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Hash, Inc. - Animation:Master

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Posted

Been a while since I started modeling in AM again and when I shift click to create a surface the splines don't create a patch.

Tricky part is the piece I am modeling will be 3d printed and internal faces gives my printers software fits.

This particular part is for piece of scroll work that was on an antique mirror. My plans are to model the missing piece, print it out, make a mold then make the replacement patch.

 

I thought in the past I was able to do this but its been a while.

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  • Admin
Posted

Shift Clicking to create a patch... does not compute.

What exactly is it that you are Shift Clicking?

 

Connected splines are what normally create a patch.

  • Hash Fellow
Posted

Shift Clicking to create a patch...

What exactly is it that you are Shift Clicking?

 

I'm not sure either. I guess it HAS been awhile since he used A:M. :o

 

Ken, patches should form automatically when four sides are enclosed by splines that are not all the same spline.

 

 

You must mean something different.

Posted

I know of that one... Shift-Clicking was a special kind of stitching, where you could create a non-continous spline but create a patch before.

Some versions ago this stopped working and Steffen fixed it for one half, but it is not exactly the same behaviour like before.

 

See you
*Fuchur*

Posted

Ahh so it's different now. Not a huge deal I can change the point type on those splines and continue them around. Used to be a bit quicker with shift click

 

Thanks

  • Admin
Posted

It almost sounds like you are talking about Add Mode (A key) versus Add Lock Mode (Shift A).

Both are still in A:M but Add Lock was removed from the menu back when stitching was introduced (circa v11).

It can be added back dragging and dropping the icon onto the menu bar.

Regular stitching (in my estimation) is so much better though.

It'd be interesting to see a screen capture of the problem.

 

I can change the point type on those splines

 

 

 

I feel like I've stepped through a distortion zone as I don't understand this expression either.

What would you change the point type from/to?

(in other words, I don't know what a point type is)

 

Fuchur said:

Shift-Clicking was a special kind of stitching, where you could create a non-continous spline but create a patch before.

Shift-Clicking splines still works to connect non-continuous splines. Those still create patches.

So, not sure what you refer to here that wouldn't still be working.

 

I'd be good to solve this mystery.

 

 

P.S. If you don't have the most current v18n downloaded and installed be aware that the first v18n installer didn't work... but I don't think this is the problem as that would be very obvious by now.

Posted

Try this:

1.) Lathe a spline to create a vase.

2.) Go to the open part. at the top or the bottom.

3.) Close that hole now. A few versions ago, you could shift-click on the CPs at the top and connect them like that without changing the spline-flow of the splines around that.

 

Today, you need to create a spline without loose ends (that means, one CP after the one you want to connect) to get the same result. That is not a showstopper, but it was that much easier with the old way of doing it.

 

See you

*Fuchur*

Posted

Yup that's what I ended up doing, tossed some pigtails in and connected the right ones to each other. Shapes where pretty simple but a real pain in the butt in a cad program and I had a miserable time in 3d Coat. Basically I will print this out, make a mold from the reusable mold material (microwavable). Then I'll fill it with DuraPutty (wood based wood putty that is similar to the original pieces).

This should get me in the ballpark where I can fill in the gaps to match up to the rest then I'll toss on some metallic powders to get the color I need.

top.JPG

side.JPG

  • Hash Fellow
Posted

OK, so you're tryign to create a spline

 


3.) Close that hole now. A few versions ago, you could shift-click on the CPs at the top and connect them like that without changing the spline-flow of the splines around that.

 

 

That's interesting. I recall Shift-clicking in the middle of a mesh, but not on the edge.

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