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Everything posted by Scottj3d
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Here's the "almost final" side decal. I had a couple of "lip"scales at the tip of the snout blending together and have hopefully fixed that with the edited bump and color maps. After I restamp it I'll copy flip and connect the other half and finish decaling the top of the head and add the tongue and throat interior mesh. The edited decal should be pretty much the same as this. I like the moment just after applying the decal when the quick render just appear's especially if the result's are desirable!
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I keep trying to catch this chicken running around the neiborhood but I think she's wise to me!!
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It's all decals except the eye area (if you mean the socket),horn base ,neck beyond the decal and of course the tip of the lower jaw I need to make a bump and matching color decal for each. Actually I am redoing all the decals. Gonna try using the U.V editor. I manually flattened the side then in the same actoin flattened the top for the top decal you can't see there so (I haven't looked yet) I may have altered the side flattening in the process and the original decal will be a pain to restamp. This one is freehand as was the green one and the original Ram mesh. I have drawn this head so many times it is second nature. I have several types of dragons I have done in my sketch books and when this guy is finally finished I'll do my aquatic one (ghecko like head and small teeth(but sharp). This one is "based" on a monitor lizard and alligators features kinda (if you could morph them together). And the classic dragon configuration for the body(classic being 2 or 4 legged with wings and a long neck and tail). I want a better "banding effect" for the base skin. The coloring is referenced from an albino burmese python and a tropical fish called a Sailfin Molly(available in an albino mutation). Basically it is a bump and a color decal stamed on top of each other.
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Thank's R.V. I was really suprised when I finally rendered it to see if it went on ok.
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OK, All restored and testing 11.1D. I mentioned an alternate color and hre is what I have so far. I still need to do the tip of the lower jaw but i am happy with the decal so far. It needs some tweaking but I am still getting the hang of decaling and am doing this one in sections seeing how far I get before I start having problems (fingers crossed). I am working on just the neck and head currently. But if all goe's well will chop the body this weekend and add it to this model. I did alot of rethinking on the mesh and have cut as mamy splines as I am currently happy to cut. I think green is a natural color for a dragon but having dealt with many reptiles in the past could only think of one other color that although un-natural still shows up from time to time in many pythons and some lizards....Albino! I have to admit decaling "scares" me.
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C'mon Ken... That toe looks really good! Let's see that ear! What's it take Five minutes?(kidding:)
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Ooh! Look at the new IGNORE button! I hope I never have to use it. But I think I know what inspired that one.
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Eos, The teeth are made from a mold (don't try this at home unless you know what you are doing) of my own teeth the gums are acrylic and the teeth are epoxy which is why the pink from the gums bled into the teeth. I am staying with the green on my dragon but... I am also working on another color, but I'll leave you guy's hanging on that one for a couple day's. I had the same memory message and hang up last night and almost lost the second project (but it IS backed up this time). I am not sure if it's A.M or Windows XP so just in case I am formatting and reinstalling everything tonight. I have alot of games on that PC and maybe they have corrupted the data on the drive. It will now be dedicated to A.M and my graphics software and I'll see how it works out. I just cant see how with 2 gig's of memory I can be out of memory. I have two decals about 80 to 100 kb's each and it seem's after I add the cookie cut for the "fin's" on the side of the jaw's A.M starts acting up. ther must be a memory thread or leak somewhere thats clogging the memory. All I know is this is getting to be a pain. I want detail and try to use minimal splines. the project is about 245 kb and add another 200 or so for the decals so I just don't know. I also don't know how much A.M need's to run but surely 2Gig's should be enough. Anyway I'll be splining in a few hours if I have the "gut's" to open the project.
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Halloween contest's. I have always been interested in "Movie Magic" and making mask's and such. He has a fiberglas skeleton and cables and about 20 vertebrae with cables to actuate him. Not to go "off topic" but here is a pic of a mask (I have a predator as well) made for contests and won a decent share of cash and recognition locally as the guy to call for halloween props. I wanted to do it professionally but it's hard to get a "foot in the door" so it remained a hobby. Just as I was getting good CG started replacing prosthetic's and until finding A.M I thought it was beyond me. I apologize as this is not an A.M model (but maybe will be soon) and I'll stick to posting A.M stuff from here on. BTW it's alot easier to do this in A.M and so much less mess and fumes not to mention storage.
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My original painting is green as is my homemade mechanical one (I'll post an image) and I plan to stay with the concept. But I may try some different colors on variations of it. It's not a copying thing I just like my dragons green. But the patterns will be different.
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Here is where he came from. I made a ramskull (now my avatar) and saw my dragon in it while staring at it (studying it) so I started adjusting things. It's amazing how one mesh can be used to make any number of other things with little modification.
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And the head. I'm curious if Hash can salvage him from the project file, can they do it before I get him back up.
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Here he is monday at 9:00 easterntime. Watchout Eos!!! Just kidding I have his leg on and made some adjustments to the mesh but he should be functional in a day or two.
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He's looking good! I like the ear, I was just thinking today that I should add something like that to mine. Looks similar to an Iguana's ear which was exactly what I had in mind. BTW I like the rest of the texturing as well. Don't forget to save a backup or two.
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I saved a backup half from before I added the rear leg and have resplined some areas that I wasn't happy with so it wasn't a total loss. He'll look a little different but for the most part the same. David I am running V 11.1b and it's been doing some "odd" little things lately like when I place a marker in the ruler it is visible from the #8 view but in the #2 view I can see it only if I click on the arrow where it is placed, as soon as I release the mouse button it disappears again but go to rear view and it's there. That was in backup #1, backup #2 works fine. Ken, I sent the project to Hash tech support this morning but as yet have not gotten a reply. From now on I'll have backup's for my backup's. So all is not lost but that was 3 day's work and I hated to see it vanish like that. I'm not complaining but instead of new features I would sure like to see some more improvement's to make "BIG" model's less likeley to crash like this one did. It doesn't happen very often(this is the first lost project for me. It's usually a quick trip to the desktop) and some of it is probably my own fault. I have to say though that V11.1b has been pretty stable and runs better with BIG models than earlier versions have. It "normally" only crashes on me when I am dis and re-connecting splines and it seem's with certain hook's. I still LOVE A.M in spite of it.
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I just lost the whole project. I was thinking I should make a back-up and before I could A.M gave me an out of memory message and stopped responding. I had to shut down from the start button and when I went to re-open it there is nothing there! I have 2 gigs ARRRGGHHH!!!! I still have half of him and my decals so... "I'll be back"!!! GRRRRRR!!!!
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Consider it a contribution towards a higher goal! All input is worthy. He's doing crunches regularly now.
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Thank's Dhar! I found that hand drawing the decal for the feather's then scanning it back into the PC and editing it from there, helped get the effect I was looking for. I am still trying to improve it but am very happy with the result's using decal's so far.
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Is this better? I'm just starting to decal it. I still need to enhance the "fin ray's" a bit and fix the green I missed on my decal. I like your dragon! It made me dig this one out and start working on it again. 2425 patches and counting.
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Yes.... Eventually they will look more like hands and come off the wing a little differently in thier final position. The knuckles will be modified as pad's for him to use the wing as a front leg on the ground.
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Here's the model. No decals yet,bump for the eye sockets and scales are coming very soon. I did play a bit with the "inhouse A.M settings" and have some idea's there but welcome input.
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Well I see multiple cars out here and my Seraphim need's an adversary or two and I airbrushed this one about 15 yrs ago. So I ressurected an old project.