sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

Nosferatu

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  1. Great job, Ken. Looks very convincing. Nos
  2. Excellent, John. Very useful. Thanks for sharing. Nos
  3. What is thy bidding, Master? Nos
  4. Wow...What software did you use to make that capture? Nos
  5. Try setting the magnitude property on the force. Even if you want the default of 100%, click in the box to highlight it and then hit "Enter" on your keyboard. I find it sometimes has to be reset like that. Nos
  6. Excellent work. Worth the price of admission. Very reminiscent of Lynch and the Brothers Quay, not to mention Svankmajer. Sound-wise, I would almost think that you had gotten Splett to come back from the grave for one more go-round. Very inspiring work because all your elements and pacing are very congruous. There is WAY more sophistication here than meets the eye. Nos
  7. 1. Put a null in the center of focus. 2. Scale it large for easy access. 3. Constrain the camera to "translate-to" and "aim at" the null. Turn ON "compensate mode" while setting each constraint. Now you can rotate the null around it's "y" axis and the camera will spin around the null at a fixed distance. (if you convert the nulls rotation type to "euler" you can just type in 360 in the "y" rotation property to set a keyframe for a complete turn. Be sure to key the "0" location first.) Sounds more complex then it is. Phil Phil, Just wondering...is compensating the "aim at" null necessary? I can't see the reason for needing a compensation on that. THanks, Nos
  8. Yes, I think the new cap would look more realistic in the scene. I wish I had a bottle to open so I could test. Nos
  9. Rodger, Regarding the cap, I can't help but think that a real cap would have a sharper bend angle because of the way an opener leverages itself against the middle of the cap. Yours tends to curve up at a gradual slope. The bottle looks absolutely awesome. Just wondering, how many passes? Nos
  10. Looks really great so far, Kevin. This has the potential to be a great piece. Good old Boneless Thom is getting to be a regular Alfred Hitchcock with his cameo appearances! It seems to me that the overall ambience may be a bit high. If you had the fireplace and candle as the main light sources, thereby making the back of the tree and presents much darker, the tree lights might look a lot more convincing. The picture has an overall great composition, as I can tell you already know. I'll bet if you play with the lighting and eliminate the ambience it will really come alive. Nos
  11. Darklimit, You win the grand prize! Your idea about adjusting the falloff properties worked perfectly, though I'm not sure exactly why that serves to brighten the center of the sphere. Thanks for the great idea. And thanks to all for your great suggestions! Nos
  12. Thanks, Stian. I appreciate the encouragement! Nos Thanks, David. I'll let you know how it turns out with the light list method. Nos Why add more lights than neccessary? I suggest the Oren-Nayer diffuse render shader, and just adjust the brightness. Light lists, in my not-so-humble-opinion, are a pain in the ***. I agree, it's going to be a pain. I don't know anything about this Oren-Nayer shader where can I find/learn about it? Nos
  13. Thanks, guys, I'll try a light list. I haven't played with that yet, but I assume by using a light list I can have the lights affect the pupils only and not the glasses. Nos
  14. The lenses are clear, but they do block a lot of light to his eyes. I tried bumping up the ambience on the eyeballs, but that has the effect of washing out his irises (simple color decals). Is there a way I can brighten up his eyes without washing out the pupils? I'd rather not use geometry for the irises unless I absolutely have to. Thanks! Nos
  15. Rodney, Would you please put me into the contest? Thanks! Nos
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