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Everything posted by jakerupert
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See picture please xx.bmp
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Just select all and hit the p key, this will peak all the cp`s, o will do smooth again. Happy splining Have a look at the primitives that come with AM; there is a beveled cube there also.
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Godzilla X King Ghidorah: Vengeance Project
jakerupert replied to Mikal's topic in Work In Progress / Sweatbox
Try TSM 2 for your rigging... -
Rightclick your modelwindow and go to info, there you get the patchcount of your specific model. My expirience is that patch counts up to 10.000 are quite good to handle. From at least 15.000 up I start to split my model into different parts and assemble them in an action or chor. (Obviously that has nothing much to do with your system (besides of Ram maybe ) but with the way AM treats models, actions and chors differently. In actions and chors you can handle a very large amount of patches. Also make sure, that the "show particle/fur button is not activated.
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How are the rendertimes? Would this be suitable for animation?
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I see you experimented sucssesfully with Nancys tips on ligthing. Looking great. Can you clarify what`s all in there?
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QUOTE(jakerupert @ Jul 2 2009, 08:05 AM) While trying to change the order of my poses in my model, I encounter some difficulties: I can move and change the order of the relationships in the relationshipfolder, but that order doesn`t get adopted in the pose- and the properties windows.I wouldn't' expect that to work. QUOTE I can`t move the poses there up and down also.I've always had to drag a pose to the top of the list to re-order. It's a bit like the "Towers of Hanoi" puzzle. Arbitrary re-ordering doesn't seem to be suportted. Thank you for the help. QUOTE And least I can`t create folders for the poses as well.(Do I have to create them all at starting time?) you should be able to create them anytime. Did you in the User-Props to do this?
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While trying to change the order of my poses in my model, I encounter some difficulties: I can move and change the order of the realationships in the relationshipfolder, but that order doesn`t get adopted in the pose- and the properties windows. I can`t move the poses there up and down also. And least I can`t create folders for the poses as well.(Do I have to create them all at starting time?) Seems to be a "specialty" of that certain model. I dont want to start it all over new though, because everything else is working fine and this is just some kind of "beautyfault". Is there any special kind of trick to overcome this kind of stubborness?
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Stunningly good and also a bit intimidating, because it shows me once more, how much there is still to learn before reaching such level.
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Hier are some little iconanimations I did for some selfpresantation of some coaching guys. Which one do you like better: The toon or the final version? FakeRimLightMatmovie.zip FinalMovies.zip ToonMovies.zip
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>It looks like they are supposed to go through those holes in the top tube to hold the cap on... Maybe the perspective of the top is a bit irritating.
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This is for some manual how to assemble this kind of lantern. Rendered once final and once toon then multiplied together in Photoshop. Comments welcome
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>It's the most recent that David Rogers has written. I haven`t seen him around here lately and his website is somehow outdated. I would be glad , if he would continue his very valuable books.
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Netrender that was a "discreet" option you could get together with a hardwaredongle only by directly contacting Hash-support for a very reasonable price, I dont remember exact numbers though. I mean to recall that Martin no longer wanted to support that option , when websubscripton was started, because of too costly maintainance and technical support. Best ask support@hash.com directly, if it`s still available. I suppose it will be available for older versionnumbers at least. I think its still in use by Hash themselves for rendering SO.
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>As a workaround for now , embed all lights into the model . As a positive sideeffect, I did the lights external as actionobjects in four different actions 1. drivelight, (front and backlight) 2.brakelight 3.right directionallight 4.left directionallight here`s a testrender no multipass... VespaTest190609.mov
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>Ease. If your action doesn't have "Stride Length" use the Ease to repeat, crop, accellerate any action as much as you want. I turned OFF "Has Stride Length" in thom's walk action here. The ease channel wont' appear if it is ON. If your action has to have stride length (like a walk cycle) , then use the ease in the path constraint instead. Thanks a lot. Sometimes you dont see the wood, because of too many trees (german saying) Safed me from my clumsy workaround (having one extra action for each blink (silly me))
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As far as I know nothing... it is not a notice or something. Just the standardicon for Actionobjects. *Fuchur* For me a questionmark would suggest, that something is missing, wouldn`t it?
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>It seems maybe he *is* looking for a way to repeat a cropped action multiple times. Just select the action shortcut in the chor and set the value for "Repeat" to however many times you want it to repeat. inbetween the cropped actions. No knowledge about the questionmarks anybody?
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-Hm , maybe it IS working when you actually create the light in the model and NOT working, when you drag an externally created light onto the model? I will continue my tests next week.
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--What is that questionmark for in the actionobjects or materials for example? Does it say something is missing? Seems nothing is really affected by it.... Can anybody clarify this please --Also: Why can a cropped action not be copied multiple times into the same channel? I wonder, if it really is necesary to copy the action onto the model every time you need it newly again?
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>I was able to reopen my project and the lights were still there. Were you able to load mine in V15 and the lights were still there? >It's odd that a light would disappear and not any other bone. you might examine your saved file and see if the lights were not saved or if they are there and disappear on re-opening. But how can they disappear then on reopening? I post the testmodelfile. Can you find something strange there? CarLighttestA.mdl
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>web v15f XP unlimited added a light to model,set volumetrics to on.Saved model close AM restart AM,only change is the volumetrics is turned off but the light is saved with the model seems to be working fine on my pc because that means "I am at the end with my latin" somehow now, as they say here. I reinstalled 15 f with no avail... any more ideas, what I can try to encircle the problem? Paul, Robcad, have you been able to add lights to a model without them vanishing later?
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in further investigating this phenomenon I found, that on my newer computer with Win Vista AM 15e CD-version I can save models with lights allright. On my XP with 15f web I cant, also I tried with no succsses 15e Web. After restart of AM the lightbones simply are gone. (Any idea anybody, what this might cause?) So I am asking if anybody else can reproduce this? Come on, all your suportive ghosts on this forum, it`s not that hard to put a light into one of your models and see, if it gets saved in 15e/f Web, is it? ....else I will have to continue talking to myself (sigh).