Tinkering Gnome's Workshop
1,279 topics in this forum
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used hair image for feathers
Last reply by johnl3d, -
- 1 reply
- 808 views
trying out a something like an explosion or effect from say light ray ?? mtexo.mov mtexp.zip
Last reply by robcat2075, -
- 2 replies
- 890 views
Not really done but decided to post what there was
Last reply by johnl3d, -
- 4 replies
- 745 views
matfun2.mov Dynamic constraint with model following u shaped path to get effect and then have hair reacting and material animated to flow up
Last reply by johnl3d, -
- 1 reply
- 783 views
Skating thing played with crowd a little out of season skathing.mov thing.zip
Last reply by robcat2075, -
- 1 reply
- 670 views
Was testing translate to constraint with offsets had some strange results with lag but got it to work follow.mov follow.zip
Last reply by robcat2075, -
- 0 replies
- 616 views
ring.mov project file less sprite one included win hash particles ring.zip
Last reply by johnl3d, -
- 1 reply
- 895 views
picture Animation: Firew.tga sprite fw.mov fw.zip project less above sprite
Last reply by itsjustme, -
- 3 replies
- 575 views
Since the 4th is just around the corner here is my rough attempt of a bang without sound firework.mov firework.zip
Last reply by itsjustme, -
- 1 reply
- 580 views
1fun.mov 1fun.zip been busy with other projects took a break and did this for fun
Last reply by robcat2075, -
- 2 replies
- 522 views
Found another group of pre AM animation attempts moreold1s.mp4
Last reply by johnl3d, -
- 6 replies
- 679 views
early.mp4 okay stop laughing
Last reply by johnl3d, -
- 1 reply
- 464 views
flat.mov flat.zip flat model with a few bones roughing out idea was thinking about an earlier more detailed flat model I did
Last reply by robcat2075, -
- 1 reply
- 451 views
fog.mov fog.zip
Last reply by Rodney, -
- 3 replies
- 611 views
Just fooling around with sprite material ptest.mov ptest.zip sprite material stamdard one coming with AM ..images not in zip file
Last reply by itsjustme, -
- 0 replies
- 437 views
start wireframe lotofpatches.zip lots of patches sphere mdl
Last reply by johnl3d, -
- 0 replies
- 406 views
squid.mov started as a doodle in modeling window squid.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 527 views
bflock1.mov bflock.zip
Last reply by Shelton, -
- 2 replies
- 553 views
creat1.mov
Last reply by johnl3d, -
- 0 replies
- 427 views
varied hair length of 2 hair materials of time rough test hairraising.mov
Last reply by johnl3d, -
- 1 reply
- 529 views
disinpose.mov set up distort in pose which like an action simple test of principle distortinpose.zip
Last reply by Rodney, -
- 1 reply
- 465 views
dismorph1.mov dismorph.zip
Last reply by John Bigboote, -
- 4 replies
- 596 views
not a great demo but have 4 bones in model change from a current value for either position or size and vary it with random number range eg currentvalue()+5-rand()*10 currentvaluetest.mov ctimetest.zip
Last reply by johnl3d, -
- 2 replies
- 576 views
used sprite image to grow leaves on bare tree branches leavetest.mov leavetest.zip
Last reply by NancyGormezano, -
- 2 replies
- 553 views
linedragon.mov linedragon.zip just in tinkering mood
Last reply by NancyGormezano, -
- 2 replies
- 531 views
fishy.mov fishy.zip project and sprite used force to "blow" fish across the screen
Last reply by largento, -
- 1 follower
- 5 replies
- 628 views
Playing around with animating material in chor on same model modified in chor matmove.mov project file matmove.zip
Last reply by Shelton, -
- 7 replies
- 1.3k views
Okay was playing with expression assigned to pose got this qucik result rand1.mov now however when I try to place the model in a new project/chor it acts as if pose is on even though its off in model and chor area can someone try to place rbird.mdl into chor and position it and see if it misbehaves
Last reply by mtpeak2, -
- 0 replies
- 396 views
Okay was playing with expression assigned to pose got this qucik result rand1.mov now however when I try to place the model in a new project/chor it acts as if pose is on even though its off in model and chor area can someone try to place rbird.mdl into chor and position it and see if it misbehaves
Last reply by johnl3d, -
- 0 replies
- 552 views
been working on this and final got something that is showing delay really rough just have to tweak a bit to say the least ..expression toggles color after set period decided by expression set up which is based on some math done on chor time you can see delay better if you manually scroll it exp1.mov exp1.zip
Last reply by johnl3d, -
- 0 replies
- 443 views
fun with simple models etc robot.mov robots.zip
Last reply by johnl3d, -
- 0 replies
- 478 views
bunnyanimated.mov Animated sprite sequence project bunny.zip chor 1 makes sequence then chor 2 the movie or just sequence bunnies.zip
Last reply by johnl3d, -
- 0 replies
- 514 views
Last reply by johnl3d, -
- 2 replies
- 492 views
Trying an idea where the global setting for material is turned on and the model spins materialtrial.mov if interested can post project
Last reply by johnl3d, -
- 2 replies
- 545 views
first render firetrail.mov tried toon ..interesting firetrail_toon.mov project firetrail.zip thinking about making flames cloth
Last reply by robcat2075, -
- 1 reply
- 528 views
spacescene1.mov spacescene.zip Tried a star field idea
Last reply by NancyGormezano, -
- 5 replies
- 647 views
trying to duplicate something I saw did nor work as planned yet lines.mov new score.mov score.zip sound file not included
Last reply by johnl3d, -
- 1 reply
- 521 views
Thinking about fire effect and decided to play with material and torus mattesttorus.mov a bit too fast but going to try a few more combiners torustest.zip
Last reply by johnl3d, -
- 6 replies
- 1.4k views
mateffect.zip planet_paries.mov May need a little tweaking
Last reply by robcat2075, -
- 5 replies
- 724 views
Invasion of bunny balloons simple test ebuntest1.mov
Last reply by johnl3d, -
- 1 reply
- 471 views
was testing idea on material flow 1st render mat_test.mov mat_test.zip
Last reply by robcat2075, -
- 9 replies
- 1k views
btest.mov
Last reply by Rodney, -
- 7 replies
- 1.1k views
yes this is me wearing one
Last reply by johnl3d, -
- 1 follower
- 12 replies
- 1k views
I used this quite a bit even then they wanted dragon button
Last reply by largento, -
- 1 reply
- 513 views
Eds_head_v2.zip
Last reply by Rodney, -
- 0 replies
- 459 views
glue.mov
Last reply by johnl3d, -
- 2 replies
- 496 views
space theme idea blobstar.mov blobs.zip
Last reply by robcat2075, -
- 0 replies
- 425 views
not sure what I might enter but to get ball rolling did this in about 30 minutes including render time
Last reply by johnl3d, -
- 2 replies
- 728 views
John, I'm Here to help you with your project! Please, accept me! Rodney posted some characters we miss from older versions of A:M http://www.hash.com/forums/index.php?showtopic=46023 I think Sally would make a prefect doll, Spikey's eyes "with the eyebrows" would be useful for your charaters "please, use them (you are also free to modify the eyes the way you want)" and the characters you must use are "Galoop, Critter, Spikey, Flim Flam, Sally, Gurgle Glug, Billy, Ted, Professor, Tea Lady, Prinsess, Gent". Now, he also posted some A:M EXTRAS characters: http://www.hash.com/amtutes/X_Vol001/Menu/ Please, use "Mika in a Dress, Chameleon, Howie, Mick…
Last reply by johnl3d, -
Last reply by johnl3d,