sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Hello, all.

 

Well, this week's Animation Showdown got me really down, so I decided to cheer myself up with a new head.

 

(Some people say a new brain is in order instead, but I just laugh at them. Hysterically. Until the persons in white coats come...)

 

Anyway, here he is thus far, in a quick turnaround. He's my usual low-patch cartoony fare, but I think he might have potential for the future.

 

I do wonder where to go with him next, as far as clothes and a body of some sort. Right now I'm leaning toward a gas station uniform, but I don't know why. Suggestions welcome.

turnaroundhead_sor.mov

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Posted

I don't know... seems like he'd be just as likely to say "ya want some fries with that" as "do you want me to check your oil"

 

Nice toon-y head. I really like it. Can't wait to see what comes of him...

Posted

He's coming on! I'd suggest deleting some splines on the side of the head as it looks like overkill from that angle.

Posted

Thanks, Mike and Ken!

 

I'd suggest deleting some splines on the side of the head as it looks like overkill from that angle.

 

Hmmmm.... you may be right. Those splines loop under the chin, but I don't think they're doing anything essential there.

  • Hash Fellow
Posted

How about somewhat bigger eyes?

 

"The better to peer at things, my dear"

 

Since they have no pupils, will they slide around on that flat area to indicate direction? That would be novel, we don't see much of that in 3D.

Posted
Since they have no pupils, will they slide around on that flat area to indicate direction? That would be novel, we don't see much of that in 3D.

Hmmmmmmmmmmm.... maybe!

 

The eyes are sort of influenced by Keith Lango's characters in his short film "Lunch," so I'll have to watch that again and see how he handles that. I had thought it would just be a head-turn thing with the eyes staying still, but I really like your suggestion, Robcat.

Posted

Hi Zach he's fun.... :D and he'll look good with the soft plastic setup I saw you just downloaded :D

Robcat"s idea is cool, we need mary craziness :P

Posted

When I look at models like this, I try to see the "character". The impression I get with this guy is that he's a worry-wart... somewhat anal retentive... and maybe not all that bright... he doesn't know alot so he relies on the"rules" to guide him through life.

 

As, such, he could be anything from an accountant, or underling (yes man) of a big boss, to some form of scientist or researcher, mathmatician, there's quite a few possibilities. Bottom line for this character, rules and numbers govern this person's life.

 

Or maybe I haven't had my medication today... :lol:

 

My two cents,

 

Steve P.

Posted

...and here's the wireframe. (He's not actually been Copy/Flip/Attached yet, so his middle splines are peaked but they won't be in the final version.)

 

I think he's going to have a potbelly. Hope he's taken his heart attack medication.

post-7-1090547108.jpg

Posted

Hey Zach, looks pretty good so far. I am however confused I suppose by the way you have layed down your splines. There doesn't seem to be any rhym or reason behind the areas that have a lot of detail.

I would suggest printing out a wireframe of the side and front of the model. Then.... this is what I do, if I can(I know not everyone can do this especially if married).....

when going to sleep I bring the printouts and a pencil with me and I study the mesh.... look for what's not necessary. Then mark it up with your pencil. You'll find what needs to go. Then next time you rev up A:M, try cutting out the unnecessary splines.

Immediately what I see should go are the number of spline loops between the top lip and bottom nose. There should be one spline loop between nose and top lip. that's all you need.

Give it a shot.

Mike Fitz

www.3dartz.com

Posted

Hi, Mike; thanks for the crits. That's what I need. :)

 

You mean the splines that loop around the mouth, right? I think I put those there for a reason, but I can't remember what it was, so you're probably right.

 

When it comes time for making face poses, I'll try it both ways and see what works better.

 

Thanks!

Posted

He kind of reminds me of Squidward from Spongebob Squarepants.

 

Not that that's a bad thing.

Posted
He kind of reminds me of Squidward from Spongebob Squarepants.

Not anymore, I'll bet. :lol:

 

I'm still making a regular human bean, too, but I thought I might as well try for those Valuable Prizes.

post-7-1090677344.jpg

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