Hash Fellow robcat2075 Posted August 8, 2020 Hash Fellow Posted August 8, 2020 Here are the use-of-expressions tuts I mentioned at LAT today. @Tom @KingVidiot @johnl3d @Roger Quote I did a tut for another forum member on using random in this thread... https://forums.hash.com/topic/43949-random-wiggle-bone-rotation/?tab=comments#comment-378170 David has one in that thread also. David has his Expression Quickstart tuts here... https://forums.hash.com/topic/48744-expressions-quickstart-tutorials/?tab=comments#comment-417444 Quote
Hash Fellow robcat2075 Posted August 10, 2020 Author Hash Fellow Posted August 10, 2020 @Tom @KingVidiot @johnl3d @Roger I'll note that the TechRef has an explanation of Expressions and definitions of all the available Expression "functions" at pg 171 If you don't have it already, the TechRef can be downloaded from the FTP... ftp://ftp.hash.com/pub/docs/ Quote
Hash Fellow robcat2075 Posted August 10, 2020 Author Hash Fellow Posted August 10, 2020 If you made it to the point in Math (algebra?) in school where functions, in which one or more input values yield one output value, were discussed, Expressions will make a bit more sense. They are a way to collect parameter values from your A:M universe, maybe do some math on them, and use them to create a new value for a parameter. They are useful for connecting things for which a regular constraint does not exist. You could tie the intensity of a light to the rotation of a bone. You could change the color of a material in relation to the scaling of an object. Quote
johnl3d Posted August 10, 2020 Posted August 10, 2020 Thanks will check it out ..need new tinkering idea Quote
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