Tom Posted July 6, 2020 Share Posted July 6, 2020 Hello- Was studying this older project that someone posted and enjoyed the leaf and force interaction. I tried deconstructing the Project but was unable to determine how the many leaves were placed in the Choreography. I'm assuming it wasn't done manually but can't figure out how it was done. Does anyone know? Many thanks for any insights. Tom LeafSwirl.mp4 LeafZip.zip Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 7, 2020 Hash Fellow Share Posted July 7, 2020 That's a cool demo! He probably used "Simple Scatter" You can put a flat plane in a chor, it, and choose "Simple_Scatter" to randomly distribute many instances of a model on that plane. It also seems to work for curved surfaces. Quote Link to comment Share on other sites More sharing options...
Tom Posted July 8, 2020 Author Share Posted July 8, 2020 Once again the "Wizard of AM" comes to the rescue!! I found the simple scatter plugin but so far it has crashed on me a couple of times (so I must be doing something wrong). Two questions: 1) Do you know if there is any documentation for that plugin? 2)When the leaf project was posted there were two versions. One fully simulated and one without. I have attached the leaf blowing project without any simulations created. Do you know the procedure for creating that leaf simulation? I tried right clicking and everything related to simulations was ghosted. I tried selecting the leafs in the choreography but they were not pickable. Hmmmm. Many thanks! Tom Blow_start.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 8, 2020 Hash Fellow Share Posted July 8, 2020 Where is the original thread? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 8, 2020 Hash Fellow Share Posted July 8, 2020 The brown spotlight and one-patch Ground plane suggest this is a project that predates v19/Bullet and uses Newton. However when i load it into v18 I get the message that it was created in v19. Is the Blow_Start PRJ resaved in v19? Quote Link to comment Share on other sites More sharing options...
Tom Posted July 8, 2020 Author Share Posted July 8, 2020 Yes, the one I posted was re-saved in v19. I found the original zip file and it was from 2006 !!!.(attached) It still beggars the question of how can a v19 user recreate the simulation that was set up? Or does a person need to start from scratch? leaf.zip Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 8, 2020 Hash Fellow Share Posted July 8, 2020 I found an old thread where someone using your name was previously asking about this... https://forums.hash.com/topic/45932-help-with-force-tutorial/ So apparently it is originally a v12 project? Bullet didn't exist in A:M back then. It appears to be one of Steffen's projects since the path in the zip has "am_projekte" and "newtonphysics" http://www.sgross.com/plugins/plugin6/samples.html Running v12 may not be possible anymore in Windows 10. When I try it with Newton in v15 I don't get much. In v19 there are Chor plugins to "Apply" and "Modify" Bullet constraints... They do function and I was able to get the Bullet objects to be moved by the forces but nothing like the graceful oscillation of the original Newton PRJ. You might do better with some experimentation. We may have to ask Steffen @yoda64 how it might be redone in Bullet. Quote Link to comment Share on other sites More sharing options...
Tom Posted July 8, 2020 Author Share Posted July 8, 2020 Many thanks for taking the time to troubleshoot this! I might contact Steffen and see if he is able to clarify how it would be done in the new build. Tom Quote Link to comment Share on other sites More sharing options...
Wildsided Posted July 8, 2020 Share Posted July 8, 2020 Could we make a leaf out of stiff cloth. Use the simple scatter effect to spread the leaves around and then use a force to blow them? Just spit balling but I did an experiment with blowing around cloth based hair with some success so a cloth leaf light work. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 8, 2020 Hash Fellow Share Posted July 8, 2020 35 minutes ago, Wildsided said: Could we make a leaf out of stiff cloth. Use the simple scatter effect to spread the leaves around and then use a force to blow them? For cloth you could use the duplicator wizard since each piece of cloth doesn't need its own bone, a necessity for Newton or Bullet. Here is an example of money being moved by a force... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 8, 2020 Hash Fellow Share Posted July 8, 2020 Here is a version of the leaves project in v16 with Newton with rather different settings. It's not the desired result but at least the forces are acting on the objects. Simmed in v16 Blow_start_v15_just50SIMMED.prj leaves000.mov Quote Link to comment Share on other sites More sharing options...
