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Hash, Inc. - Animation:Master

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  1. Today
  2. Good job, Steve! I really like that character design.
  3. It's a real scene now! Good work, Steve! @Roger You got your wish!
  4. How about if he broke out of an egg?
  5. iTS A FATHER AND SON APPEARNCE
  6. Yesterday
  7. Well here is the follow up to the previous animation Simple Pleasures For those having issues here is the Youtube link: MP4 version: Simplepleasures2.mp4
  8. found this older model guy115.prj
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  9. Last week
  10. To use the .c code example they provide for the runnoff election as c++ I believe three modifications are necessary... add these includes and using... #include <iostream> #include <string> using namespace std; replace their get_int code... sample_value = get_int("Number: "); with string sample_value_string; getline(cin, sample_value_string); int sample_value = stoi(sample_value_string); replace their get_string code... string sample_name = get_string("sample name: "); with cout << "sample name: " << flush; string sample_name; getline(cin, sample_name); @Rodney
  11. I did not know you could single frame Youtube videos! That will be very useful. You're right, it shows some space there! The ball is keyframed to contact the ground plane (see below) but... adding motion blur causes that moment of contact to be only 1/16 of the time captured in the blur as the ball heads back up. 20 years ago, motion blur wasn't an issue, we just handed in the most basic renders. I'm not sure how this problem is addressed in big-time animation studios today, however. Thanks!
  12. Nice!
  13. Jeez that looks good! Watching it frame-by-frame (pressing the '.' button)., it looks like the ball doesn't actually touch the ground on the first bounce back on the ground, not sure if I'm seeing it wrong or if that is actually how it is animated, but it really sells the 'bounciness' of the ball to where I can imagine what holding it would feel like. Well done!
  14. Get live answers to your A:M questions at Live Answer Time at Noon CDT, Saturday April 12, 2025! Long-time talk show host David Letterman was born on this day in 1947.
  15. My first bouncing ball for classwork at Animation Mentor, 20 years ago this week. Now with sound effects! The assignment was to animate a rigid bouncing ball for at least four bounces. It was OK to have it just bounce in place. I had never really done a rigorously accurate bouncing ball before and I wanted to get this as right as I could. Looking at the time stamps of my PRJs, I see that I spent more than 30 hours on this.
  16. Rowr!
  17. thought I would show a dragon alone the Evil Enemy Rigged.mdl
  18. I love it David. Great job!!
  19. I just posted a test flythrough of the Break Room here.
  20. Okay, it took me a while...I think I worked the kinks out. Here is a test render that I'll probably watch a thousand times and second guess most of what I did (1920x1080 MP4 H.264). It's a quick pan around the room....it looked correct on a few players like VLC and Windows Media Player, but one it was washed out (I'm assuming it was the color correction in that one...it's more geared to viewing EXR sequences). If it looks washed out to anyone, let me know. BreakRoomFlyThrough_04_10_2025.mp4
  21. Hey.., great bone structure, RobCat! For some reason I couldn't conserve the feet targets. This other bone hiearchy shows a lot better. I was forgotten to give the umbrella a good outlook. So I exctracted it to the new mesh and it works a lot better. Thanks for the hint!
  22. Wizard_and_Dragon_Fight.prj.lnk
  23. Earlier
  24. nice...
  25. Some progress renders of the creepy Swamp Demon guy. 😱
  26. Thanks, Tom and Michae! Here's another test aimed at eliciting tapered lines This shows the layers being added together.
  27. Interesting!
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