Tinkering Gnome's Workshop
1,246 topics in this forum
-
- 2 replies
- 441 views
Trying an idea where the global setting for material is turned on and the model spins materialtrial.mov if interested can post project
Last reply by johnl3d, -
- 2 replies
- 466 views
first render firetrail.mov tried toon ..interesting firetrail_toon.mov project firetrail.zip thinking about making flames cloth
Last reply by robcat2075, -
- 1 reply
- 467 views
spacescene1.mov spacescene.zip Tried a star field idea
Last reply by NancyGormezano, -
- 5 replies
- 554 views
trying to duplicate something I saw did nor work as planned yet lines.mov new score.mov score.zip sound file not included
Last reply by johnl3d, -
- 1 reply
- 465 views
Thinking about fire effect and decided to play with material and torus mattesttorus.mov a bit too fast but going to try a few more combiners torustest.zip
Last reply by johnl3d, -
- 6 replies
- 1.2k views
mateffect.zip planet_paries.mov May need a little tweaking
Last reply by robcat2075, -
- 5 replies
- 620 views
Invasion of bunny balloons simple test ebuntest1.mov
Last reply by johnl3d, -
- 1 reply
- 419 views
was testing idea on material flow 1st render mat_test.mov mat_test.zip
Last reply by robcat2075, -
- 9 replies
- 892 views
btest.mov
Last reply by Rodney, -
- 7 replies
- 858 views
yes this is me wearing one
Last reply by johnl3d, -
- 1 follower
- 12 replies
- 879 views
I used this quite a bit even then they wanted dragon button
Last reply by largento, -
- 1 reply
- 456 views
Eds_head_v2.zip
Last reply by Rodney, -
- 0 replies
- 404 views
glue.mov
Last reply by johnl3d, -
- 2 replies
- 435 views
space theme idea blobstar.mov blobs.zip
Last reply by robcat2075, -
- 0 replies
- 385 views
not sure what I might enter but to get ball rolling did this in about 30 minutes including render time
Last reply by johnl3d, -
- 2 replies
- 657 views
John, I'm Here to help you with your project! Please, accept me! Rodney posted some characters we miss from older versions of A:M http://www.hash.com/forums/index.php?showtopic=46023 I think Sally would make a prefect doll, Spikey's eyes "with the eyebrows" would be useful for your charaters "please, use them (you are also free to modify the eyes the way you want)" and the characters you must use are "Galoop, Critter, Spikey, Flim Flam, Sally, Gurgle Glug, Billy, Ted, Professor, Tea Lady, Prinsess, Gent". Now, he also posted some A:M EXTRAS characters: http://www.hash.com/amtutes/X_Vol001/Menu/ Please, use "Mika in a Dress, Chameleon, Howie, Mick…
Last reply by johnl3d, -
Last reply by johnl3d,
-
- 0 replies
- 343 views
testing simple expression to turn prop saucer.mov
Last reply by johnl3d, -
- 5 replies
- 480 views
funthing1.mov can post project if asked
Last reply by robcat2075, -
- 0 replies
- 296 views
enhtestbt.mov enhtestbt.zip this is simple test of two demo enhanced materials
Last reply by johnl3d, -
- 2 replies
- 563 views
rainfall.zip project file fxBubbles.zip darkltree animated material rainfall.mov changed material color settings and the falling rain is streaks
Last reply by itsjustme, -
- 0 replies
- 325 views
cloudy.mov cloudy.zip tried cloud idea real rough tried sprite version...needs work cloudy1.mov
Last reply by johnl3d, -
- 2 replies
- 392 views
Have to rig it ..its suppose to roll on small wheels toon version
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 411 views
first test circletest.mov second test circletest1.mov
Last reply by Rodney, -
- 0 replies
- 323 views
Morph.mov morphed a cube with pose then used amplitude to animate project has sound file morph.zip
Last reply by johnl3d, -
- 0 replies
- 326 views
Just for fun fatguysings.mov
Last reply by johnl3d, -
- 4 replies
- 417 views
Rough test done while I scan in slides squish.mov decided to finish it for now SquisheeThom.mov Project file squished.zip
Last reply by johnl3d, -
- 0 replies
- 360 views
Model with material used with pose to follow path ..other copies follow first...while pose controls size hoops1.mov hoops.zip
Last reply by johnl3d, -
- 3 replies
- 529 views
The sound quality is somewhat poor will have to find better mike...and this was another 30 minute project Shaggy.mov
Last reply by serg2, -
- 1 reply
- 327 views
decided to make simple owl model for grandaughter used material for eye and wanted to use pose to control it so.... did regular and toon shade owl.mov owl1.mov owl.zip my 30 minute project
Last reply by robcat2075, -
- 1 reply
- 354 views
Tried amplitude with 3 models set to react to sound level of different frequency range sound1.mov
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 392 views
roughmat.mov simulation went crazy...
Last reply by Tore, -
- 3 replies
- 393 views
woodstocknewyear.mov
Last reply by johnl3d, -
- 1 follower
- 10 replies
- 1k views
some singing and animation to follow
Last reply by johnl3d, -
- 0 replies
- 368 views
found this on secondary drive so tried render in v18 test.mov if okay could post project etc
Last reply by johnl3d, -
- 0 replies
- 369 views
AM_toonrender.pdf
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 382 views
startree.mov startree.zip used star image to decorate tree included
Last reply by johnl3d, -
- 2 replies
- 358 views
cage.zip project includes patch image
Last reply by johnl3d, -
- 2 replies
- 405 views
watercannon.mov needs tweaking or better sound/song
Last reply by robcat2075, -
- 2 replies
- 552 views
xtree.mov rough draft of idea
Last reply by johnl3d, -
- 0 replies
- 532 views
creature.mov creature.zip
Last reply by johnl3d, -
- 2 replies
- 350 views
flowerpower1.mov left model lower freq middle middle freq right high freq flowerpower.zip does not included music file
Last reply by robcat2075, -
- 5 replies
- 864 views
okay tried matcap material with part of turkey feather image
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 536 views
flicker.mov flicker.zip in chor set light intensity with expression intensity If(Rand() neon sign using expression for glow to turn glow on or off 1=on 0 = off flickering.mov neonflicker.zip
Last reply by GAngus, -
- 1 follower
- 1 reply
- 677 views
oldstuff.zip candle might come in handy for holiday project
Last reply by GAngus, -
- 0 replies
- 461 views
render in 17g
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 381 views
made a block with a cutter making a hole added streaks just for effect just rough test burninto.mov burninto.zip
Last reply by Shelton, -
- 1 follower
- 3 replies
- 491 views
Started with simple bug model idea then added background from old vacation picture flyingbug.mov flyingbug.zip picture of old hash office
Last reply by Shelton, -
Started this long time ago and was just reminded of that today http://johnl3d.synthasite.com/ might add some more to it
Last reply by pixelplucker, -
- 2 replies
- 647 views
I tried to load and use the old Martian model into 17g and it crashes 17g because older model save in different format. Cannot remember if there was an solution so began tinkering. If I load older model in to 17g then start new model then copy old model and paste into new model then drag bones on to new model it appears to work EXCEPT you have to reassign the bones. I started to do that by comparing old model assignments and transfering to new model will let you know how this works. If anyone else wants to try here is the new model so far Mart1.zip
Last reply by johnl3d,