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Hash, Inc. - Animation:Master

tbenefi33

Craftsman/Mentor
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Everything posted by tbenefi33

  1. I'm still working on the project and my dad told me today when are we gonna start shooting some characters I'm also working on another character and do you really have to model the teeth for your Character ?
  2. I done another one and got the spline count down to 200, used hooks and 4 patch splines on the edge. The tricky part is the eye cause they sink to the back a little bit I'll have to work on that one. I may do another one just to see how low I can get the splines count down.
  3. I didn't like the last one and started over on a new one. I took some more pic with better lighting got it to line up right, and saved the ear from the last one may have to redo that a little bit not much. The upper lip not really worried about it cause it has a lot of hair on it. I think this has swapped from a 2d game assets to a face project. I'm thinking about posing him in a mafia setting he like that stuff.
  4. Great job on the models.
  5. I keep checking out his ear to see how it shape he gives me that look, I don't wanna get body slammed by a 69 year old....LOL
  6. Here the ear done in the Al Capone way I may need to tweak it some but not to much. Dad_Ear_1b.mdl The bottom part of the ear looks like it flatten out some .
  7. Where I have the arrow at does it connect to any CP ? on the outside line do you extrude to get the folds look ?
  8. I'm working on a the pops 3d head about got half way done, I still need to tweak it a little bit and lower the spline count down some. After messing with the choreographie the other day I may make this one into a 3d version instead of 2d version. The part I'm having trouble with is the ears probable about the toughs to do on a body, I need to shape them a little better.
  9. I've been working on the apartment building and was playing around with the shotgun in the choreographie this is what look like I'm going for that dark setting look. I need to texture the buildings the guns and make the characters I found my shooter for the game my dad Thanks pop's and Happy Father's Day
  10. Well doom maps were generated using a technique called ray casting that simulated 3d space from a 2d floor plan so you could call it raycast3D, ID software also started referring to the engine as id-tech 1 so it could be called id-tech 1 style. Nice AK by the way. Thank You Wildsided Still working on the project I got one of the main floor done for the apartment building now just a lot of copy and past, may add a few beds and chest of draws. When doing a 2d doom style game does the background move along with the players ? or is the back ground still and just the players move ?
  11. One more weapon the good oh AK 47. Just curious is there another name for the Doom Style 3d Games Think the Doom Style would look better in a apartment hall way type setting ?
  12. Hmmmm not sure this is my first game what I gather so far from wildside at http://www.hash.com/forums/index.php?showtopic=41699 he done a image sequence and flip flop between photo shop and something else. Mines gonna be a just a simple 2d side scroll shooter other tips will be greatly appreciated.
  13. Here some more weapons. 45 cal pistol 45 Thompson Sawed Off Shot Gun Machete It's good to save old models saves a lot of time.
  14. Working on a Kel Tech 9mm for a 2d game working on.
  15. That's one heck of a T-Rex.
  16. I scraped the body and started from scratch. I traced her body and using the render image for photo reference and I'm still tweaking the body.I got to work on that front top part as you can see in the pic there a few straight lines I got work on still working on it though. oh how can I add (Warning Nudity) to my title?
  17. I started working on Angenlina body yap I cheated on the body and using the model women body from Pixelpucker I seen on here the other day . As you can see in the Photo's I matched it up the best I can using other reference photo's and still tweaking the body It's coming along slowly though. At my speed hopefully be done by the year 2013.....LOL
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