a.quaihoi Posted June 2, 2015 Posted June 2, 2015 hmmm . .. when I add a diffuse colour to a selection it shows up on only some patches when I toggle the decal it shows it properly but then the decals disappear - when I render it shows it as above on only some of the patches is this a bug report or am I not doing something Im supposed to ?? Quote
a.quaihoi Posted June 2, 2015 Author Posted June 2, 2015 Tried to create a new material and apple it to selection - same deal Quote
Fuchur Posted June 2, 2015 Posted June 2, 2015 You are using many groups there... are you sure you are not overwritting some patches with another group for instance? (it makes a difference, which order the groups have then...) See you *Fuchur* Quote
Hash Fellow robcat2075 Posted June 2, 2015 Hash Fellow Posted June 2, 2015 I believe A:M works from top to bottom of the list so a lower group can over ride a higher group. Also, for the most reliable behavior, put your settings in a material and put that in a group rather than setting properties in a group directly. Quote
largento Posted June 2, 2015 Posted June 2, 2015 And, of course, make sure you don't have that pesky mirror mode on when you make your selections. I am forever bedeviled by that. :-) Quote
a.quaihoi Posted June 2, 2015 Author Posted June 2, 2015 aHA ! I just figured it out, I somehow managed to " bake " the models texture ?? ! - Never knew about this - something new ?? It somehow put all the textures and decals into one texture - as soon as I deleted this from the project decals tree it went back to normal - what is baking ? Is that compressing textures / decals into one map ?? Cant see it in Art of Am manual Quote
Hash Fellow robcat2075 Posted June 2, 2015 Hash Fellow Posted June 2, 2015 Is that compressing textures / decals into one map ?? Cant see it in Art of Am manual Yes. Baking renders material textures and existing decals into one tiled map. There are some material properties that can not be captured that way. I forget which ones , at the moment. Quote
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