Tom Posted July 8, 2020 Author Share Posted July 8, 2020 All excellent suggestions! Will have to play around with those ideas... (That errant dollar bill sticking behind must be due to inflation!😄) I know he is very busy but I did write to Steffen and asked if he was able to update that leaf project ......because it is SOOOOOO Cool! What he had going on with those Forces is remarkable. Thanks again, Tom Quote Link to comment Share on other sites More sharing options...
Tom Posted July 12, 2020 Author Share Posted July 12, 2020 Thanks again to Rob for hosting another session which upped my AM IQ! I received a nice reply from Steffen with an updated version of the leaf blowing project using Bullet. His reply is shown below with his attached new project! From Steffen- "Select the Choreography , than -> Plugins -> Wizards -> Add Bullet Constraints to multiple models -> in the plugin dialog set the Hulltype to Box and hit Select all , hold down ctrl and left mouse button on Shortcut to Ground (to deselect the ground) and than create . This will create the needed bulletconstraints for the models . Than You can simulate. Maybe you need to modify some values for the constraints . This can be done with another plugin . Selected chor -> -> Plugins -> Wizards -> Modify Bullet Constraints on multiple models" Blow_start1.prj Leaves1A.tga Quote Link to comment Share on other sites More sharing options...
Tom Posted July 18, 2020 Author Share Posted July 18, 2020 Here is the new leaf project rendered to 400 frames. As you can see there is not the cyclic quality of the v12 version. I wrote to Steffen and asked if it was possible to reproduce the original version where the leaves cycle continuously. BlowingLeaves.mp4 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 19, 2020 Hash Fellow Share Posted July 19, 2020 You might try a cone-shaped force with a very wide angle to draw them back in? Quote Link to comment Share on other sites More sharing options...
Tom Posted July 19, 2020 Author Share Posted July 19, 2020 Interesting...will give it a try. And thanks again for hosting the session today! BTW-Are you able to post a recording of the session today? I always find little steps and tricks that I missed the first time... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 19, 2020 Hash Fellow Share Posted July 19, 2020 On 7/18/2020 at 11:24 PM, Tom said: BTW-Are you able to post a recording of the session today? I always find little steps and tricks that I missed the first time... It is posted. Minus about 20 minutes of mic trouble! Quote Link to comment Share on other sites More sharing options...
Tom Posted July 19, 2020 Author Share Posted July 19, 2020 Thank you!! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 19, 2020 Hash Fellow Share Posted July 19, 2020 Here are a few experiments with cone-shaped particle movement per our discussion at Live Answer Time on Saturday @Tom @KingVidiot These show the force with "Magnitude" set to -25, -5, and -1 ConeForce1000.mp4 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 19, 2020 Hash Fellow Share Posted July 19, 2020 Another variation on the theme... ConeForceD000.mp4 Quote Link to comment Share on other sites More sharing options...
Tom Posted July 19, 2020 Author Share Posted July 19, 2020 Very cool! That approximates what Andy was showing us yesterday! So you are just changing the size of the funnel over time? Or just adjusting the size of the Magnitude? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 20, 2020 Hash Fellow Share Posted July 20, 2020 5 hours ago, Tom said: So you are just changing the size of the funnel over time? Or just adjusting the size of the Magnitude? The last one widens the funnel over time while the origin remains in the same place. Quote Link to comment Share on other sites More sharing options...
Tom Posted July 20, 2020 Author Share Posted July 20, 2020 great effect! Quote Link to comment Share on other sites More sharing options...
Tom Posted July 22, 2020 Author Share Posted July 22, 2020 Rob- Discovered that the Simple Scatter Plugin allows the user to fill various shapes using a drop down menu. We were puzzled why some of the leaves dropped through when we were filling a circle. Excellent that anything can be filled! 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 23, 2020 Hash Fellow Share Posted July 23, 2020 That will be handy! I never noticed that before! Thanks! Quote Link to comment Share on other sites More sharing options...
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