sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Posted

I have heard alot about it,but never really knew what it was for ,surfing on youtube ive seen alot of programs exporting from one program to another and back,and I saw John Bigboote had just posted something about it for v17 ,and is it new in v17? ( Most videos were just timelapsed and did'nt explain anything)

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Posted

Hi Kim.

Snap to Surface was indeed introduced in v17.

Our forum Search is inoperative at the moment but there are discussions of Snap to Surface somewhere here.

I would be curious to know where you heard "a lot" about Snap to Surface.  I can't imagine it. :D

Posted

It's fairly simple.

In a Choreography, import a prop. Create a new model and place it in the cho. With it selected, go to model mode (the little yellow guy icon) and click the snap-to-surface button. Use the add control point to click somewhere on the prop and you will begin modeling with your CPs sticking to the surface of the prop.

Posted

;) thanks for posting shelton and the kind words :) . I still think retopology is an extremly useful feature and much fun. Let us know how it goes Kim :). 

Best regards

*Fuchur*

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