sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

serg2

Craftsman/Mentor
  • Posts

    753
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by serg2

  1. serg2

    Vessels Klein

    Thanks, Rodney It is a symbol and allegory flow of thoughts and ideas. Closed cycle - Vicious circle.
  2. serg2

    Vessels Klein

    or http://coub.com/view/4x0px4re
  3. serg2

    Cubes

    Thenk you, Xtaz This is 8 Dynamic Constrain at 8 Corner Bones Weight ....were also experiments with cloth material - but for dynamic accent was enough of dynamic constraints see image:
  4. serg2

    Cubes

    Thank you, thefreshestever
  5. serg2

    Cubes

    Thank you, John
  6. serg2

    Cubes

    Oh, Nancy, I also always watch for your interesting experiments. Thank you.
  7. serg2

    Cubes

    Thank you, Simon.
  8. serg2

    Cubes

    Thank you, john
  9. serg2

    Cubes

    Thank you, robcat2075
  10. serg2

    Cubes

    Thanks, guys!
  11. Hi serg, that is real german and does not sound like translated automatically. What translation programm are you using there? Its a little more formal than usual in this forum but very good anyway See u *Fuchur* http://translate.google.com/
  12. Happy Birthday, Steffen! Vielen Dank für Ihren Beitrag zur Entwicklung dieses wunderbaren Programms und der Community! Ich wünsche Ihnen Gesundheit, Liebe und Wohlstand!
  13. In earlier versions of this set Zero worked when the scrolling value reaches zero.
  14. Thank you, robcat2075! I was confused, that when you change the parameter Enforcement >>>>> 0 by mouse scrolling - object changes its position and orientation to initial values.
  15. Why when you click on the button "Force KeyFrame" in AM v.17 animated object takes the initial values??? I can not turn off constraints of animated object (in AM v.17) without moving the object to the initial state. In attach example v16: At frame 40 - constraint is ON (Translate To & Orient Like) At frame 80 - constraint is OFF (Translate To & Orient Like) How it works in v17? Please describe the algorithm on/off constraints to animated objects. Project5_v16.prj
  16. Emilio Le Roux? I am very glad to see you! Buddy!
  17. Project with shader http://www.hash.com/forums/index.php?showtopic=30929&hl=
×
×
  • Create New...