ddustin Posted October 30, 2004 Share Posted October 30, 2004 Here's a post of one thing that worked. David roll_up.mov Quote Link to comment Share on other sites More sharing options...
patsommer Posted October 30, 2004 Share Posted October 30, 2004 interesting.... cool looking Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted October 31, 2004 Share Posted October 31, 2004 looks pretty good. i've never tried doing something rolling up, but now that i think about it, it sounds like quite a challenge. good work! Quote Link to comment Share on other sites More sharing options...
jamagica Posted October 31, 2004 Share Posted October 31, 2004 How Did you do that?! Quote Link to comment Share on other sites More sharing options...
MATrickz Posted October 31, 2004 Share Posted October 31, 2004 heh, thats pretty cool Quote Link to comment Share on other sites More sharing options...
ddustin Posted October 31, 2004 Author Share Posted October 31, 2004 I created a "mat" with 32 bones. Next I created a spiral shape with 32 bones. I rotated the spiral shape while feeding the mat into it. As each bone from the mat intersected with a bone on the spiral, I constrained the bone on the mat (say bone 1) to a bone on the spiral (say bone 1 target). You would also constrain the bone 1 to orient like bone one target so they roll together. The better the spiral (convoluted shape) the better the roll up. It's still not something I'm satisfied with. I also experimented with a bunch of pose sliders and smart skin. It has promise, but it's still not as realistic as I would like. Here's the prj if you want to play with it. There are some doubled splines, but I was just working on the principle. Foam Rolling Philip sent me a prj that used a boolean cutter and a roll to give the illusion of rolling up (thanks Phillip). Still working on it. Edit: Think the link is fixed Edit again: no it's not, so it's attached. David Rolling_Foam_.prj Quote Link to comment Share on other sites More sharing options...
hypnomike Posted October 31, 2004 Share Posted October 31, 2004 It's a nice effect David. Next time you post it could we see it from more than one angle, that'd be cool. Keep posting. Quote Link to comment Share on other sites More sharing options...
aaver Posted October 31, 2004 Share Posted October 31, 2004 This is what I came up with. Anything you can use? Movie01.mov Quote Link to comment Share on other sites More sharing options...
KenH Posted October 31, 2004 Share Posted October 31, 2004 Aww...man, now how was that done!?! Quote Link to comment Share on other sites More sharing options...
ddustin Posted October 31, 2004 Author Share Posted October 31, 2004 I can't view it. BRB I'll update my quick time. David EDIT: I still can't view it. The screen is just white. How large is the file? EDIT 3: I copied the file to my computer and I get a notice that I don't have the right compressor. David Quote Link to comment Share on other sites More sharing options...
aaver Posted November 1, 2004 Share Posted November 1, 2004 I can't view it. BRB I'll update my quick time. David EDIT: I still can't view it. The screen is just white. How large is the file? EDIT 3: I copied the file to my computer and I get a notice that I don't have the right compressor. David Sorry about that. It is an MPEG-4 movie on 175 kB. Try this one instead (Sorensen3 363 kB): Movie02.mov Quote Link to comment Share on other sites More sharing options...
aaver Posted November 1, 2004 Share Posted November 1, 2004 Aww...man, now how was that done!?! Just muscle animation in an action. Nothing fancy. Quote Link to comment Share on other sites More sharing options...
ddustin Posted November 1, 2004 Author Share Posted November 1, 2004 Aaver, That's exactly what I need to do. It's outstanding!!!! Can you post the project? Thanks, David Quote Link to comment Share on other sites More sharing options...
aaver Posted November 1, 2004 Share Posted November 1, 2004 Can you post the project? Sure. Help your self Mat.zip Quote Link to comment Share on other sites More sharing options...
ddustin Posted November 1, 2004 Author Share Posted November 1, 2004 Aaver, Thanks so much for the file, it'll save me a ton of time. David Quote Link to comment Share on other sites More sharing options...
ddustin Posted November 1, 2004 Author Share Posted November 1, 2004 Aaver, How does it work? There is only one bone. David Quote Link to comment Share on other sites More sharing options...
aaver Posted November 1, 2004 Share Posted November 1, 2004 Aaver, How does it work? There is only one bone. David As I said, this is only a simple muscle animation in an action; very static. The use of it is shown in the chor example. What is it that you want to do with it? Quote Link to comment Share on other sites More sharing options...
ddustin Posted November 1, 2004 Author Share Posted November 1, 2004 Sorry I haven't played with muscle animation at all. If I understand it correctly you manipulate the CP's in the action to make the part roll. I realize this sounds obsessive, but I woke up this morning at 3:00 AM thinking about how to do it. As far as "what is it you want to do with it", I need to roll up a perfectly flat rubber material, with no contours. This is so cool. David Edit: Yup, you manipulate the CP's in the action and progressively roll the part up. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
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