sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

"Paint fall" Image Contest WIPs


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  • Hash Fellow

The paint spilling out of the bucket needed to look wet. However, the GI illumination makes it look chalky....

Bucket E No EnvironNoSpec.jpg

 

 

Add in a specular highlight only helps a little.

Bucket E No Environ.jpg

 

 

The paint surface needs to have reflections in it but I can't turn on actual Reflectivity since there is nothing to reflect except the house.

 

An environment map will simulate reflections. This is using the same map that I used for the GI. The detail in the reflections is too fussy.

Bucket E MetalRefl.jpg

 

 

This next one uses a simpler treatment of "ground" and "sky" that I painted in Photoshop.
Bucket E LiqEnvir Color.jpg

 

 

I liked that but I liked it better if I took out the color.
Bucket E LiqEnvir Gray.jpg

 

 

 

I also tried a blurred version of that.

Bucket E LiqEnvir GrayBlur.jpg

 

 

 

I decided that did not look as wet and returned to the previous version with the sharp horizon line.

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  • Hash Fellow

Each glass window had a front and back surface and each surface has one slider to raise some of the CPs so it wouldn't be a perfect plane and another slider to smoosh the CPs around horizontally so the bumps weren't all exactly lined up in a grid.

 

As it turned out, I only needed to set a very slight distortion to get the antique glass effect I wanted.

 

GlassPaneSlidersH500.mp4

 

 

GlassSliders.png

 

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