sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Paul Forwood

Hash Fellow
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Everything posted by Paul Forwood

  1. Just an early test for the forest. Hair is the only real solution for such a lot of trees but that brings problems with it. The scene is set at sunset but the hair trees can't reflect the sunlight convincingly so I will just have to paint it into the textures. Intro_Decent_B00eComp.mov A:M hair has real issues when using hair images combined with fog. This is a shame as I really want the aerial perspective that fogging gives so I will have to paint it in and just restrict the camera to side panning and short dollys. No rotations without cuts.
  2. Is it possible that A:M is looking for files/images that were on a USB memory stick at the time the model was created? I guess that you have already tried changing the images?
  3. I don't know the answer to your question but I have experienced something like you describe in the past. Have you tried opening your model file in a text editor and deleting all the empty folders? What version of are you using? A:M improved alot since 2000.
  4. My Little Plush Pony will go to the Ball. Nice animating and design, Nancy!
  5. Smoooth! Nice start, Xtaz!
  6. Ha ha! Keep up the manic pace, Spleen!
  7. Well, I've got a little more hair and almost as many teeth. ;D Sorry it took a while to reply to your post, Myron, but I've been busy stoking up a new collaboration. It is going to take a long while to do it but I'm going to have fun. Hey, with the sound ready to work to, half the job is already done! People can follow the progress here: Fishin' The blog will be tidied up over the next couple of days. Until then you can make as much mess as you like. -----------------------------
  8. Daggooos has given a perfect point for someone to continue from.
  9. Thanks, Spleen! I'm sure that Myron is wondering too. I have been working on some very rough storyboards and have started an animatic to see how it works but there is a great deal to do. Myron will get an update in the next day or two and we'll see how it goes from there.
  10. Really nice job. Looking forward to seeing him textured.
  11. Ha ha! Funny, John! Everyone gets to animate a banker passing a hat. What's in the hat? A buck of course.
  12. How about a game of "Pass the parcel"? You know that kid's game I presume? Each animator animates the parcel coming in from one side and going out the other but the character must remove something from the parcel before passing it on.
  13. Every time I see your progress postings I just want to shout, YEEHAW! Keep it going, Spleen.
  14. The last one was fun. The amount of work is totally down to the individual so it doesn't have to take over your life is you don't want it to. Try to find a suitable piece of music, or at least a beat, that the individual animators can work to. Also try to devise a climax... or make the whole thing cyclical. Waiting to see what the brief is before I commit.
  15. I think that the DOF is probably adding to the baby Kong effect. Because he is meant to be huge one might expect a little of that DOF to affect the more distant parts of Kong. Perhaps.
  16. Interesting compositions, Mark, and beautiful renders! Kong looks very cuddley though. Like a little toddler. Kiddy Kong.
  17. I don't know what causes this to happen, and I doubt that there is a way to recover your stamps, but I just wanted to let you know that I have also witnessed this and know just how very discouraging it is. I think you will have to reapply the missing stamps. Somehow the UVs are being corrupted occassionally in A:M15e but what the trigger it is still a mystery to me. Good luck, Kelley. I hope that you saved your flattening poses.
  18. Absolutely! That was not meant as a discouraging criticism, Spleen, just stating the obvious I suppose and encouraging you to keep pushing on all fronts. In fact the roughness of the animation, and the weighting in the models, has it's own charm and with just a little cleanup could develop into a valid style of your own. You are working faster than most and with that come some sacrifices. In the 5 months that you have had A:M you have completed more shorts than I have in the more than a decade that I have had it. In fact I have never fully completed a short in A:M so dont take my comment to heart too much. I wouldn't want you to lose any of your spontanaity. Your shorts always make me laugh. In a good way! In a Good way!
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