Tinkering Gnome's Workshop
1,194 topics in this forum
-
- 7 replies
- 520 views
Had some inquires about explosions so here is a simple one....also search forum ..if there is some interest will try to do simple tutorial if time allows explosion_simple.mov explode_simple.zip sprites in data\material\particle\sprites free data that can be downloaded with program
Last reply by largento, -
- 0 replies
- 329 views
roughly grab cartoon fish picture coverted to ai file in PS then imported into AM as path for small shape apply glow etc get neonfish neonfish.zip
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 452 views
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 497 views
This almost worked but probably needs a mesh with more patches tcloth.mov tcloth.zip it does with dense mesh t2cloth.mov t2cloth.zip
Last reply by johnl3d, -
- 5 replies
- 450 views
thomthin.zipthomthin.mov
Last reply by johnl3d, -
- 0 replies
- 327 views
saw a commercial that gave me this idea kind of threw this together in the last hour sorry about the bad walk cycle flatguy.mov flatguy.zip image used not included just grabbed it from the internet
Last reply by johnl3d, -
- 11 replies
- 1.1k views
vase.mov vase.zip zip does not have vase darktree
Last reply by John Bigboote, -
- 1 reply
- 355 views
tried a couple of different settinga but the hair still flows into the mess beast.mov beast1_.mov
Last reply by John Bigboote, -
- 0 replies
- 375 views
stoneguy.mov
Last reply by johnl3d, -
- 0 replies
- 320 views
the word Elmo swepted across spline drawing on Elmo's face elmo.zip
Last reply by johnl3d, -
- 4 replies
- 592 views
just a rough idea beamup.mov beamup.zip shaggy's decal not in zip
Last reply by johnl3d, -
- 1 follower
- 8 replies
- 1.3k views
fireex.mov I think the tgas sequence was posted earlier in 2005 found a zip of the flames alphas.zip
Last reply by dblhelix, -
- 0 replies
- 340 views
quick trial but touchy AM would stop responding if I tried to make changes in chor by clicking on flock of birds birdshipslight.mov birdshipslight.zip
Last reply by johnl3d, -
- 0 replies
- 331 views
made a quick bird shape in photoshop made path around it converted to ai file imported into AM model decorated it a little made quick action and rendered gives sort of a handdrawn look I thought shapeduck.mov shapebiird.zip bird.zip
Last reply by johnl3d, -
- 2 replies
- 356 views
reflectbird0.mov now going to try with a "moving" background reflectbird_A.mov looking better ?
Last reply by johnl3d, -
- 4 replies
- 401 views
dance.mov quick model circular path and standard sprite dance_1.mov some tweaking
Last reply by johnl3d, -
- 2 replies
- 447 views
shagtest.mov This was first pass after setting up sync and a few key frames
Last reply by HomeSlice, -
- 0 replies
- 238 views
swarmsprite.mov swarmsprite.zip
Last reply by johnl3d, -
- 1 reply
- 314 views
aliennew1.mov trying to do quick model rig it and animate in an hour
Last reply by robcat2075, -
- 0 replies
- 242 views
gridtest.mov newanimatedmattest.zip StarshipForceSeal02S.zip darksim material above in animated version
Last reply by johnl3d, -
- 1 follower
- 8 replies
- 465 views
flyr1.mov this is one version roughly finished
Last reply by johnl3d, -
- 11 replies
- 1.6k views
eastereggmodel.zip eastereggproj.zip if you do there is the egg model or the project crystal egg export eggmodel to obj 16 then import then extrude then add glass material and/or peak I will post a few more
Last reply by johnl3d, -
- 0 replies
- 231 views
cheapdragontrial.mov Projectcheapdragontrial.zip sorry the model with rigging about 30minutes but it seemed to work fine but I did not add anything to setup
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 271 views
projectposewithmat.mov the title says it I guess sorry brain dead from work today Projectposewithmat.zip
Last reply by dblhelix, -
- 1 follower
- 5 replies
- 328 views
