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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

In a brief test I was able to import an Ivy OBJ into A:M as a prop, however A:M had trouble interpreting the bitmap textures correctly. i will make bug reports on those.

  • Hash Fellow
Posted

Here's another one. They can be quite huge and they do seem to slow the real-time display in A:M down quite a bit.

 

Different OBJs seem to have different random troubles on import.

 

Vinetestv19AMc0.jpg

  • Hash Fellow
Posted

A problem on some but not all leaves is that the alpha channel on their texture map is being ignored so they come out square with black margins.

 

Vinetestv19AMd0.jpg

  • Hash Fellow
Posted

Basic workflow

 

Model shape in A:M.

Export as OBJ at 4 subdivs

 

In IVY Import that OBJ

In IVY click on some part of the model

press "grow" and let it run until it stops

Press "birth" to get leaves

 

(IVY has numerous sliders, most of which seem to get you too much or too little growth if you change them.)

 

Export OBJ from IVY

 

In A:M import OBJ as Prop

Drag original model and IVY OBJ into Chor

They will line line up by default.

Constrain Prop to Model with Translate TO and Orient Like

 

 

 

 

Be sure to read the Readme file in the bin folder for basic use directions and be sure to read it in something other than Notepad

Posted

I figure it would be patch heavy once you import it, But I also thought maybe you could render with alpha channel, just the ivy part out for the side of the building and then decal it to the object as a color map. Would add life to wooden fences and brick building.

  • Hash Fellow
Posted

I think they can be manageable if they are imported as "props" rather than as models.

 

Kinda pokey but potentially useful if you need it.

 

I figure it would be patch heavy once you import it, But I also thought maybe you could render with alpha channel, just the ivy part out for the side of the building and then decal it to the object as a color map. Would add life to wooden fences and brick building.

 

 

You could also put the decal on a plane slightly offset in front the building to give it some depth and shadow possibility.

Posted

Different OBJs seem to have different random troubles on import.

 

 

Welcome to the world of difficulties involved in using OBJ's in A:M. :)

 

Just kidding Big guy.... I know you know the difficulties.

 

I work so often with trying to make obj's work in A:M that it becomes quite a maddening issue at times....

  • Hash Fellow
Posted

I sent my example to Steffen and he noted that the .mat file wasn't written correctly (by Ivy generator). He's put in an accommodation for it. I look forward to trying that.

  • Hash Fellow
Posted

Very cool... Rob- you seem to have a 'red-phone' directly with Steffen... jealous!

 

hash.com/reports :)

 

I'll just say that if you can screencam your bug happening and include a sample PRJ for Steffen to load without having to recreate the problem from scratch... that really does speed things up.

  • 1 month later...

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