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Hash, Inc. - Animation:Master

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Posted

I was messing about with my rigging a couple of weeks ago and ended up getting sidetracked with this thing.

 

I'm posting this early test for a laugh. Rip it to shreds at will. I know about the fingers not actually looking like they are doing thier job. Looks more like shrimp legs. It has evolved a bit since this and has had a little adventure but needs more work before rendering.

 

I have a few ideas where he would be quite handy :)

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Posted

That's a neat piece. :)

 

As far as the walking motion of the fingers, true, it may not be anatomically accurate, but if this were one shot in a movie (not a clip that we can review a dozen times) you might get away with it. I think you've succeeded in giving the impression that they were doing their job, because you have the other hand doing it's thing and luring our attention away.

 

If it were a longer scene you'd probably have to address the issue of balance: how does it keep from tipping over when one hand is in the air? B)

 

This would really freak people out if it showed up at the Animation Showdown. :D

Posted

Well, Paul you are the quite one aren't you. Sitting there through the BAM meeting not saying much and then you come up with POW! This interesting peice - like it.

 

 

It obviously needs work, getting the balance right and those 'orrid creases in the hands (use porcelain material), but if you work at it I think you will have a very nice peice of animation ;)

Posted

Thanks, Gazza.

 

Maybe by the time we next get together I'll have something for 'Show and Tell'.

 

This model has been improved slightly since I rendered this clip but I still need to add a couple of splines, tweek the rig and try a skin texture. I am just starting to get a feel for A:M rigging but still have much to learn.

 

I have to admit that there are many, many features in A:M that I have never even tried. Porceline is one of them. I was waiting until the 5 point patch thingy had been resolved and it seems that time may have arrived so, yes, I should use it. :)

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