I love how you say stuff like that like it would be so simple. I hope that stuff gets so easy for me that I can be blase about it myself someday... sooner the better.
But just slapping maps, of any kind, I don't even know what that means. I've never mapped anything, bumped, slapped or what have you, to my knowledge. Was that even part of Tao?
I do understand what you mean about geometry though. I'm not making windows on any of my buildings right now. My intention is to either decal them with a window picture if they are far away or insert a window model into the building in strategic places if the camera gets close.
My question was, as far as rendering goes, if it is better for me to repeat those window models in the choreography as many instances of the same model, or if I should insert them into the building model in the modeling window and then import the building into the choreography (with the windows already in place). If one was better for rendering over the other.
My thought process was that perhaps the program may have an easier time rendering the same window model over and over again rather than having to consider each window as part of a larger model and therefore distinct on its own from every other model.
I think Robcat is probably right I would have to test to find out. Unfortuntely I haven't a lot of time for testing right now. I'm going to have to make a choice and stick with it. For better or worse.
Rodney, your info about altering the models in muscle mode has already been a huge help. Thanks a ton for that. Sometimes when I load the project the geomentry on the buildings I altered already is wacky and all over the place but as soon as I select them and click into modeling mode they snap back. Wierd but I can live with it.
Thanks for the help.