sprockets Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing Free model: USS Midnight Rodger Reynolds' 1950s Street Car Madfox's Pink Floyd Video Tinkering Gnome's Elephant
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Rodney

Admin
  • Posts

    21,521
  • Joined

  • Last visited

  • Days Won

    103

Everything posted by Rodney

  1. Vern, Yes indeed you can drag and drop lights onto/into a model. They have to exist first of course. If you just have a model (no lights/no choreography) you can either create a light, create a Choreography (which will automagically create 3 lights) or Right Click/New/Light. Also, once you create a Model with a light you can add those via drag and drop those into Choreographies too. You can nest these lights to an extent by importing models into models as Action Objects. With so many ways of doing things its hard to keep up the documentation. Thats why you should Right Click often. You never know when you might find something new. We've hit some of the most apparent ways you can add lights but there are other ways too. Learning to program for instance...
  2. Right Clicking is your friend. Right Click and bring up the options panel for whatever area you are working in. Then explore your world. You can add lights to a model via Right Click/New/Light in the Modeling window. As Vern said go into Bones mode to move the lights around to where you need them.
  3. What type of a light is it? I think you will want to change it to a Klieg. Look for the setting in the Light's properties.
  4. Heck no... Rodney is seriously grateful for the expertise! A lot of folks are still trying to figure out how to post a link. Caroline... is Zooomin'!
  5. Now that was trippy. You've been busy!
  6. Martin is right of course. Its important that you know the basics first. Make every attempt to work through TaoA:M and you'll find it well worth the effort. Next thing you know you'll be answering other people's questions as well as your own.
  7. I've used AI version 7 pretty exclusively since the AI Wizard came out. As its worked well for me I've never really attempted to use AI version 8. So... Don't forget...
  8. Too small! Boo! I want to see more. Even John Lasseter had to start somewhere. Might as well be here with a Lion at the Door for you. I'm not sure it applies to you here but don't forget to turn off the Balance/Balance rigid constraints. We have some Exercise 6 gurus these days and if you post in the Exercise 6 topic they'll help you get through those rough spots.
  9. It's great to see you in action again.
  10. You did much better than me the first time I accidentally responded to a really old post. I think mine was a response to a question like: "Why doesn't this work?" My response was something like: "DUDE! That's been fixed for years! Where have you been?" ...and it had indeed been fixed for years.
  11. Nice Rusty! I'm so use to seeing you with your sunglasses (from your avatar) that I almost didn't recognize you. Whats your daughter think of being recreated in 3D?
  12. Own the CD.. read that part 'o the post... but thanks for the info anyway. Added: I highly recommend any and all of Anzovin's training CDs.
  13. ...and here I thought you were entering the 'Lost Worlds' Challenge. Looks good from here. I think you should enter the challenge and keep plussing your valley up! I can only imagine the adventures that might take place in that valley. You'd have to tell the tales.
  14. Bill, I'm just now taking the time to look at your self portrait and I've gotta say that I'm impressed. I keep looking at your splineage... and getting lost in it. It's a bit like I'm saying to myself... "Self... now why didn't you think of that"? In particular I'm liking the subtle placement of hooks and curvature that hints at forms under the skin. The brow for instance... all of it really... and of course that ear. Looking forward to the eventual decaling stage!
  15. Hey Phatso! (We've just got to get you another name Sir) Your project does indeed sound exciting and the educational side of it is definitely good stuff. I still remember my visit as a kid to the Electric Company. They had rooms set up where we could connect our own lights and switches. Boy was I relieved when my light switched on. Some poor kids probably still have scars from that defeat. Seriously though... I remember the folks that were there seemed genuinely interested in seeing us succeed at turning that light on. Its guys and gals like that that give teaching a very good name. I haven't visited your site yet... a bit busy at the moment... but I will when I can. Start up a WIP in the forum and you are bound to get some great feedback. ...and by all means complete TaoA:M too. You're never too old for TaoA:M. Note to the kids: Yes we had 'lecticity back when I was a kid.
  16. Chris, I think you stumbled upon on old topic... but thanks for keeping the working Knight in circulation. Links to the working Knight and Keekat should be in the TaoA:M topics too. I haven't heard the problem reported for v14. Much appreciated.
  17. Wow Marcos... your work just keeps on getting better. Nothing to critique here. I'm looking forward to seeing it in a live scene. Beautiful.
  18. If you go to the models that I linked above you'll be able to download the files and open them with Animation:Master by clicking on the name of the model. See the attached image for the location. I've added the Kid.zip file to this post so you can just click and download it from here. Since you already have the DVD perhaps an easier way would be to copy the files from the CD or DVD to a folder on your computer. Once on your computer, open the zipped/compressed files in a folder (they'll have names like Coolmodel.zip, Othermodel.zip) Then use Animation:Master to open the Project files that were open by using the menu (File Open). You'll find models, projects, materials, actions and more to play with. Kid.zip
  19. People do indeed share models here. What kind of model are you looking for? Assuming you've recently purchased A:M there are more than a few out there. There are many on your Extra DVD too. Here's a fine example that scratches the surface: ftp://www.hash.com/amtutes/X_Vol001/Menu/index.htm
  20. Less to animate I'd say and a very economical decision. Looking great either way!
  21. Once you create it in the Chor you can export as a Model. Sweeper works similarly in the modeling window. Just select a spline on your surface as the path.
  22. Drop me a project file and I'll post you some settings. Help me help you.
  23. He asked for render settings and solutions Niels. I'd say these same high frequency image problems might apply to your jitters too. Hash Inc doesn't have all our solutions. Some we have to discover on our own. Most of them we already have at our disposal. Just gotta implement.
  24. Its hard to say without reference or a project file. It sounds like your material is high frequency and generating artifacts. One way to defeat high frequency materials and cut render time is to convert your materials to decals. In some cases (problematic camera angles) you may need to explore more than that. To test it however and isolate it to your Darktee material try substituting a simpler, lower frequency, material. Adding one color back in at at time for best feedback.
  25. There are several ways to get this done depending on the time you have to devote and your interest. The easiest way to change out a model is to redirect the shortcut from one model to another in the Project Workspace. Just make sure your other model is loaded and swap them out. (The bone being in the wrong place might mess you up) If this isn't what you are after here are a few more options: Probably the quickest method would be to place the models at the same location and just Activate/Deactivate them at the appropriate time. If you are looking at more of a transitional effect, as opposed to just cutting from one to another, you could just increase the transparency to fade one in and the other out. My favorite method of the moment would be to do it all in post (but all still right there in A:M). This is the most flexible way and you can do such things as morphing, scene creation, reuse and retiming of animation... really incredible stuff. Assuming you are just looking for the final solution in rendering a walk cycle I'd suggest rendering out and animating in post. I hope to post a tutorial soon on the image animating methodology.
×
×
  • Create New...