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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. Thanks for the continued support guys. Quick question, does anyone know how to get normal weights to stay weighted? I set the normal weights to smooth out the face, save and turn off for the day, but when I come back to the project the normal weights have set themselves back to zero. It's not a massive issue at the moment but when I want to Net Render later on if the weights don't stay set then the render won't be as smooth obviously. So just wondering if anyone knows how to permanently set normal weights.
  2. Maybe toon render/lines only/with a low bias?
  3. Lacey looking devious. Yeah she's now called Lacey. I don't know exactly when that happened I just realised yesterday that I'd started calling her Lacey in my head.
  4. Many congrats Mark.
  5. K she now has a top, transparent sleeves `n all. Should be fun to weight... BUt at least she isn`t topless anymore.
  6. The skirt is pleated now because I abandoned the cloth. I had a nice cloth skirt made for her at one point at few posts back, but getting it to behave with a cloth shirt proved to be too much of a pain in the ass. One day cloth, one day....
  7. That looks pretty cool Tawan
  8. Certainly is Robert
  9. Having reached a point with cloth where I almost put my mouse through my monitor, I decided to change tact. Instead I built a skirt and then rigged the living s**t out of it. I've decided I'd rather manually animate it and fix any poke through than spend any more time trying to get the cloth to simulate how I want it to. So here's a picture
  10. Thanks guys, I didn't know escape might already abort the cloth sim I'll give it awhirl Edit - Yup pressing escape seems to stop the cloth sim. Thanks for the heads up guys that'll speed up these experiments no end
  11. Hi guys, I don't know exactly where we're supposed to post feature requests so I'll post it here and if it's wrong I'm sure Rodney can move it and I apologize in advance if this is the case. Anyway I've been messing about with cloth a lot recently on one of my models and testing it can be a very lengthy process. Often a few frames in if something isn't set up properly the cloth with go nuts but continue to simulate. At this point you can either wait for it to finish in a jumbled mess (or reach a point where it cannot solve the simulation) or force close A:M altogether and reload. So the feature I'm suggesting is an 'Abort simulation' option. Much like you can abort a render if it's taking too long or you realize something is not set up properly. I'm no programmer and there may well be a perfectly logical reason this cannot be done. But it'd be a welcome feature for me at least if it could be implemented at some point. Thanks Dan
  12. They're all rigged to some extent Matt, some more than others. They could probably all do with some weighting work done on them. Aside from the direction he`s facing Wheatley is controlled by pose sliders,
  13. The T.A.R.D.I.S Tardis.mdl That's it for now I'm afraid, everything else in my archive was either made by someone else or is one of my show models. Hope these can be of some use to someone. Dan
  14. Wheatley (Portal 2) wheatly.mdl
  15. Kamek/Magi-Koopa kamek.mdl
  16. Koopa Trooper + Armoured Koopa Trooper Troopa.mdl armor_troopa.mdl
  17. Bowser/King Koopa Bowser.mdl
  18. Mario Mario.mdl
  19. Eggomatic Eggomatic.mdl
  20. The Egg Carrier Egg_Carrier.mdl
  21. Egg Robo Badnik Egg_Eobo.mdl
  22. Dr. Ivo Robotnik/Eggman (He'll always be Robotnik to me) Robotnik.mdl
  23. Vector the Crocodile Vector.mdl
  24. Mighty the Armadillo Fun fact - Mighty has never been officially made in 3d by SEGA so this model is one of only a handful of fan made 3D Mighty's on the net. Mighty.mdl
  25. Espio the Chameleon Espio.mdl
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