cellturbez.mov a little displacement would make this better just add material again and choose displacement percent and animate the same cellturbmatez.zip
Last reply by dblhelix, -
- 1 follower
- 4 replies
- 366 views
smiletrial.mov Found an smiley face project the Anzovins had done using the spherical material combiner to built a smiley face playing with it to figure how they did it and now Thom has a face going to play with it some more to see if I can add and/or change the expression
Last reply by dblhelix, -
- 1 reply
- 289 views
what.mov what1.mov both are a little fast just did that animated part for fun will explain later
Last reply by robcat2075, -
- 1 reply
- 258 views
materialthom.mov sorry a bit too fast but a material that is animated used for color and displacement over time
Last reply by TheSpleen, -
- 1 follower
- 1 reply
- 344 views
steamed.mov steamed.zip sorry forgot to animated dust in sample I posted yesterday so I am steamed
Last reply by dblhelix, -
- 11 replies
- 708 views
newworldexplode.mov another rough idea can post project later
Last reply by johnl3d, -
- 1 reply
- 210 views
eggbreak.mov playing with rebuild let me know which result is better
Last reply by Rodney, -
- 0 replies
- 260 views
sweep.mov rough sweep tut
Last reply by johnl3d, -
- 0 replies
- 217 views
streakon.mov should have had better exploding model streakon.zip darktree matrial not included was on earlier post
Last reply by johnl3d, -
- 0 replies
- 271 views
springeye.mov springeye.zip just trying to model and animated a little
Last reply by johnl3d, -
- 1 reply
- 262 views
gradientthom.mov dark trees using not embedded in project but are ones available free gradientthom.zip
Last reply by johnl3d, -
- 2 replies
- 504 views
birdy.mov birdy3.zip the model goes a little crazy when turning on the rig but was still useable
Last reply by John Bigboote, -
- 1 reply
- 397 views
liquidmat.mov liquidmat.zip rough attempt
Last reply by itsjustme, -
- 2 replies
- 351 views
newplanet.mov newplant.zip
Last reply by agep, -
- 1 follower
- 3 replies
- 352 views
miniworld.mov miniworld.zip
Last reply by dblhelix, -
- 4 replies
- 461 views
firehose.mov Using animated decal with alpha
Last reply by johnl3d, -
- 0 replies
- 249 views
catwire.mov used dynamic constraint to have movement catwire.zip
Last reply by johnl3d, -
- 0 replies
- 316 views
spacestation.mov The lights on the model blink but this was fast test render if you scroll you will see the lights blinking project file does not include background and material is below spacestation.zip lighted_ship.zip
Last reply by johnl3d, -
- 0 replies
- 292 views
reflectheart.mov if you download it to look at it first do ctrl L to make it loop reflectheart.zip
Last reply by johnl3d, -
- 0 replies
- 424 views
tgnomerig.mov tried toon render but it was slow tgnomerig1.mov needs some tweaking etc
Last reply by johnl3d, -
- 2 replies
- 324 views
cheer.mov position uses random expression over chor time
Last reply by TheSpleen, -
- 1 follower
- 3 replies
- 596 views
dead1.mov dead2.mov dead1.zip dead2.zip Combination of cloth hair and breakable newton dynamics
Last reply by dblhelix, -
- 1 reply
- 372 views
amptest1.mov You could take a mono wav file feed it to amplitude and it would for a percent pose on a model control the pose based on sound volume Unfortunately the person who wrote it disappeared
Last reply by johnl3d, -
- 1 reply
- 366 views
creat1.mov and for those not familiar with the dark tree materials check out these sites http://www.darksim.com/Repository/ http://www.pixelburg.com/am_materialtest/d...nt21/index.html
Last reply by johnl3d, -
- 11 replies
- 1.3k views
Sorry did not have much time had 3 hours of MOT today genething.mov genething.zip general idea
Last reply by johnl3d, -
- 1 reply
- 344 views
tesobject2.mov same basic model this time added smoke sprite which needs to be adjusted also tesobj2.zip
Last reply by TheSpleen,