sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jakerupert

Craftsman/Mentor
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Everything posted by jakerupert

  1. (By the way, went out and bought me a quadcore, right after I read your answer in the other thread) cheers ;>) Jost
  2. How time passes by! Finally got that old project of mine fixed in AM 15. It were some reversed normals in the cars body. about 100 hours rendertime.... Always find it hard to keep my sets over a longer time and newer versions. Often I cant really reload because of too many missing decals, materials etc. Dont want to embed , since I am continually developing may models further. So I already lost much work , I had already put into scenes. How do you guys handle that? Maybe saving the set as an action is the right way? DelageShowroom15Test0.mov
  3. Hi Caroline, That advise of yours brought me some steps further. Thanks a lot! Theres still some puzzling things though. Somehow I get a left foot IK controller, that is missing on the right side.... the kneebones don`t seem to do anything.... Would it be wise to hide all the fanbones before rigging in order to not compilcate the handeling of the rig?
  4. ....so now I get a "false weighting" detected message and a hind to some conflict text file, which I canot find. Where is this located? So once again for the stupid like me: What I do is this: -Load down GalaDM-RigStage008l.mdl -then save it as GalaDM-RigStage008l15N.md - then run the flipper ( Do I have to asign the cps of the left half here manually? I didn`t do that ) -then run the rigger - the run mirror bones and get the false weighting alarm . Any more help would be highly appreciated.
  5. Hi Mark, That`s terrific work!!! Its a pity I just have expierience infidelling around a little with 2001 and TSM ( walkloops and such ) up to now and never have done any faceanimation yet.. So I cant say anything about flaws and such. For my feeling and purposes both rigs perform very smooth and easy to handle. ( Therfore I guess somekind of Osipian interface for the facerig won`t be needed and is not in the planning, right? ) The only thing I am missing is some possibility to alter the size of the eye-black to create even cartoony overdone emotions for terror or desperate love for instance. Or maybe I am just too stupid to see it`s already there or its done in a different way? Hoping I will be able to try install that fantastic-rigs into my own characters soon. Thank you a lot Mark!
  6. Tryd to learn to work with the mirror-bone plug-in and encounter some difficulties: - using your Gala-model in the premirror-state I save it in version 15, then run the mirror-bones-plugin , then asign some missed cps around the eye to the head-bone, then save it under a different name and run the TSM- rigger...... but at the and it faills with TSM2A and unhandled exception 001. What am I missing? The rigger is working fine on other models. Any help? Hope this thread is still alive or can be revived.....
  7. The blue Tom download is kind of hard to find. In fact can`t find it at the moment right know. Where is it gone? And I think what made the other model especially interesting was the fact that the rig seemed to be easily transfered to one`s own model. I also setting great hopes into that new rig. Thank you very much!!
  8. Deinen "Data" Ordner mußt Du natürlich vorher unzippen.
  9. Auf deiner Sytemplatte ©, geh in den Programme Ordner, such den "Hash Inc" Ordner, dann den "Hash 13" Ordner, dadrin den "Data" Ordner. Den schmeißt Du weg und ersetzt ihn durch den "Data"-Ordner, den du dir runtergeladen hast.
  10. ...so put it in the 13 Folder
  11. In your programs Hash 15 folder is a Data folder, delete that and put your new unzipped folder instead.
  12. that made me buy A:M Track right away.... (SeptSales) ;>)
  13. GREAT! I am looking forward to play with this rig!! Thank you very much for your efforts! :>) Jake
  14. Hi there, Experimenting with Toonshading for some book-illustrationwork. What do you think so far? Jake?
  15. >So by buying the full version for $300 I do not need subscription?
  16. Hi Vern, Thanks a lot: You saved my day!!!!! ;>))))) Jake
  17. Sorry, I still have problems with it. The two bottles in the middle still have transparent labels and I simply cant understand why? I even copied the bottle with the solid cream label and just changed the decal to the wodka-label with " ad image", so no change should occur, but nevertheless the wodkalabel turns out transparent. Drives me crazy. Could somebody please take a look at my project please and tell me what`s wrong? BottleTest2.zip
  18. Hi all, Thank you very much for your help. An added Transparancy map did the trick. Its quite consoling that even the "old hares" around here forget some of their tricks once in a while. guess that happens when you change your focus to another part of this great progam, let`s say riging or animating and go back to decaling after a while. So good to have this invaluable help here. And John, very nice labels for your new drinks. Can we see pictures of the whole bottles as well?
  19. Ups, excuse my grammar, please. I am a bit sick today...
  20. ...and here are the pictures! (Uh, does it make sense, that you are not allowed to upload tga files? if it`s AM`s main medium??)
  21. Hi there, I have some difficultie in labeling a bottle. I modeld the bottle with a doubleside-wall and put the fake glas mat on it. But then the label disapears. (See bottle in middle) I tried different versions with a liquid inside (Left) and no transpereny at all (right), doesnt look good. Also I tried the flatten command in applying the label. Is cyulindrucal here the better method? Any hints to get better results? I enclose the proj done in AM13.0 t Thank you Jake BottlelabelTest.zip
  22. Can you say which genre and how long its planned to be? SF, Fantasy, I suppose? a short?
  23. Looks interesting. What is it for? Servus ;>) Jake
  24. >Hey Jake, I hope you don't mind, but I tweak your model a bit. And I pretty much have done the same before: I took your hands and feet and some bodyparts and head from my morgue, put it all together and pushed and tweaked cps. ( I guess and hope that is legitimate )
  25. Thank you , now I got it to work. Seems I clicked into the center of a null, and therefor couldn`t move anything. Thats looking fantastic. Seems I have to look into it further. Jake!
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