of what is hard and what is not, a "general public" opinion. As an animator I tend to restrain myself from telling somebody he should do what I can't do myself. I know I'm wrong, you don't have to be a film director to critic a movie.

     

    So back to 2_08, I am the only to post something so far after a week. I did some more work, I think I made it a little complicated for myself having TM turning around so many times, feet are tough to get right.

    2_08_70_take.mov

     

    Michel

  10. Hi Dhar, can you tell me where the axe is in your shot, I don't think I can have TM on the complete opposite side of the axe and be consistant with the script.

    No problem for the crown, I will have TM keep it. It is hard to say where your camera is in your shot, where is "Shortcut to tree_group_3" for instance.

     

    Michel

  11. Thank you!

    That is what I commited but I will still be adding details, I like having two projects to work on, so I don't get hypnotized by one voice track. You are right Paul, they intersect, and I never saw it, Woot needs the most work.

     

    Michel

     

    Just read your reply Martin, it takes me 1/2 hour type 50 words in english :huh: ,

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