sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Leaderboard

Popular Content

Showing content with the highest reputation on 11/11/2018 in all areas

  1. I'm making a project that involves a solid-spoked wheel, much like many car wheels are today without hub caps. To cut down on the modeling I used some lathing and duplicate techniques. I based my lathe outline on a rotoscope diagram. I used two CPs at every corner to make a sharpish but still-beveled edge... This wheel has 8 spokes (with 8 holes in between) and a bump on each spoke. The easiest way to model a round bump or hole is to stitch it in on splines between two other splines. That means a minimum of four splines across for each instance of a hole and a spoke with a bump... To support 8 holes/spokes, i need to do a 32 cross section lathe. (You set that at Tools>Options>Modeling)... However, the five-pointers around holes and bumps prefer not to be stretched very far or around large turns. I'll need extra splineage where I've drawn it in... To create those spline I put some extra CPs in the lathe outline where i wouldn't normally need them for a straight spline. I broke up one spline crossing and spread the edge splines apart to start the pie-shaped hole... Connect the front and back edge splines... The corners are 6-points and need to be split into two 5-pointers. I add a CP to the middle of each front-back spline with the Y key and stitch in a middle spline... The five pointer patches are still visibly wrinkled from having to turn a large angle. I stitch in a new spline around the hole between the middle spline and the old square edges and hook in a new radial spline at each corner at the wide end of the hole... Now the 5-pointers don't have to do much curve work. I stitch in the oval spline for the bump on the spoke and that gets me one finished hole and spoke... I could do this seven more time around the wheel, but there is an easier way... I cut out the 5 lathe sections that contain this new modeling and deleted one lathe section on the edge to leave hanging splines... I grouped that, set its Pivot to 0,0,0, the copied, pasted and rotated the pasted part 45°... I connected each hanging spline to its immediate neighbor in the old section. This new quarter section gets copied, pasted, rotated 90° and connected to make a half section. The new half section gets copied, pasted, rotated 180° and connected to make a complete wheel.
    1 point
  2. Hey Wally, This is a common glitch in the Mac version. The workaround is to switch to another app and then back to A:M. I use CMD-TAB to open the app switcher and I usually go to Mail, since it's usually open and seems to work every time. Once I'm in Mail, I do the same thing to go back to A:M and you'll find that it's not greyed out anymore. I almost do it out of second nature these days.
    1 point
×
×
  • Create New...