
JTalbotski
*A:M User*-
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Everything posted by JTalbotski
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Even if it could find the cd drive, you won't be able to run A:M in WIndows via Parallels, because Parallels doesn't support any 3d realtime options, such as OpenGL or Direct3d. The only option is to set up Bootcamp and run A:M in a fully Windows system. Jim
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A:M v11 is not a Universal Binary app. So it won't run on an Intel Mac, even with Rosetta. To use A:M on an Intel Mac you need v13 or the v14 beta. Jim
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Wow, that got me psyched up about cleaning up! Great job! Jim
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The tilde key is the one under the esc key in the upper left corner of your keyboard. It took me a while to remember that back when I started with A:M. Jim
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DreamyPhoto effects on my entry
JTalbotski replied to JTalbotski's topic in Work In Progress / Sweatbox
Seconded! Nighty-night, Vern. Jim -
DreamyPhoto effects on my entry
JTalbotski replied to JTalbotski's topic in Work In Progress / Sweatbox
Yes, but it's the old shag type of particle hair. I wasn't going to do a fancy hair style, so I just gave it a direction map and pushed it all back with a force object in the chor. It probably looks a little funny from the side, but it was quick. Jim -
Here's a comparison for Nancy, of the before and after images when I use the DreamyPhoto effect Photoshop plugin. It slightly zoom blurs a copy of the image, tints it (in this case a soft red) and adds it back on top at whatever opacity you decide. To me it takes away a lot of the hardness and rawness, while retaining the sharp edges of the original image and not blurring everything. This example is from a 1 pass preliminary render (without AA) so that's why the edges are pretty jagged. I can't find the final render without the DreamyPhoto effect. Grr... I'm sure all of this could be done by someone in A:M Composite. But I had already spent enough time on this image. Jim
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simulating the look of HDRI illumination and Sub Surface Scattering
JTalbotski replied to artunemedia's topic in New Users
Here: http://www.hash.com/forums/index.php?showtopic=10186&hl= Jim -
Very nice look to the whole production! Nice style to the characters and backgrounds. It will be fun to see the progress! Thanks for sharing, Jim
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WEEKENDS!!!!! Weekends, he says! Wow...............
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Stephen, It's amazing! Every aspect of it is at such a high level. You've made a piece that rivels any professional studio out there...singlehandedly (or close to it)! Bravo! Jim
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Very nice, Patrick! He's come a long way from where he started! Congrats, Jim
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Looks really great, Jeff! Congrats! Jim
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Oops! I just realized this was the Showcase section of the forum. Sorry about the crit. Jim
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Great model, Jeff! Wonderful textures, too. As mentioned, the pose is the weakest part of the image. Try to think in terms of a silohuette when posing a comic character or any character for that matter. You want the pose to read quickly even if you can't see any detail. Mainly, I'm referring to the leg on our right. And a twist to the upper torso would add some excitement also. Everything else is very professional looking! Jim
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Superman....PJC returns
JTalbotski replied to patrick_j_clarke's topic in Work In Progress / Sweatbox
Hi Patrick, Glad you can use the model! Although I agree about the mouth, your transformation look good. Either I'm getting too old or Martin must have me confused with someone else about the modern Superman. Edit: I found some superhero models that Alain made around the same time. His Superman was the modern version. Jim -
Aw, poor little guy.... Very well done, Shaun! I love the part where he first says "Please say yes." Is that a matte painting of the street and houses? Did you create it? Jim
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Zach, You can use any of my models on the CD for anything. Except a modeling demo reel, of course. I don't know about anybody elses work. Jim
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Oz Map -- Another v13 Displacement Fun Thread
JTalbotski replied to Zaryin's topic in Work In Progress / Sweatbox
Which way were the normals facing? The height is opposite what it should be. Jim -
There are always multiple vanishing points in any scene. You only notice them when 2 objects are oriented differently in relation to the camera view. Or when you play with the depth of field of the camera, changing it to a wide angle camera and moving closer to the object increases the perception of the multiple vanishing points. Jim
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Here: http://www.sgross.com/plugins/ Steffen ported a LOT of his plugins to the Mac, too. So go get them people...and thank Steffen while you're at it. Jim (Edit: poor spelling)
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He's cute! Can't wait to see the animations! Nice work, Shaun. Jim
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David, My fingers are crossed and I'm praying you're done. You need a break! Thanks for hanging in there! What you've done is HUGE! (tiny little Elvis) Jim
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He's cute! Nice simplistic style, kind of like Aardman's. Jim
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Great work, Stian! Quite an accomplishment in one year. Jim (I missed this completely. I should get out of the TWO part of the forum more often.)