Grubber Posted October 6, 2003 Share Posted October 6, 2003 Don't know how appears that grid on top left corner, but I like that look... Quote Link to comment Share on other sites More sharing options...
HeadlessBill Posted October 6, 2003 Share Posted October 6, 2003 Um, your link just brings you back to your forum post. Quote Link to comment Share on other sites More sharing options...
Grubber Posted October 6, 2003 Author Share Posted October 6, 2003 oh... sorry... here is the image Quote Link to comment Share on other sites More sharing options...
Grubber Posted October 9, 2003 Author Share Posted October 9, 2003 no comments!? Quote Link to comment Share on other sites More sharing options...
Gerry Posted October 9, 2003 Share Posted October 9, 2003 It's an interesting start, but unfortunately it reminds me of one of the lamer sequences in "Titan A.E." Yes, I'm one of the three people who actually saw that one. At the very least it needs more of a sense of scale. Maybe get the camera closer to the ship, and don't show us the "side" of hyperspace. Sorry this isn't more constructive! Quote Link to comment Share on other sites More sharing options...
nerrazzi Posted October 9, 2003 Share Posted October 9, 2003 It looks to me like a side image of a space ship traveling through a worm hole of some sort. I think it would be cool if you took this one step further and maybe grabbed a shot of the camera behind the ship as it's traveling through the tunnel. Maybe blur the walls of the worm hole to simulate speed... Or if your into the side scroll scene, extend the ceiling & terrain out some towards the camera, that will loan to the illusion that the viewer is there with the ship. ...and I'd probably lose the lens flare. There's not enough information about where the ship is... the Jelly Nebula perhaps. There are some fantastic images of deep space you can use for reference to build some great space shots. You can also add the blue glow of it's exhaust in the rear... Quote Link to comment Share on other sites More sharing options...
Mike Lium Posted October 9, 2003 Share Posted October 9, 2003 Im wondering if you got a little tighter on the shot and brought out the ship more it would look better ( to me ). It has some good potential but to me its just to open. 2¢ Mike Quote Link to comment Share on other sites More sharing options...
xor Posted October 10, 2003 Share Posted October 10, 2003 I agree with Nerrazzi. I would switch from the side shot to behind the ship and to the side some. A nice angle of it going into hyperspace. Maybe from in front if that would get the desired effect. As is, it sort of looks like a sidescrolling nintendo game. Quote Link to comment Share on other sites More sharing options...
Grubber Posted October 11, 2003 Author Share Posted October 11, 2003 Thank you all! Quote Link to comment Share on other sites More sharing options...
Grubber Posted October 16, 2003 Author Share Posted October 16, 2003 just made some progress! (image at the top) Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted October 16, 2003 Share Posted October 16, 2003 Reminds me of Babylon5, which is probably the kind of look you're going for. I wonder if a hyperspace tunnel needs some refractive effects, since it is supposed to distrort space/time... A "streak" particle emitter can make a pretty nice "star trek" streaking stars effect too, that might look good with your tunnel. keep going! Quote Link to comment Share on other sites More sharing options...
xor Posted October 16, 2003 Share Posted October 16, 2003 A "streak" particle emitter can make a pretty nice "star trek" streaking stars effect too, that might look good with your tunnel. keep going! I agree. There seems to be a need for some stretching of space or something to give it that extreme feeling of motion through hyperspace. Quote Link to comment Share on other sites More sharing options...
Sevenar Posted October 16, 2003 Share Posted October 16, 2003 The side shot looks a lot like the old "Gradius" videogame. Perhaps it might look a bit more hyperdimensional if you could apply a volumetric texture to some deliberately-patch-artifacted models. All those mistakes where odd creases and curves lead off into nowhere might be a plus in another dimension... Might not. Quote Link to comment Share on other sites More sharing options...
HeadlessBill Posted October 16, 2003 Share Posted October 16, 2003 I'd have to agree that some blurring and distortion would help the hyperspace effect, but leave the ship pretty much sharp and in focus. I'm not certain what to think of the starfield background though. In a way, I don't care for it too much, but I can't think of an alternative. Quote Link to comment Share on other sites More sharing options...
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