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Hash, Inc. - Animation:Master

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Posted

Need a little help guys...

 

I've got a character for a local commercial - 7 second intro, that he's supposed to "fist bump" the owner at the end of his intro.

 

I've set up the lip-synch anim for the VO, and now I want to do the body action and fist bump. I would typically work in the action window for his movements, but since he's got to interact with a live action character, I figured I'd have to work int he Choreography window w/ a Camera Rotoscope playing the live action video.

 

I've set up a cho, imported the video clip as a Camera Rotoscope, I set the start point at 0:00 and the end point at 7:17 on the rotoscope. But when I advance frames, the video roto just remains static on the first frame.

 

How do I get the video to follow the frames of the animation?

 

Thanks,

Tommy

  • Hash Fellow
Posted

Not every video codec works well in A:M.

 

 

Have you converted the video clip to an image sequence? Like a targa sequence. Those always work better.

 

Come back if that isn't a solution.

 

 

 

Congrats on the gig!

Posted

Thanks Rob, Trying it now. It appears as though there is no updated documentation on the current Camera Rotoscope Properties panel:
under Timing: There is Crop, Range, Length, Speed, Frame, Sound... And, as much as I'd like to think I understand this software, they don't appear to be very intuitive. Maybe it will make more sense with the Targa Sequence...

Posted

T....

 

Also, if you have some camera motion, you can track the footage to get it to match your animation.

 

I think there was a free tracking app somewhere at Hash that was being discussed. Maybe it was in the

"Third Party" part of the forums. Other Match moving apps like Syntheyes work well, but they cost a few bucks.

 

If you want to overlay shadows and things like that you can ignite the "front projection" feature.

  • Admin
Posted

Hey I remember that guy! The cartoony guy that is. Sorry Tom!

 

Nice interactivity.

 

Edit: Ah... wait a sec... the reason I don't recognize Tom is because... that ain't Tom. ;)

Posted

Hey I remember that guy! The cartoony guy that is. Sorry Tom!

 

Nice interactivity.

 

Edit: Ah... wait a sec... the reason I don't recognize Tom is because... that ain't Tom. ;)

Right Rodney, you remember when I was trying to figure out how to do the Flame head, but then the client just wanted it static. This is the 3rd spot the guy is doing with him - only a few seconds each time, but at least "Woody" is getting a bit of life to him!

 

-Tommy

:)

Posted

 

I figured I'd upload my first test...

 

 

Looks like you got that fist bump working!

 

Yep! Thanks Rob! You're recommendations always seem to come through!

 

-T-DAQ

T....

 

Also, if you have some camera motion, you can track the footage to get it to match your animation.

 

I think there was a free tracking app somewhere at Hash that was being discussed. Maybe it was in the

"Third Party" part of the forums. Other Match moving apps like Syntheyes work well, but they cost a few bucks.

 

If you want to overlay shadows and things like that you can ignite the "front projection" feature.

Thanks for the recommendations, Detbear. I'll be doing some tweaks tonight. Perhaps I'll try some of these.

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